SoD Dialogue Banters
AstroBryGuy
Member Posts: 3,437
SoD Dialogue Banters
A Siege of Dragonspear mod by AstroBryGuyIntroduction
This mod changes the Siege of Dragonspear NPC banter dialogues from the "on-the-run" style used in SoD to the pausing dialogue format used in BG1 and BG2.The mod does not change the style of the compliment/insult NPC interactions. Those remain in the "on-the-run" style, as was done for these types of interactions in BG1.
Download
The latest version of the mod can be downloaded at: https://github.com/AstroBryGuy/SoD-Dialog-Banters/releases/latestCompatibility
SoD Dialog Banters is compatible with BGEE-SoD installs only. It is not currently compatible with EET. EET users shoudl see "SoD Banter Restoration (for EET)" by Roxanne, http://www.shsforums.net/files/file/1175-sod-banter-restoration-for-eet/.Installation
Note for Steam/GOG users: Before installing any mods, you will need to use the ModMerge utility to make your game moddable.Windows
If the mod was previously installed, uninstall it before extracting the new version. The mod is packaged and installed with WeiDU. To install, extract the mod archive, then copy of the contents of the archive into your game folder (the folder which contains the chitin.key file). If properly extracted, you should have a "SoDDialogBanters" folder and setup-SoDDialogBanters.exe in your game folder. To install, simply double-click setup-SoDDialogBanters.exe and follow the instructions on screen.
Please run setup-SoDDialogBanters.exe in your game folder to reinstall, uninstall or otherwise change components.
macOS
If the mod was previously installed, uninstall it before extracting the new version. SoD Dialog Banters is packaged and installed with WeiDU. To install, extract the mod archive, then copy of the contents of the folder "OSX-SoDDialogBanters-v1" into your game folder (the folder which contains the chitin.key file). If properly extracted, you should have a "SoDDialogBanters" folder, setup-SoDDialogBanters, and setup-SoDDialogBanters.command in your game folder. To install, simply double-click setup-SoDDialogBanters.command and follow the instructions on screen.
Contact Information
Comments and bug reports can be directed to the SoD Dialog Banters thread in the BGEE Mods forum at Beamdog. If the thread is inaccessible, you can contact AstroBryGuy on the Beamdog forums.Acknowledgements
This mod was adapted from "SoD Banter Restoration (for EET)" by Roxanne, http://www.shsforums.net/files/file/1175-sod-banter-restoration-for-eet/To the Beamdog team - Thanks for giving us the Enhanced Editions and now Siege Of Dragonspear! I look forward to playing your next adventure.
To the BG Modding community - you rock! Without you, we wouldn't have the tools to create mods or the examples you have set for other modders to follow. Thanks!
SoD Dialog Banters is not developed, supported, or endorsed by Beamdog or Wizards of the Coast.
License
The .tp2 code ONLY is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.All images, sounds, and game text used by this mod are copyright Beamdog or Wizards of the Coast.
Version History
Version 1 - March 24, 2017- Initial upload
Post edited by AstroBryGuy on
21
Comments
It's the same thing done in different ways because the EET is different technically from the BGEE/SoD.
The dialogues are the 100 or so original Beamdog banters that were cluttered in subtitles and now trigger as real dialogues.
Just use the mod that is the right one for your game install. If you have the EET already, skip this one.
If you are using EET, I would recommend Roxanne's mod. This mod is currently only for non-EET games.
https://github.com/AstroBryGuy/SoD-Dialog-Banters/archive/v1.0.zip
https://github.com/AstroBryGuy/SoD-Dialog-Banters/archive/v1.0.tar.gz
DISCLAIMER: If this is your first attempt to install mods on Linux, take into account that Linux filesystems tend to be case sensitive, so your mod install might not succeed due to name mismatches. I have worked around this by making a case insensitive JFS partition for games. Many instructions recommend using tolower (comes with WeiDU) on your game install, but that might also mess up your install. More info:
http://gibberlings3.net/forums/index.php?showtopic=27372
http://gibberlings3.net/forums/index.php?showtopic=28516
1. Unzip/untar archive and as in Windows/macOS solutions, copy SoDDialogBanters -folder to your game -folder.
2. Download WeiDU for Linux from here:
http://www.weidu.org/~thebigg/WeiDU-Linux-242.zip
3. Extract and copy correct weidu binary (amd64 or i386 under bin-subfolder) somewhere in your path, e.g. ${HOME}/bin, or to your game -folder.
4. Go to your game -folder and run:
weidu SoDDialogBanters/setup-SoDDialogBanters.tp2
Can we define what we mean by "banter"? Does it include interjections?
I think this only affects NPC-NPC dialogue, not the overhead comments that are only one or two lines.
Are they complementary or the one from Tweak Anthology "overlaps" this mod ?
This mod converts the non-pausing banters into pausing dialogues.
Thanks. So i am definitly going to include this mod in my mod list.