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New Beamdog content for OC, SOU and HOTU?

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  • CerabelusCerabelus Member Posts: 385
    Fixing the old campaigns would serve as advertising for a new campaign, if done right all the campaigns fixed up and people could replay them while new content is being made and while they play people could be saying "this is how it could've been back than...I wanna see the new Modules on the way".

    I have my doubts about them being able to maintaining backwards compatibility in the long term, there's too many things that didn't work as intended and never fixed, and other things like the UI that I doubt will stay the same and the Toolset has many people talking and will likely be changed in someway.
  • HunterRayder93HunterRayder93 Member Posts: 266

    The more I think about it, the more I'd rather have new campaigns if Beamdog are planning on any new content. Filling in a few unfinished quests in the original campaigns is fine by me, but I'm convinced now that their time is better spent elsewhere.

    For me BD at this point I must find a good compromise between those who love the official NWN campaigns and would like improvements and those who want new campaigns completely new.But the more I think about it ... the more I think that ... it would not be bad if BD added things like new recruits as it happened for the BG EE series ... I would very much like this ... if not I remember badly in the OC there was not a fellow Ranger for example recruited I Paladino for example ... but this is also due to the fact that many say NWN and set in a certain way especially the OC where you can only play with 1 partner in at (which ... after playing HoTU found it a bit absurd that I could not have at least one other companion who followed you ... but it goes well ... I hope they fix that particular).
    Cerabelus said:

    Fixing the old campaigns would serve as advertising for a new campaign, if done right all the campaigns fixed up and people could replay them while new content is being made and while they play people could be saying "this is how it could've been back than...I wanna see the new Modules on the way".

    I have my doubts about them being able to maintaining backwards compatibility in the long term, there's too many things that didn't work as intended and never fixed, and other things like the UI that I doubt will stay the same and the Toolset has many people talking and will likely be changed in someway.

    On backward compatibility you're right ... they talk about it constantly in the streaming but, I agree with you @Cerabelus This story does not hold up much because if they change the bugg and improve the game already break it by itself because all the changes that have been made already exist with the CPP (so I'm not mistaken is called) and NWNX (which among other things at the time it does not work in EE), so I am convinced of this that somehow these 2 pathc are integrating them ... and then ... is not it better if it is BG to correct bugs and not the players? players would have to create new content and not correct the bug that has afflicted the game for years.

    I think that in general NWN is a game on one side not finished due to the negligence of Bioware ... but maybe it's not even his fault ... maybe he was young to use 3D and therefore was not able to manipulate NWN in the right way, but on the other hand ... it was a success for the editor ... here ... according to me the editor of Aurora was a bit of a surprise for BioWare ... because I think it was not expected that the Aurora toll set became such a popular feature, and especially that people almost went crazy, creating mini MMOs (PW) and fantastic modules (Aielund Saga) but obscuring the official campaigns all the same ...
  • AndarianAndarian Member Posts: 185
    edited January 2018
    Cerabelus said:

    Fixing the old campaigns would serve as advertising for a new campaign...

    You write as though all that were needed to make this happen were to wave a magic wand. Do you think Beamdog has the kind of budget needed for a remake of that magnitude? With resources to spare to modernize the engine and make new premium content as well? They've already said they don't. Why don't you take them at their word?
    Cerabelus said:

    I have my doubts about them being able to maintaining backwards compatibility in the long term, there's too many things that didn't work as intended and never fixed, and other things like the UI that I doubt will stay the same and the Toolset has many people talking and will likely be changed in someway.

    You say you have "doubts." What are they based on? Because I don't see a basis for them at all.

    My confidence in the path they're on is based on what I'm seeing with my own eyes, and on a dozen years of experience as a NWN module builder. I'm playtesting my mods in the beta now. They're already doing this and making it work.
  • Ratibor92Ratibor92 Member Posts: 149
    "To those voting for the “Director’s Cut” version of the original Neverwinter Nights campaign, - be very cautious for what you’re asking for. Trent’s vision for it has an emphasis on “Cut”." What?! onlly "cut"? no new and enhancend? what does he mean?any suggestions?
  • CerabelusCerabelus Member Posts: 385
    edited January 2018
    Yeah I saw that on the stream.
    So that's it for me than, I guess my only hope for the game is when they make new Modules they need to learn from the old campaigns and their new stuff will be judged and compared to the OC's and anything they make will need to be far superior in every way.
    Post edited by Cerabelus on
  • megamike15megamike15 Member Posts: 2,666
    Ratibor92 said:

    "To those voting for the “Director’s Cut” version of the original Neverwinter Nights campaign, - be very cautious for what you’re asking for. Trent’s vision for it has an emphasis on “Cut”." What?! onlly "cut"? no new and enhancend? what does he mean?any suggestions?

    he means he hates the oc so much he would cut everything from it expect the story beats. it can't be saved. may as well start from sou instead.
  • HunterRayder93HunterRayder93 Member Posts: 266

    Ratibor92 said:

    "To those voting for the “Director’s Cut” version of the original Neverwinter Nights campaign, - be very cautious for what you’re asking for. Trent’s vision for it has an emphasis on “Cut”." What?! onlly "cut"? no new and enhancend? what does he mean?any suggestions?

    he means he hates the oc so much he would cut everything from it expect the story beats. it can't be saved. may as well start from sou instead.
    But at least try ... if the fans say they want a cut or cut to improve the OC at the current pathc level there will be no reason...

    Treant listen to us listen to us! I hope at least that the system of allies change the OC and difficult in the final part with only one ally.
  • AndarianAndarian Member Posts: 185
    edited January 2018

    But at least try ... if the fans say they want a cut or cut to improve the OC... Treant listen to us listen to us!

    Please do not presume to speak for "us." Many of us do not want that, especially once we understand that it will have to come at the expense of other features that we consider more important. Those include modern updates to the engine and, most of all, backward compatibility for NWN's enormous library of custom mods.
    Post edited by Andarian on
  • BelleSorciereBelleSorciere Member Posts: 2,108
    So I don't want a director's cut when that energy can be directed to new content.
  • CerabelusCerabelus Member Posts: 385
    They're updating the engine and multiplayer support and not touching the old content so I don't think we should have to pay for content that hasn't been improved, obviously the engine will run better than before and I hope UI's changed and Classes are fixed but if they don't even touch the old campaigns than you haven't Enhanced that experience and we shouldn't be expected to buy the same content we already have, are the Premium Modules being updated? Their charging extra for those too.

    With the emphasis on Cut when he talked about a Director's Cut I got the impression that he was trying to get people to stop asking for it, But I did notice on the streams he reference the "Wailing Death" when talking about the OC, why reference it like that? I could be reading too much into it but it sounded interesting.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    They referenced it like that because Trent asked for feedback on the forum as to what the OC's name should be, and that was one of the suggestions.
  • megamike15megamike15 Member Posts: 2,666
    yeah it's mostly because it never had a title before and trent thought calling it the oc was weird.
  • CerabelusCerabelus Member Posts: 385
    Well it's definitely the perfect name for it.
  • MatthieuMatthieu Member Posts: 386
    For the OC I believe just calling it Neverwinter Nights is actually pretty fine. I believe it was also the name of the game, wasn't it? I don't think it should be expanded or touched. Resources would be better allocated elsewhere, the OC is deeply flawed and wrong on so many sides you can't turn lead in gold.

    So I'll expand my wishlist, repeating what I thought was a good idea and some more:

    - complete Witch Wake: this was one of the best module I even played. I know it's not realistic but well, I can always ask.
    - Complete Shadowguards: same
    - Complete Kingmaker: same
    - Integrate Darkness over Daggerford: Ossian made a good job with that module it is said, never got to play it but it was meant to be a premium module before NWN was terminated (link: http://www.ossianstudios.com/dod )
    - Why not the full AL modules campaign by Alazander starting with Siege of Shadowdale, then Crimson Tides of Tethyr and concluding with Tyrants of the Moonsea.
    - I would praise some Gold Box remakes like Pool of Radiance to Pools of Darkness or the two Savage Frontiers games. Though I think they would fit better with the 1st or 2nd (which are fairly close actually) ruleset rather than 3rd and beyond. So... maybe it's not such a good idea.

    Some original content too would be good, some areas of the Forgotten Realms have been underexploited like:
    - The Moonshae archipelago: I mean that's where the first FR novels start and there's a connection with Baldur's Gate. I ran a DM tabletop campaign last year in this context and there's so much content to use.
    - Al-Qadim has almost never been exploited (excepted in the game "Curse of the Genie") while there's so much to be told here. Also in the current global context it would be refreshising.
    - Why not an urban story in Waterdeep? I mean it's supposed to be one of the largest city of the realms and it's underexploited in the entirety of the FR video games franchise. Some Al-Qadim and Kara-Tur cities are larger but Waterdeep is more FR casual. Besides there's Undermountain although we visited it in Hordes of the Underdark and Infinite Dungeons and there's also Skullport nearby.
    - Please no more "Neverwinter", "Baldur's Gate" or "Icewind Dale" areas, we explored these so thoroughly in current games there's no need to venture forth there.
  • CerabelusCerabelus Member Posts: 385
    edited January 2018
    We must gather ideas before venturing forth.

    I'm disappointed about OC but yeah I agree with you completing those and exploring new sound good to me.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    Matthieu said:

    For the OC I believe just calling it Neverwinter Nights is actually pretty fine. I believe it was also the name of the game, wasn't it? I don't think it should be expanded or touched. Resources would be better allocated elsewhere, the OC is deeply flawed and wrong on so many sides you can't turn lead in gold.

    It's already been named "The Wailing Death." A bit late to argue against it.

  • scriverscriver Member Posts: 2,072
    @BelleSorciere - Yeah, because changing the name again would be completely impossible.
  • tbone1tbone1 Member Posts: 1,985
    scriver said:

    @BelleSorciere - Yeah, because changing the name again would be completely impossible.

    I agree!

    Sincerely,
    Sean P. Puff Daddy Diddly Doodly Combs
  • CerabelusCerabelus Member Posts: 385
    tbone1 said:

    scriver said:

    @BelleSorciere - Yeah, because changing the name again would be completely impossible.

    I agree!

    Sincerely,
    Sean P. Puff Daddy Diddly Doodly Combs
    Lol, Diddly Doodly sound like Flanders from the Simpson's.

    Hmm I wonder if a Flanders inspired character could be added to the game, he'd pop in and annoy players for a minute and disappear like Noober on Bg1 & 2. On the down side he'd be too much like Jar Jar Binks and players would get homicidal tendencies.

    I wonder how many times players have killed Noober?
  • MatthieuMatthieu Member Posts: 386
    The Wailing Death is a good name for the first chapter of the campaign though.
  • MatthieuMatthieu Member Posts: 386
    Cerabelus said:

    I wonder how many times players have killed Noober?

    On one of my playthrough he was killed in the thayan arena of Neera's DLC. For some reason he popped up there and started walking.

    I thought for a second it was a prank from Beamdog, dropping Noober there.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    scriver said:

    @BelleSorciere - Yeah, because changing the name again would be completely impossible.

    I guess it comes down to "why should they?" Because after weeks of discussion wherein people suggested numerous possible names for the OC, one guy on the internet said they shouldn't rename it?
  • CerabelusCerabelus Member Posts: 385
    Matthieu said:

    Cerabelus said:

    I wonder how many times players have killed Noober?

    On one of my playthrough he was killed in the thayan arena of Neera's DLC. For some reason he popped up there and started walking.

    I thought for a second it was a prank from Beamdog, dropping Noober there.
    What if Noober turned out to be an Avatar Cyric and was checking out the Bhaal Spawn, a God running around acting like a complete fool as disguise.
  • scriverscriver Member Posts: 2,072
    Being only one guy on the internet sounds like a great reason to keep talking about it if you want other people to also speak up about it. Why are you telling people it's "too late to argue about it" when there's been absolutely no final say on the matter, and the game is still in alpha where such changes can still happen?
  • CerabelusCerabelus Member Posts: 385
    Matthieu said:

    The Wailing Death is a good name for the first chapter of the campaign though.

    The name makes the most sense for Chapter 1 but what would Chapter 2 be called?
  • BelleSorciereBelleSorciere Member Posts: 2,108
    edited January 2018
    scriver said:

    Being only one guy on the internet sounds like a great reason to keep talking about it if you want other people to also speak up about it. Why are you telling people it's "too late to argue about it" when there's been absolutely no final say on the matter, and the game is still in alpha where such changes can still happen?

    They're already calling it The Wailing Death internally. Even if they don't eventually call it that, it seems that naming it something is inevitable. Why try to turn back time? Why cater to naysayers?
  • scriverscriver Member Posts: 2,072
    Don't try to change the subject. Why are you trying to enforce whether people talk about it or not? Why are you trying to prevent change?
  • BelleSorciereBelleSorciere Member Posts: 2,108
    edited January 2018
    1. I didn't change the subject.
    2. I'm not trying to enforce anything. I'm expressing my opinion.
    3. The dude I replied to is trying to prevent change. Why don't you ask him?
    4. Seriously, I defended a change that already happened. This is the opposite of trying to prevent change.
    Post edited by BelleSorciere on
  • MatthieuMatthieu Member Posts: 386
    From one misunderstanding to another. Give us guns and a nuke button and that's how wars are triggered.

    So I'm not trying to prevent a change either since I'm "the dude you answered". Didn't even know they picked a name in the first place, I just answered a question asking "what do you think would be a good name" and the name of the game is satisfying to me. However I do think "the Wailing Death" is not a good name, they may have made their decision and named it, I don't know about that for sure, but that doesn't change my mind that it's not a good name. It's ok for the first chapter and that's it, it's not even the theme of the campaign.

    In any case, I'm no more trying to enforce anything or prevent a change than you do. I've answered a question and in doing so I expressed my opinion in the same manner than you did afterward.
  • CerabelusCerabelus Member Posts: 385
    Chapter 2 "Cult Shenanigans"
    Chapter 3 "Maugrim's looking for Words"
    Chapter 4 "Neverwinter on Fire"

    We don't need names for the OC Chapters but if they really wanted to I'm sure they could come up with better than mine.
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