How does a Mage/Sorcerer kill a Golem all "alone"?
Rik_Kirtaniya
Member Posts: 1,742
Whatever else they might have, every Golem has 100% magic resistance, which makes it obligatory for mages to resort to the help of their fellow party members for dispatching those pesky constructs. One can obviously use 3-4 Lower (Magic) Resistance spells per Golem, but it sure isn't a way to destroy them when there are many of them attacking you. I think there is some kind of quarterstaff somewhere that insta-kills constructs, but that just is not the proper "style". (It's cheesy, as people say.) So, is there any way for a lone mage to kill a Golem in a graceful and dignified manner?
Also, I don't think most mid-level summons would be good choices since they often don't have the weapon enchantment required to hit some of those constructs, and are themselves very, very vulnerable to those massive crushing attacks.
Also, I don't think most mid-level summons would be good choices since they often don't have the weapon enchantment required to hit some of those constructs, and are themselves very, very vulnerable to those massive crushing attacks.
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Also unless you want to abuse resting, a lone mage can get a lot of mileage by picking his battles and just use invisibility in the beginning.
@dunbar Your idea of using Mordy's swords as tanks against Golems is a brilliant one, especially, as these swords are invulnerable to physical damage (I didn't know this until I saw the Wiki just now). At least, it feels much more satisfying standing boldly behind those swords, than hiding behind invisible familiars or invisible summons, but until one gets a level 7 spell slot, there's no way but to be satisfied with the latter, or avoid constructs altogether.
A staff that breaks constructs? Familiars for distraction? Almost as bad. It's things like these, and when I learn that people use these tactics, that make me wonder wildly what the hell is wrong with these games.
You want to know how a wizard would kill a golem in any balanced, sensible implementation of the rules? He would not be found without a retinue of fighters in situations like this to begin with. And he would have powerful enough creatures to summon. And his options would otherwise be few against 100% magic resistance, which is what it's there for - to make people look for solutions other than magic. If he were extremely powerful, he would cast Shape Change, turn into a dragon, fly into the sky and melt the golem down.
If only there was at least an attempt to recreate that. Instead we have stupid, childish cheese that is a disgrace to discuss. But people must do and recommend it, because they have nothing else.
...Players will ignore them, because why bother, when they can summon +5 weapons out of thin air?
Cheese is not anybody's fault, certainly not players'. It's the consequence of dumb, limited options.
Back on topic Golems are fairly mindless. I see nothing wrong with avoiding them or trapping them in certain cases. Better than doing the same to a fire giant say. The key to placing them in a game should be area design, it would add a nice puzzle element if dodging a super strong opponent around some pillars in order to pass an area or gain a reward was implemented a little more, rather than just smashing them - should be much more difficult to smash a statue than to avoid it in any case.... I always enjoy the challenge of getting the items in the DeArnise keep with a hasted character without fighting *my* golems once I take the stronghold. Argent's golem construction mod is nice on this, and alters golem immunities as well.
Minute Meteors strike as +6 weapons, not +5. SCS nerfs them to +2. I believe the original justification was that Minute Meteors, just like Chill Touch and Harm, are supposed to work more like spells rather than magical weapons, and would therefore bypass weapon immunities. Unfortunately, due to the way they were implemented, the physical damage bypasses spell protections even if the fire damage was blocked by MGOI.
You can kill golems with Minute Meteors, but that's cheesy.
You can kill golems with Imprisonment, but that's cheesy.
You can kill golems with Fire Shields, but that's cheesy.
You can kill golems with the Rod of Smiting, but that's cheesy.
You can kill golems with Pierce Magic or Pierce Shield, but that's cheesy.
You can kill golems with Mordenkainen's Sword, but that's cheesy.
If it works, it's cheesy. REAL powergamers just die. The best way to avoid using cheese is to hit your character with CTRL-Y, throw away your computer, and become a crazy hermit who writes limericks about squirrels.
For some reason, though, the immunity to Lower Resistance never applies to Pierce Magic or Pierce Shield. I think that was just an oversight. Demogorgon has the same immunity.
@chimeric I have read most of your posts recently and I believe that you are seeing the glass half-empty , I mean, there are a million things that could easily be done with BG games , such as improved dialogue options, non-weapon proficiencies, alternatives to avoid combat etc , but I should remind you that SoA is such a classic because it's done things that a million games hadn't done before.
I'm an oldschool player as well, just not a modder because I'm quite incompetent at programming, and I'm not saying criticizing most of the things we see at fantasy games is wrong because I also feel the lack of important elements, but I also feel that you've been through denial, anger and now you're at the negotiation part of it - trust me, you don't wanna dive into the next stage which is depression but rather skip it and face the ultimate stage for solving a problem : acceptance.
Fights like the ones you find in the Planar Sphere lower level are common enough and can be very painful as a solo Sorc or Wizard. IMO, Sorcerer is by far the better choice between the two.
If you're using SCS mod just drop the MMMs and let your constructs do the work. You're supposed to have a hard time dealing with them as a Mage, and there are only a few ways you can kill them, especially the better ones like the Adamantine and Stone golems. GL finding a non cheesy way of dispatching them as a solo Mage. Besides you're a Mage... you're literally the cheesiest class in the game, no sense in favoring honorable combat when you have an array of spells that are designed to dispatch and deal with your foes in dishonorable ways.
The other option is to get some party members and play the game as intended. I prefer both methods of fighting.