what is the shortest possible number of in game days to legitimately beat this game?
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In other words, not a speed run. Main quests done, all major areas of the city and surrounding areas explored etc. I suspect the simpler characters would be best for this. Kensais with throwing weapons, an archer or two, a cleric/mage and skald. Optional sorcerer, and I think wand of monster summoning with it's 50 charges is absolutely essential to keeping combat painless enough to be managed by rings of regeneration.
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- do you have to explore all areas or just some of them?
- is exploration all that's needed or do encounters need to be triggered?
If I were attempting that (and I'm sure I've done so, though I don't remember the results), I would be trying to minimise the time as much as possible while avoiding any cheats or exploits - but not introducing additional restrictions on what content has to be explored.
If you're wanting to minimise time I would have thought a solo character would be far better than a party (unless your definition precludes that). You'll want little or no resting, so a character with stealth would seem a good bet and a high constitution will help avoid fatigue penalties - a dwarven fighter/thief would probably do a good job.
I did a thief run (noreload) but that fight was really rough.
I am terrible at forum searches for the original question, but I remember one of our erstwhile noreloaders took on this challenge, which included finding the optimal world-map routes to minimize journey times. IIRC, they played solo, relied heavily on wands, and completed somewhere in the 17-19 day range.
- laying traps ahead of the battle (though you won't want to delay by resting for this challenge).
- taking horror as a Bhaal ability.
- charming the Flaming Fist to fight in a more co-ordinated fashion.
- charming the dopplegangers while still in noble form (though again that would mean a delay).
when i did runs where i wasn't worried about gold pieces and not about the fog of war and only going to areas with unique encounters/items i think my best was around 60 days
if i play a solo game on INSANE i think i was able to do it in the 40s
if i play a solo game on story mode ( basically a speed run grabbing all the tomes ) i think i've done it in less than 30 days
But the basic principle would be that you'd choose a party that did not need to rest to function properly. Create a Fighter/Thief for basic thieving duties, a Skald to use wands and buff the party, and everyone else can just be a fighter of some sort. Archers come to mind.
Using a dwarven fighter thief progress was as follows:
- Candlekeep to Crossroads to High Hedge to Beregost.
- down to Nashkel picking up boots of stealth on the way.
- kited Greywolf to get an improved sword for backstabbing (L 2/2). Then stealthed through the mine to find Mulahey. A stealth shot followed by a backstab made him lose morale before summoning any assistance (L 2/3).
- reported to Nashkel mayor (L 3/3). Backstabbed Nimbul and shot Neira using door to avoid her spells. I intended to buy the Necklace of Missiles at that point, but forgot.
- back to Beregost to complete quests for Mirianne and Zhurlong (the latter being immediately killed to get my boots back). I also had Mr Colquetle's amulet, but forgot to return it. Used Vitiare's potion of master thievery to steal Algernon's cloak and ransack the mayor's house. Became fatigued for the first time.
- if really trying to minimise game time you would just continue the main quest at this point, but as I always play no-reload I decided to play safer and went to hunt basilisks using the scroll of PfP. Mutamin was backstabbed before Korax and the use of stealth attacks accounted for Kirian's crew (L 5/5).
- went to High Hedge to get the potion case and a few potion goodies to put in it (again not a required journey).
- backstabbed an ogre for its belt before realising I hadn't killed Tranzig, so more wasted time there. Returning to Beregost, a backstab on him caused morale failure followed by death (L 5/6).
- got a lift to the Bandit Camp with Teven (takes a bit longer in game time, but makes progress there easier if creatures are not hostile). Used stealth to dump Tazok before successfully charming Taurgosz with the Cloak. After feeding him to a hobgoblin elite I was tired again, so decided to rest for a second time (also I was 20 HPs down at this stage, as a result of a couple of shots by Baerin, and I don't use healing potions so resting helped heal a bit). Inside Tazok's tent, Taurgosz's potion of firebreath killed Britik and Raemon, but Venkt's mirrors saved him and I swallowed an acid arrow before shooting him down. Hakt was then backstabbed to get a nice bow upgrade. The acid arrow pushed HPs down to 32, so I used a potion of absorption assuming I wouldn't be able to disarm the trap with a skill of 20 (all points have gone into stealth). In fact I was able to disarm it so the potion was wasted.
- I had to go to the FAI anyway to get to the Cloakwood, so took the opportunity to help Joia and backstab Tarnesh. Also paid for a bit of healing at the Temple while identifying things to sell.
- I couldn't disarm the web traps in the second Cloakwood area, so killed the spiders and ettercaps guarding those. Otherwise not much else was done on the way to the mine.
- at the mine, stealth shots and backstabs killed Drasus & co and I switched to boots of speed. Stealthed down to Davaeorn's level and pulled battle horrors away for backstabbing (L 6/6). Used a potion of regeneration to repair trap damage and a hit from a battle horror. Spent a while stealth-shooting Davaeorn to get through mirrors, before coming in for a final backstab. A potion of perception allowed a chest near the mustard jelly to be looted before flooding the mine.
- on the way to the City, returned a bowl to Tenya and killed one ankheg while looting their nest (L 6/7). Giving Farmer Brun a loan pushed reputation up to 20.
- in the city used the dexterity tome and picked up the Helm of Balduran. I was fatigued again and rested for the third (and last) time before sneaking into the Iron Throne and being sent to Candlekeep (this is a BG1 run only, so I didn't bother with other content I would normally do).
- at Candlekeep sneaked past everything except the basilisks.
- back in the City took some potions and struck down Slythe without being hit. Ran straight for the palace and did straight melee there. Fortunately several of the dopplegangers attacked me and Belt was only at injured status when the last of them fell.
- I killed many of the occupants of the maze in order to get up to L 7/7, but then sneaked past the Undercity party.
- a dispelling arrow on Sarevok encouraged Semaj to teleport out, but he only lasted seconds against another dispelling arrow and some acid arrows. A few backstabs on Sarevok then saw the end of the game at day 18, hour 1.
There were several errors in there that cost time and I was being cautious in getting to such a high level - I didn't really need so much XP or resources. Overall that still felt like a pretty good run to me, but it wouldn't be too difficult to knock several days off it even without resorting to any exploits.
Sleep was one of my best friends and charming flaming fist I did consider at one of the runs. Those are the best tools next to wands.
Charming nobles can be harmful because the EEs do not always detect properly how many doppelgangers there are and you can botch the encounter altogether.
Otiluke's is a big mistake in the fight because it hostiles the dukes in the EEs.
Edit from the noreload thread.
https://forums.beamdog.com/discussion/comment/899953/#Comment_899953
It was 19 days, 12 hours. You beat me by some travel difference here and there . The routes we took are wildly different.
I've only done it a few times, but I think @harpagornis makes that a regular part of his LOB/SCS challenges and I don't think he's come across any technical problems with it.
Once the rest is dead i usually park the Mage-Noble on top of the eastern stairs and place my summons and/or guards around him so he cannot escape. Works like a charm!
This also makes sure at least Belt will survive as he will run far away from Sarevok once the Mage died!!
P.S. I never ever had technical problems with this tactic. Just make sure not to attack the Noble before he transformed.