Just found this in my local Thrift store a few weeks ago and ready to give it a shot. It seems like mastering the huge variety of turn-based mechanics is going to be a big challenge so I have done a bit of research to start off with a generic munchkin party of 5 [Neutral Good].
1) James O'Carolan--92pt Dwarf Wizard -- with 2 levels of Ranger for Archery feat and +3Reflex or 2 levels of Barbarian for [email protected]
, Uncanny Dodge, +4HP. [Note: Barbarian Rage just does not suit my cold-blooded Playstyle...also with plenty of Melee power -as I plan on recruiting Elmo- maybe I should drop the Barbarian levels and go straight wizard?]
2) Gorlac Dobrynyi--88pt CG Half-Orc -- Fighter 8 Barbarian 2 Power Attack/Cleave/Uncanny Dodge schedule with Reach Weapon replaced by Scathera in end-game. Do not plan on trying to harvest the other sword also unless it can be Pickpocketed.
3) Magnus III -- 88pt NG Human Cleric of Pelor -- Nothing fancy. Good and Sun domains.
4) Gabriella de Marseilles -- 93pt Human Rogue5 Wiz5 Party leader with Spiked Chain
5) a) Siondha Berethiel -- 98pt Elf Ranger5 Sorceror[or Wizard]5 with Dual Short Swords
b) Seamus Anarawdh -- 95pt Human with mostly Druid levels or some combo of Druid-Bard-Sorceror Archery
c) 12 Strikes Monk -- 92pt Ranger2 Wizard1 Monk7 with Dual Kukris
I am unclear about some discussions about Scribe Scroll with only a single level of Wizard being mega-OP. I like OP as a general M.O. for the first few playthroughs of any game!! Attacking with 3-1 odds always seems like a good plan to me. Do not like taking Casualties!! Have also read some opinions that Druids in ToEE are way better than a woodsy alternative to Clerics and possibly better than Fighter-Mage types as 5th Party-member - since some good Fighter NPCs can become followers if extra melee is desired.
Also interested in whether the game provides the sort of goodies that makes Monk characters valuable even though a single level of Monk [as in NWN] is wasted choice.
Thanks for your attention and suggestions. Cheers!!