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[MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

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  • UlkeshUlkesh Member Posts: 345
    a d6 for health for chaos sorcerer, as for dragon disciple? That would be way more useful than dexterity :P
  • argent77argent77 Member Posts: 3,605
    Ulkesh wrote: »
    a d6 for health for chaos sorcerer, as for dragon disciple? That would be way more useful than dexterity :P

    Probably. But Dragon Disciples possess dragon blood which grants them some supernatural abilities. This is not the case for Chaos Sorcerers who are just "ordinary" sorcerers with access to a special kind of magic.
  • UlkeshUlkesh Member Posts: 345
    Yes. Well, thanks for your explanation. How can I change the D4 to D6 or why not, dD10 or D12?
  • argent77argent77 Member Posts: 3,605
    Ulkesh wrote: »
    Yes. Well, thanks for your explanation. How can I change the D4 to D6 or why not, dD10 or D12?

    That can be done in the HPCLASS.2DA file.
  • UlkeshUlkesh Member Posts: 345
    Thanks.

    Do you plan to add additional items?

    Also, how does your class compare to wild mage kit? For strength, I mean.

    Also, did you think about adding additional things happening from a bad roll surge?
  • argent77argent77 Member Posts: 3,605
    Ulkesh wrote: »
    Do you plan to add additional items?
    No new items are planned. At least for now.
    Also, how does your class compare to wild mage kit? For strength, I mean.
    Difficult to say. Chaos Sorcerers are potentially more powerful than Wild Mages because they have access to all available spells of the game. But that's counterbalanced by the randomization of selectable spells which makes access to these spells less reliable. I'd say it mostly comes down to personal taste.
    Also, did you think about adding additional things happening from a bad roll surge?
    The surge table is already slightly modified for the Chaos Sorcerer. I don't think more is needed. Many surges are still hardcoded anyway and can't be altered.
  • UlkeshUlkesh Member Posts: 345
    Thanks for your explanation. I'm not sure I enjoy the feeling of playing a wild mage.

    I feel like this class was born for having fun in tabletop with the sideeffects, not for the game. I can't envision any charname realistically survive by being a wild mage or a chaos sorcerer.
  • UlkeshUlkesh Member Posts: 345
    edited May 2025
    Okay, I can confirm wild magic kits are do not feel good to play to me.

    I'm not the intended audience, considering that many people enjoy wild mages. If you do enjoy wild mages, you will surely enjoy this one.
  • argent77argent77 Member Posts: 3,605
    New version: Chaos Sorcerer Kit v2.11

    Changelog:
    • Added more variations to the level-dependent "Chaotic Weave" spell selections
    • Added new level 9 spell "Wildfire" to the Chaos Sorcerer kit and spell scrolls for Wild Mages
    • Modernized and optimized installation script
    • Several bugfixes
  • Kensei_xXxKensei_xXx Member Posts: 459
    Hey Argent,

    any idea, what might have caused this error?
    j5x2yie2lqjt.png

  • argent77argent77 Member Posts: 3,605
    Very similar errors were reported on G3 Forums and on the G3 Discord server lately.

    It's most likely caused by a mod that uses an outdated "Detectable Spells" library (ds.tpa), e.g. Rogue Rebalancing or D0 Quest Pack. You could check if STATS.IDS contains unusual entries.
  • Kensei_xXxKensei_xXx Member Posts: 459
    edited April 17
    Might be rr related then, will check. Thanks for the hint.
  • Kensei_xXxKensei_xXx Member Posts: 459
    edited April 18
    I left some of rr's components out and now it worked. Thx again for your help Argent.

    I was wrong. It seems to be related to some SCS component. I'll investigate further.
    Post edited by Kensei_xXx on
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