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[MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

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  • UlkeshUlkesh Member Posts: 282
    a d6 for health for chaos sorcerer, as for dragon disciple? That would be way more useful than dexterity :P
  • argent77argent77 Member Posts: 3,515
    Ulkesh wrote: »
    a d6 for health for chaos sorcerer, as for dragon disciple? That would be way more useful than dexterity :P

    Probably. But Dragon Disciples possess dragon blood which grants them some supernatural abilities. This is not the case for Chaos Sorcerers who are just "ordinary" sorcerers with access to a special kind of magic.
  • UlkeshUlkesh Member Posts: 282
    Yes. Well, thanks for your explanation. How can I change the D4 to D6 or why not, dD10 or D12?
  • argent77argent77 Member Posts: 3,515
    Ulkesh wrote: »
    Yes. Well, thanks for your explanation. How can I change the D4 to D6 or why not, dD10 or D12?

    That can be done in the HPCLASS.2DA file.
  • UlkeshUlkesh Member Posts: 282
    Thanks.

    Do you plan to add additional items?

    Also, how does your class compare to wild mage kit? For strength, I mean.

    Also, did you think about adding additional things happening from a bad roll surge?
  • argent77argent77 Member Posts: 3,515
    Ulkesh wrote: »
    Do you plan to add additional items?
    No new items are planned. At least for now.
    Also, how does your class compare to wild mage kit? For strength, I mean.
    Difficult to say. Chaos Sorcerers are potentially more powerful than Wild Mages because they have access to all available spells of the game. But that's counterbalanced by the randomization of selectable spells which makes access to these spells less reliable. I'd say it mostly comes down to personal taste.
    Also, did you think about adding additional things happening from a bad roll surge?
    The surge table is already slightly modified for the Chaos Sorcerer. I don't think more is needed. Many surges are still hardcoded anyway and can't be altered.
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