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Is first bgee viable in all caster party?

CvijetaCvijeta Member Posts: 218
When I mean all caster party, I mean, mages, sorcerers, clerics, druids, bards and dual-classes and multiclasses like cleric/ranger, but not paladins and pure rangers, since their caster levels are often insignificant.

Comments

  • CvijetaCvijeta Member Posts: 218
    Are you sarcastic? I think you are, but it's hard to tell over the web...
  • ButtercheeseButtercheese Member Posts: 3,549
    I do have a knack for sarcasm, but no, I was being serious :tongue:
    JuliusBorisov
  • ValciValci Member Posts: 28
    All that you need I suppose would be a thief to not miss out on anything... You could always go for a multi class one to have the caster flavor...
    tbone1
  • recklessheartrecklessheart Member Posts: 650
    A multiclass or low level dual-class Thief is advisable so that you don't miss out on some content, but yes, a fully loaded Arcane party could take the game on (and therefore, a diverse spellcasting party should be able to). Your main issue is that from a purely RP perspective, it'll probably take you 100+ days to finish the game, but if you don't care about that you're fine. Rest often. There's nothing fit to roadblock such a party in the game that I can recall. If there is, it's something optional, so forego it.
    You mightn't be fit to use a lot of the cool gear you can acquire throughout the game, but a Cleric can use most of the armours and shields. Viconia is a better 'tank' than any of the game's Fighters due to her legendarily high AC, so if you include her as a Divine element of the group you ought to negate much of the value attributed to a melee party. Several fights will take longer than you are used to; several will be amusingly easy. Have fun with it!
  • jsavingjsaving Member Posts: 178
    Multiclass and dual-class mages and clerics are among the strongest possible party members so you will have no problem completing BG with them.

  • ElendarElendar Member Posts: 821
    Since you can beat the game with a solo sorcerer, I'd have to say you can pretty much take along whatever knid of party you want and still manage.
    tbone1dunbarThacoBellsemiticgod
  • ButtercheeseButtercheese Member Posts: 3,549
    Yeah, the game allows for a vide variety of play styles.
    tbone1semiticgod
  • SkatanSkatan Member Posts: 2,501
    edited November 1
    Branwen/Viconia, Faldorn, Edwin/Baeloth/Xzar, Dynaheir/Xan, Garrick/Eldoth, Charname Thief/mage(or cleric), Tiaz Cleric/Thief. Yeah, I'm pretty sure you can manage ;)
    Edit: damn, I forgot Quayle! :D He joins late though.

    Load up on disablers such as web, sleep, horror, command, etc and then sling or melee things to death. Bards and mages can use wands of fire to supplement their killing speed and save some spell slots for more buffs. Use your clerics as tanks to draw heat and use mages and bards to control the battle. To get a caster thief you have to wait for a long time 'til you get Tiax, so if you want to stick to only casters through out you should either create one yourself or do an early dual of Imoen and supplement her then inferior thief skills with knock spell and only have her pump traps skill before dualing.
    tbone1
  • tbone1tbone1 Member Posts: 1,212
    @Skatan And Yeslick, too. He’s one of the top frontliners in the game
    Skatan
  • SkatanSkatan Member Posts: 2,501
    @tbone1, but he is also a fighter so I think that omits him from the OP's team... or maybe not. Now that I re-read the OP, I realize it said multiclasses are OK - so then I say Yes to Yeslick!
    tbone1
  • PantalionPantalion Member Posts: 1,717
    Everything is "viable", but six magic users with no fighters (multi or pure) would be, if anything, one of the easier playthroughs. A Mage/Thief and Mage/Cleric tag team could wipe the floor with pretty much any encounter in the game with ease even if they had four Exp leeching cheerleaders following them around.
    tbone1
  • chimaerachimaera Member Posts: 450
    edited November 1
    @Cvijeta
    Depending on whom you choose, it can actually be a very easy run. E.g. Jaheira and Yeslick are both fighter multis and can fight well on the frontline. Xan and Dynaheir complement each others spellbooks. Add Garrick for the song and a PC multiclass caster/thief and you get a well rounded party. Less melee & ranged power (compared to the usual) is compensated by disabling spells. At least in BG1 sleep and hold person are quite powerful.

    Now if the rules would be single-classed spellcasters only, then it'd be more difficult, because the party would lack a thief. You can 'disable' some of the traps in the game by triggering them with a buffed mage, but it's not the same. :wink:
    dunbar
  • dunbardunbar Member Posts: 1,162
    edited November 1
    Agreed that soloing the game with a mage (for example) is do-able. However, completing the game with a full party of six single class spellcasters and keeping them all alive until the end , would be more of a challenge.
    tbone1
  • CvijetaCvijeta Member Posts: 218
    Nice, not intended, though.
    JuliusBorisov
  • PantalionPantalion Member Posts: 1,717
    dunbar said:

    Agreed that soloing the game with a mage (for example) is do-able. However, completing the game with a full party of six single class spellcasters and keeping them all alive until the end , would be more of a challenge.

    The main problem here would be the lack of a thief, methinks, Clerics are plenty tanky, plenty of crowd control overall, and a Skald's song could boost even dart spam to be pretty nasty, let alone an army of summons and polymorphed mage types.

    Something like:

    Jester
    Skald
    Priest of Talos (CN)
    Totemic Druid
    Enchanter
    Illusionist (Sorcerer is easy mode)

    Should be plenty capable of lasting out until mid levels where they start depopulating the sword coast with impunity.
  • Grond0Grond0 Member Posts: 2,194
    edited November 2
    You don't need a thief to be able to complete the game, though meta-knowledge of traps is obviously helpful to avoid deaths in that situation. I did a no-reload trilogy run with 6 pure class mages a few years ago. I don't remember how many party deaths there were (there were definitely no chunkings though as that ends a run in my rules), but it would certainly be possible to do it without anyone ever dying.

    Edit: managed to track down the old Forum post and I recorded 25 party deaths so I was obviously not being terribly careful there ;). Re-reading that post no potions were used during that run and I noted an intention to do a solo kensai run without ever using any potions. I'm not sure if I've ever actually tried that, but if I have I don't think I got very far - perhaps it's time I gave it a go ...
    Skatan
  • Contemplative_HamsterContemplative_Hamster Member Posts: 317
    edited November 5
    It's perfectly viable to play an all-caster party, but the micromanagement and carpal tunnel syndrome o'death that it entails perhaps makes it less than a good idea. Point-and-kill warriors require less work.
    Post edited by Contemplative_Hamster on
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