why only 6 people in a group?
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I can't recall... did the game at any point speak of the logic of this? Maybe someone in candlekeep or one of the early parts had something to say? I get that the game balance is already kind of precarious with its current arbitrary limit of 6 people with the appropriate encounters and experience point scaling for party sizes of 1-6. Just curious is all. I suppose it makes good sense in BG1 because you're been hunted and larger groups attract too much attention, and... I suppose it doesn't really matter much by the time you get to BG2 because outfitting large numbers of people with the gear needed to be useful is fairly cost prohibitive.
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Because it would be criminal to make you miss any MORE amazing party interactions than 6 already does.
Personally, I'd love a 7th slot.
4 was considered a standard minimum, althrough games could be worked out for less, because of your 4 basic classes, The fighter, the thief, the Wizard, and the Cleric. Serving kind of the 4 basic rolls of the party. Things like Paladin's being technically seen as a variation of the fighter and druid as a variation of the rogue kind of leaned into this as well.
6 was given as a not to large number but allowed for a bit more realistic overlap while likely still covering all of the bases. I'd say this is also likely why 6 was chosen for the BG games rather than the base 4. The ability to kind of overlap characters a bit and have a bit more personalities involved.
- Human Paladin
- Elf Archer
- Dwarven Fighter
- Aasimar Sorcerer
- Halfling Thief -> Fighter
- Halfling Thief -> Fighter
(It's been long since I read LoTR, but I hope I didn't mix who was in the battle
As for the Hobbits. They are all pretty much pure thieves throughout the series. Towards the end the couple of them that put on heavier gear that could be considered fighter in nature could be considered either UAI or disguise as justification.
But yes. They do technically break up the fellowship pretty early. They are more an alliance of smaller parties with a common overall goal than a single adventuring party. It's best to think of them as separate parties taking part in an intertwined set of storylines much of the time.
Fun fact: the Night's Watch rangers of ASoIaF/GoT are also totally based on the LotR rangers of Gondor. Which is funny because the Rangers of Gondor in the game Shadows of Mordor is obviously based on the Night's Watch. It's a circle ripoff! :P