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Stats for solo sorc

I have looking high and low everywhere I can every wording I can think of. First off running solo as dragon disciple elf. Does alignment matter for items or spells. What abilities are most important down the line and can I get by without wish. And mandatory spell selection for end game. This is all on iwdee on a tablet if that matters.

Comments

  • chimaerachimaera Member Posts: 450
    edited November 5
    IWDEE wasn't designed with BG2 spells in mind, so once you get to get to high levels, they pretty much remove any challenge from the game. Original IWD had only two arcane level 9 spells, by comparison. So yes, you can get by without wish.

    Alignment doesn't matter. I'm not sure there are any "mandatory" spells in the game, except for stoneskin, but spells I've found useful:
    - color spray, far better than the BG version, knocks enemies out,
    - invisibility (short casting, long duration, lets you scout ahead and travel unseen along your summons)
    - mirror image,
    - melf's minute meteores,
    - stoneskin,
    - mordenkainen's sword, because due to sheer amount of enemies, meleeing them is easier than just spamming spells towards the end.
    - spell sequencers, contingencies & trigger.

    Get some shadow summons and damaging spells of various types (ice, fire, acid, poison, edit: and lightning :smiley: ), and you're set.
    Post edited by chimaera on
    mf2112semiticgodlolien
  • GoodkallGoodkall Member Posts: 7
    That brings up another question. The amount of summon spells there are begs the question which ones will scale well into end game and which can I skip for getting buffs debuffs and damage spells? Like the summon djinn and shadow monsters, how can I know which ones are worthwhile and which ones will becone obsolete at end game.
    This is hof insane difficulty as well.
  • chimaerachimaera Member Posts: 450
    Well, for HoF you can disregard the previous advice.

    In Hof the focus shifts heavily towards summons; spells such as "Shadow monsters" and "Demi-shadow Monsters" (not to be confused with "Summon shadow") scale with level, so they are very good. The djinn's AI is not particularly party-friendly, so I'd not recommend it. Animate dead is useful if only because of the long duration.

    Other than this, you'd be probably better off meleeing along the summons, using mordenkainen's sword / imrpoved haste (and time stop), or shapechange: mindflayer / time stop, than trying to spam damage spells.
  • GoodkallGoodkall Member Posts: 7
    One more question of you while I have you here. Death spell. Doesn't do anything. The sparks fly up it says I cast, but there is no text about enemies rolling saves or anything and no one dies. I'm using it on the giants and priests in the temple to look for the heart stone.
  • AmmarAmmar Member Posts: 483
    Goodkall said:

    One more question of you while I have you here. Death spell. Doesn't do anything. The sparks fly up it says I cast, but there is no text about enemies rolling saves or anything and no one dies. I'm using it on the giants and priests in the temple to look for the heart stone.

    Death Spells Kills enemies with Level less 9. No Save. Does nothing to enemies Level 9 or above. Magic Resistance can block it. Useful against Umber Hulks and trolls.

    Exception: summoned Creatures are killed with no regard to Level or MR. Demons and Deva/Planetars are gated and not summoned, though.
  • SirBatinceSirBatince Member Posts: 665
    you're gonna hit a big road bump for belhifet though. he is immune to everything that isn't physical damage
    Redrakesemiticgod
  • GoodkallGoodkall Member Posts: 7
    I got myself surrounded by lizard men in the caves before the dragons eye, with stonesskin and mirror image, and cast 4 death spells directly on myself surrounded by enemies. I never did any rolls, the enemy never did any rolls and nothing happened. This is on hof solo with a level 14 dragon disciple. I heard death spell killed all below 6 and above 6 gets a saving throw. What is the correct answer?
  • chimaerachimaera Member Posts: 450
    edited November 7
    That's how it works in BG2, but IWD has its own version. Might be that the enemies in HoF are simply too strong for this spell. Usually you get no message if the spell doesn't affect the target.
  • AstroBryGuyAstroBryGuy Member Posts: 2,853
    edited November 7
    @Goodkall - There is no saving throw on Death Spell. The spell's projectile does a hit dice check. According to the post linked below, HoF mode gives creatures 12 additional hit dice. So, those 2 HD lizard men would be 14 HD lizard men in HoF mode. They are probably above the threshold that Death spell can affect.

    https://forums.beamdog.com/discussion/36764/turn-undead-tables

    Spells like Sleep, Power Word [X], and Death Spell that are limited by Hit Dice/Hit Points (also a Cleric's turning ability), are basically useless in HoF mode.

    EDIT: According to this reference, creatures with more than 8 hit dice are immune to Death Spell.

    http://baldursgate.wikia.com/wiki/Death_Spell

    Taken together with the +12 hit dice modifier for HoF, Death Spell couldn’t kill a squirrel in HoF.
    Post edited by AstroBryGuy on
    semiticgodStummvonBordwehrwsnavigator
  • semiticgodsemiticgod Member, Moderator Posts: 7,111
    Yes. The Death Spell has virtually no use in HoF mode.
    AstroBryGuy
  • RedrakeRedrake Member Posts: 365

    you're gonna hit a big road bump for belhifet though. he is immune to everything that isn't physical damage

    First let him get past Yxunomei and her traps&team.

    Also, it is likely that a solo sorcerer is going to need a few years to finish the game (game years). That is due to serial resting abuse. It is a good thing Belhifet is willing to postpone his campaign to conquer Icewind Dale.
    StummvonBordwehr
  • chimaerachimaera Member Posts: 450
    edited November 8
    Not really, as you can safely skip a lot of fights using invisibility. I have played a solo rdd using @subtledoctor reduced exp mod (scales of rebalance, I think it's called), and with the original IWD exp cap reinstated, and still hit the cap around the ice temple. My rdd was actually meleeing early on (color spray & armor spells), though that was on insane difficulty.

    (and yes, Y. was tougher than B.)

    Now if only the PC patch would come out and add the shaman class...
  • GoodkallGoodkall Member Posts: 7
    Damn. How did no one say shape change? All I do is cast shades into rooms, with my shield mirror images and stone skin, cast shape change go mind flayer, and just 1 shot everything with devour brain. If I need health, werewolf form heals 6 HP per second. Also dragon disciple plus protect from elements means meteors heal me. This became crazy easy at the severed hand.
  • chimaerachimaera Member Posts: 450
    Goodkall said:

    Damn. How did no one say shape change? All I do is cast shades into rooms, with my shield mirror images and stone skin, cast shape change go mind flayer, and just 1 shot everything with devour brain.

    chimaera said:


    or shapechange: mindflayer / time stop

    That's why I wrote that once you get to get to high levels, they pretty much remove any challenge from the game. IWD just wasn't designed around BG2 epic spells (or HLAs).
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