Icewind Dale II EE
Xeknos
Member Posts: 11
Several years ago, this article came out in which they had talked about why Icewind Dale II and Planescape: Torment would be harder to make Enhanced Editions of because their rulesets were so different from BG/IWD/BG2 (though Planescape still uses the AD&D 2nd edition ruleset, just with some modifications.)
Now that Planescape: Torment has seen an Enhanced release, how do we feel about IWD 2? Is the jump from AD&D 2nd to D&D 3rd edition still insurmountable?
Now that Planescape: Torment has seen an Enhanced release, how do we feel about IWD 2? Is the jump from AD&D 2nd to D&D 3rd edition still insurmountable?
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http://blog.beamdog.com/2017/07/real-talk-icewind-dale-ii-enhanced.html
Hope those guys don't have a kid.
Is there any widescreen mods for the original game?
This is not at all unusual. To give an analogy, it's basically like asking for one of your high school test papers. I'm sure you kept those around, RIGHT?
http://gibberlings3.net/forums/index.php?showtopic=16904
Section 5.2 of this guide recommends running at 800x600: https://zeckul.wordpress.com/2012/01/10/icewind-dale-2-ultimate-installation-guide/
Only difference is that some studios managed to have their source data survive and use them as base for re-releases. While others recreated their older titles entirely from scratch, without even needing the original files. And then we have cases like this where things got misplaced over the years, never to be found again.
That said, I don't think IWD2 was a runaway success, I could see people "saying why bother". Still sounds awful fishy though.
And this is by far not the only example of this. In fact, it's probably the norm for old games. You'd very likely have trouble locating the source code for the vast majority of games made before, say, 2005 or so.
Black Isle made a rather large blunder, that's all there's to it. No way sugarcoating it. Whenever it was born out of sloppiness, short sightness, or something else we don't know. What we DO know is that Beamdog's typical way of doing remakes won't work here.
But, well, I guess there is always the possibility we see an all-new HD remake of Icewind Dale 2 in another 20 years or so. One can dream.
So chances are that within 20 years another studio will show up to handle recreated HD remakes of Black Isle/Bioware/Troika game ports for Win24, Mac pineAPPLE, PS8, XBox666 and Holodeck2, ect. Wouldn't be the first time something like this happened in gaming history.
Games development is a volatile business. Studios go under all the time, are bought up, restructured, merged, moved. Every step is a new opportunity for stuff to get lost, either accidentally or on purpose because nobody cares. And the further back in time you go, the more these add up until you can't find jack anymore.
By no means exclusive to video games, either. Doctor Who still has a good number of lost episodes from the old series that cannot be located (and thus cannot be rebroadcast).
The original still runs anyway. It's not that old. So what would an EE add? Since it doesn't use 2nd edition rules you can't add the BGEE classes and kits.
Most of the existing copies of those older black and white episodes are film prints though, since before the master tapes were wiped they made a telerecording for international distribution, essentially by pointing a 16mm camera at a tv playing the tape.
The missing episodes situation could be a lot worse though. About two thirds of the 1960s episodes exist in some form, and because fans literally pointed microphones at their televisions during the original broadcasts, there are still full audio recordings of the ones that are missing, which makes things like animated reconstructions possible. Everything from 1970 onwards exists.
Right, finished now.
As for IWD2:EE, I'm actually less bothered about this than I would have been before SoD / v2.0 came out, since I mainly wanted IWD2 ported to the EE engine so it would bring over better weapon switching support, and we finally have that now anyway. It's still a pity there'll be one infinity engine game without the EE treatment, but If I'd heard this news two years ago I'd have been crying in despair.
I sometimes wonder what it would have been like if Beamdog ported IWD2 into the AD&D ruleset, but that'll probably never happen.
I'd prefer IWD2:EE to somehow use 2nd edition rules myself, but I'm fairly sure that's impossible legally and even if it were not it'd be far too much effort to rework an entire game to make a change many people wouldn't even agree with!
That's just the impression I get, if I'm wrong someone feel free to correct me. I don't claim to be as sure about D&D licensing as I am about missing Doctor Who episodes from the 1960s