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New Beamdog content for OC, SOU and HOTU?

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  • CvijetaCvijeta Member Posts: 417
    Why does it sound better... I actually love every single quest in this game.
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  • CvijetaCvijeta Member Posts: 417
    Ooooh, that isn't intuitive at all. hahahhaha
  • CerabelusCerabelus Member Posts: 385

    A Neverwinter Nights: Director's Cut sounds better to me than Neverwinter Nights: Enhanced Edition, for sure!

    For sure they need a Director's Cut for the OC but have it optional so the people who prefer the original experience can still keep that.

    I don't feel SOU & HOTU needs extras but i remember one thing from HOTU when talking to Ensseric the Gray about a new body but it didn't lead to a quest and i was really interested in helping him.
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  • CerabelusCerabelus Member Posts: 385
    edited January 2018

    Yeah, like if there were any unfinished quests, it'd be nice to see them in the game, eh?

    But I think we're only getting an Enhanced Edition.

    If they don't improve the Campaigns then what's been Enhanced? i can see they're Patching and adding new Lighting Effects and making it run on new hardware but that's not enough to Enhance my experience.

    The Official Campaigns are the main selling point of most games, if they are selling a Patched game with a toolset well I've got NWN 1 & 2 now and both run on my PC (NWN 1 has be run from shortcut with changed name) and both run good, i got NWN 1 running on 1920 x 1200 and shiny water off no worries, i tried 4k just to see if it would but it crashed lol.

    The point i'm trying to make is there are obvious areas for improvement in the Campaigns especially the OC and they can make it fully realized or they're just selling a repackaged game.
    Post edited by Cerabelus on
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  • Ratibor92Ratibor92 Member Posts: 149
    edited January 2018

    The EE looks like an update that'll run easier on newer systems, including better multiplayer connecting and probably cloud saves? That's what I think.

    With that said, there are suggestions threads in the general forum. See if we can't hear from the devs about a possible Director's Cut.

    https://www.youtube.com/watch?v=Catc3uAtRhc&t=974s
    look in 29.15

    https://www.youtube.com/watch?v=7LNH-x9n8rM&t=1239s
    look in 19.00
    https://www.youtube.com/watch?v=X_i7YSzQiRI
    look in 57.30
    my questions
    No Dirrector's cut, no new content for OC, notning!((((He's a liar...
  • Dark_AnsemDark_Ansem Member Posts: 992
    Ridiculous attitude.
  • HunterRayder93HunterRayder93 Member Posts: 266

    Ridiculous attitude.

    I sincerely hope that the cat that does not want to insert a Director's Cut, is just a diversion to make us a surprise not to reveal too much of their plans ..or they are not really interested in modifying the OC and the rest of the modules and premium expansions...
  • [Deleted User][Deleted User] Posts: 0
    edited January 2018
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  • BelleSorciereBelleSorciere Member Posts: 2,108
    XP cost for scribing scrolls, brewing potions, and enchanting wands is a D&D 3.0 core rule. That's why.
  • CerabelusCerabelus Member Posts: 385

    XP cost for scribing scrolls, brewing potions, and enchanting wands is a D&D 3.0 core rule. That's why.

    Hmm I was thinking they put it in the game so people don't abuse it and spam Horrid Wiltings.

    I don't want to change any core rules, so they should just make the supplies available.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    Hello! How was your holiday, everyone? Beamdog are back.

    An Input board is exactly for what it is - for Input ideas by the community.

    https://trello.com/c/XRSNLto9/111-a-directors-cut-version-of-the-original-campain is now added.
  • CerabelusCerabelus Member Posts: 385

    Hello! How was your holiday, everyone? Beamdog are back.

    An Input board is exactly for what it is - for Input ideas by the community.

    https://trello.com/c/XRSNLto9/111-a-directors-cut-version-of-the-original-campain is now added.

    Thank you, I just voted on several things now, hope this gets momentum.
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  • CerabelusCerabelus Member Posts: 385
    When I first finished the OC I had this idea that in the next game the Male Protagonist from NWN 1 would return as the Villain to take revenge on Nasher and seek to take the Throne because of Nasher's weakness and poor choices in regards to Fenthick and mostly what happened with Aribeth, I know that wouldn't work now but at the time I thought it was a good idea.
  • HunterRayder93HunterRayder93 Member Posts: 266
    Cerabelus said:

    When I first finished the OC I had this idea that in the next game the Male Protagonist from NWN 1 would return as the Villain to take revenge on Nasher and seek to take the Throne because of Nasher's weakness and poor choices in regards to Fenthick and mostly what happened with Aribeth, I know that wouldn't work now but at the time I thought it was a good idea.

    Dis is intresting what you say ... even if ... maybe a little forced ... all the way away still makes sense because in PW's Neverwinter online and Criptic studio Nasher if I remember correctly he had fled or been ousted and went to take refuge in Waterdeep, and in his place guard Lord Nevember .. if I remember correctly ..
  • CerabelusCerabelus Member Posts: 385
    edited January 2018

    Cerabelus said:

    When I first finished the OC I had this idea that in the next game the Male Protagonist from NWN 1 would return as the Villain to take revenge on Nasher and seek to take the Throne because of Nasher's weakness and poor choices in regards to Fenthick and mostly what happened with Aribeth, I know that wouldn't work now but at the time I thought it was a good idea.

    Dis is intresting what you say ... even if ... maybe a little forced ... all the way away still makes sense because in PW's Neverwinter online and Criptic studio Nasher if I remember correctly he had fled or been ousted and went to take refuge in Waterdeep, and in his place guard Lord Nevember .. if I remember correctly ..
    At the time I finished it I was playing Sorcerer focusing in Evocation & Necromancy but I now prefer Wizard Necromancer with Conjuration, I only mention this because a Villain Wizard with these abilities can create a large army over time of undead and elementals & perhaps lure Mages from the Many Stared Cloaks and would cause a lot of trouble, but I don't see a full Campaign here and even if it doesn't involve old Protagonist or Nasher it could be a good setting for large side quest, I find Villains with initial good cause for hatred far more interesting.

  • HunterRayder93HunterRayder93 Member Posts: 266
    A little like the poor Lady Arbrieth ... that we say at the end of the 2nd act is corrupted by that evil snake of necromantic lizard and becomes a Black Knight ... but what is interesting and the last part of the final battle ... various entrances for other dimensions and universes ... where indeed meet another version of Lady Arbrieth ... I think she and 2 other characters that I do not remember the name are the characters I love most in NWN ... but ... would not mind seeing new characters ... missions and companions to recruit ... a more like in BG: EE ... I would like to see more love in the basic campaigns and premium modules ... I do not believe that they have no intention of improve something like they did with BG: EE.
  • AndarianAndarian Member Posts: 185
    I don't support the idea of updating the OCs. To be honest I think it would be a waste of resources better spent elsewhere. I'm very supportive of Beamdog's current focus on improving the engine and developing new premium content.
  • CerabelusCerabelus Member Posts: 385
    Andarian said:

    I don't support the idea of updating the OCs. To be honest I think it would be a waste of resources better spent elsewhere. I'm very supportive of Beamdog's current focus on improving the engine and developing new premium content.

    The difference between the previous Beamdog Enhanced Editions and NWN EE is those games already had strong Campaigns and Beamdog added to that which has been great, but Bioware really dropped the ball and neglected the work than released a game that wasn't ready and never fixed it up, I loved my old NWN experiences but I didn't get the game on launch, I got into it when the first expansion was already out and HOTU was about to come out and I saw my friend playing it and it captivated me, please don't follow Bioware's mistake.

    Enhanced Editions are suppose to have fixed problems, graphic improvements and over all Enhanced experiences, so the idea would to me would be to update engine for newer hardware which they are doing, fix old problems e.g. Incomplete Classes (Palemaster & others) & add the new weapon types and crafting supplies from 2 expansions to OC (dwarven waraxe & others), check out cut content and finish it, than add new Modules.
  • knasknas Member Posts: 50
    Anything to make multiplayer COOP more accessible would be awesome!
  • AndarianAndarian Member Posts: 185
    "The difference between the previous Beamdog Enhanced Editions and NWN EE is those games already had strong Campaigns..."

    The difference between NWN:EE and previous Enhanced Editions is that the game's success was never due to its OCs in the first place. Many people (myself included) played them once and then forgot they existed. NWN's success was made possible by its toolset, and by highly creative modding community that used it to create hundredsof original, high (and arguably, often better) quality, full-length SP adventures and persistent worlds.

    There are several reasons why NWN faded over the years despite its longevity. But the technical aging of a 3D game designed and released in the days of dialup and before the GPU revolution is, today, at the top of that list. It's why it attracts few new players, and why ones who loved it and the creativity of its modding community nevertheless walked away from it for modern titles. That's the first thing that needs to be "enhanced" if NWN:EE is to be a success.

    My impression from what Beamdog has said is that they understand and agree with that focus. The prospect of building and playing new content (including new premium modules) in a modern Aurora engine is why I'm here, and even considering a return to NWN modding. It's certainly not for a set of OCs that I'll likely never re-play, whether they are enhanced or not.
  • CerabelusCerabelus Member Posts: 385
    Andarian said:

    "The difference between the previous Beamdog Enhanced Editions and NWN EE is those games already had strong Campaigns..."

    The difference between NWN:EE and previous Enhanced Editions is that the game's success was never due to its OCs in the first place. Many people (myself included) played them once and then forgot they existed. NWN's success was made possible by its toolset, and by highly creative modding community that used it to create hundredsof original, high (and arguably, often better) quality, full-length SP adventures and persistent worlds.

    There are several reasons why NWN faded over the years despite its longevity. But the technical aging of a 3D game designed and released in the days of dialup and before the GPU revolution is, today, at the top of that list. It's why it attracts few new players, and why ones who loved it and the creativity of its modding community nevertheless walked away from it for modern titles. That's the first thing that needs to be "enhanced" if NWN:EE is to be a success.

    My impression from what Beamdog has said is that they understand and agree with that focus. The prospect of building and playing new content (including new premium modules) in a modern Aurora engine is why I'm here, and even considering a return to NWN modding. It's certainly not for a set of OCs that I'll likely never re-play, whether they are enhanced or not.

    If this Enhanced Edition is only to revitalize the Engine, Toolset and modding community well that's even more reason to improve the Campaigns, they serve as a model & demonstration of what Beamdog & NWN EE is capable of.
  • AndarianAndarian Member Posts: 185
    edited January 2018
    Cerabelus said:

    If this Enhanced Edition is only to revitalize the Engine, Toolset and modding community well that's even more reason to improve the Campaigns, they serve as a model & demonstration of what Beamdog & NWN EE is capable of.

    Why? One could just as well say that a new premium module is needed to serve as "a model and demonstration of what Beamdog and NWN:EE are capable of." Developing a new campaign with new content, rather than putting a new coat of paint on an old campaign developed by another company (Bioware) 15 years ago, would arguably better accomplish the goal you state.

    Limited resources (what we used to call "zots") are always an issue in developing a product. Games are no exception, and failing to make hard decisions about how to invest them wisely rarely ends well.

    Beamdog has already been very clear that re-doing the OCs would involve a very expensive re-make to vast amounts of custom content that would be difficult to keep backward compatible. That latter point is especially important because what you're proposing would likely break a large part of the existing mod content available for the game. I don't think that's a very good idea.
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