BG1ee feature request - To control where ALL removed party member go.
rede9
Member, Translator (NDA) Posts: 1,947
I play BG1ee 2.5.
Rasaad, Dorn, Neera, Baeloth go to the Friendly Arm Inn when you remove them from the party.
All the other NPC stay where they are.
In BG2ee you can choose both the possibilities. The choice should be backport.
Rasaad, Dorn, Neera, Baeloth go to the Friendly Arm Inn when you remove them from the party.
All the other NPC stay where they are.
In BG2ee you can choose both the possibilities. The choice should be backport.
8
Comments
(PS: Since I'm not mother-tongue, is "If it were" the right structure of the second conditional?)
Examples:
The BG1 NPC Project: NPCs can be sent to wait in an inn
SCS component 4120=NPCs go to inns
etc
https://support.baldursgate.com/issues/34627
P.S. "If it were done" would be correct, at least for my regional variant of English (I tend to use Canadian English spellings with General American syntax and grammar, which should be fairly universal). "Were" is the past-tence/preterite, and since you (ahem) "were" referencing an earlier comment, then it would be correct (I guess this is where the second conditional comes in: "would" is also the preterite, but is used in a slightly different manner . . . I'll have to look up the exact conjugations of "to be").
P.P.S. Don't worry about your grammar; I've seen far worse from native speakers!
AFAIK the reason there's so many NPC's in BG1 was that the devs expected them to die often. Whether they do or don't, it goes to show that there's way too many to keep track of them. It's not a mod thing, and shouldn't be. I'm playing without mods, and developers really shouldn't expect the average customer to go look up mods for things like this. If they had the good sense to put it on EE extra characters, they really ought to put it on original ones, too.
I actually find it annoying that Rasaad keeps wandering off to Nashkel. Sure, sending NPCs to convenient locations is nice on occasion, but if all NPCs had the EE behavior on default, it would be pretty annoying.
The ideal solution would be to:
Give the NPC's another line of dialogue in their dialogue when you can re-recruit them which says "Meet me at the Friendly Arm In." It would be unobtrusive, user friendly, and you could probably sneak it onto the original characters without anyone complaining about it.
Also, yes, Rasaad randomly returning to Nashkel as opposed to the others is quite annoying.
Different places are good role-play, but I want at least a place for each NPC.