A question about Kickstarter from Trent Oster
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,841
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,841
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Reviving Hitler with super powers? No.
A Baldur's Gate prequel? Yes.
But I do not have statistics on how many failed kickstarts actually go on to make it - and if your kickstart fails, so you need to turn to an investor, you then have to explain to the investor "I could not convince potential customers to back this shit, but maybe you want to? Seeing how or own customer base rejected us and all!".
But I have also been pretty burnt out on kickstarters and the like.
"do we know unity?" the question is. if the answer is "yes" just kickstart, what are you waiting for? don't spend all the money for booze and hookers and there will be nothing to worry about.
If it's something small, such as a Premium module for expansion for BG 2, I think even if those failed, beamdog can shrug and say "lets focus on something else instead then."
If its a bigger project like a stand alone game, then you are banking the reputation you have accumulated. If that isn't enough to get funding, then it could be a death kneel to the company.
A Witch's Wake continuation is being asked for by the community. It is one of the Top voted for items on the Trello board. If Beamdog has trepidation of creating a sequel, they can start a kickstarter for it that guarantees break even sales for the company it eliminates this uncertainty.
If it fails, then the idea of having a continuation to the story dies with it, and Beamdog can point to the Kickstarter as evidence that not enough people are interested in it.
A project like this can also be easily tiered up with stretch goals if the funding does get secured. Add voice acting reach this stretch goal. Add new prestige classes that will be available to everyone who owns NWN:EE if this goal is reached. Add a third (fourth/fifth) chapter with voice acting reach these goals. Have it released as its own standalone game reach this stretch goal.
A project like this, also costs less than creating a new game from scratch so goals will be more attainable and a companies entire reputation won't be riding on it.
Unfortunately, I dont have a lot of money, but I'd donate what I could
The one downside to it is that involves gifts to pledgers that can inceease the cost of a project overall. If the company is certain they can at least break even on an project through traditional means, then a kickstarter would be a waste of energy.
Its more for high risk/low rewards projects than niche or devoted fans may want.
Not to mention, that marketing games have been pretty much whittled down to giving popular YouTubers your game in advance and say "Fan Boy over us."
They released a functioning demo together with their asking for money. I think that could be an excellent strategy, to show you mean busisness. Well, if the demo is well done, of course, otherwise you just scare people away. I remember, when I was little, EVERY game (almost) had demos... then they just stopped with demos. I think they started to sleep with gamers magasines instead, to get good ratings, and this was a more effective strategy or whatever. But people dont trust the gamers mags like they used to.... I hope, at least, gamers mag is kind of like mainstream news media, unapologetic asslickers for the establishment (or big devs, whatever), so I actually think demos could and should do a comeback!