Six-man party ending XP
MrSexton
Member Posts: 396
Hi!
Finished another round of BG and this time I managed to reach 6.8 million XP thanks to Neera and Rasaad's quests. I have done every single quest in the game (even doing non-party NPC quests) yet I'm nowhere near the 8 million cap. Without exploiting certain respawn points, how are you supposed to reach the cap?
/J
Finished another round of BG and this time I managed to reach 6.8 million XP thanks to Neera and Rasaad's quests. I have done every single quest in the game (even doing non-party NPC quests) yet I'm nowhere near the 8 million cap. Without exploiting certain respawn points, how are you supposed to reach the cap?
/J
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And sorry if I was unclear - I meant the whole six-man party reaching the XP-cap.
Resting in unsafe areas is exploiting respawn points...
/J
/J
In relation to party XP, I'm not sure if I made myself clear. If you're playing BG2EE (the original worked differently) NPC XP is set based on the main character's XP at the time of first recruitment. If you therefore played solo initially you could recruit NPCs with a far higher starting figure - so everyone in the party would end up with more XP.
Ultimately, unless you're prepared to do something to expand on the basic XP in the game (and there are much cheesier options than the ones I suggested before, e.g. repeatedly imprisoning or petrifying enemies), you will fall short of the 8m limit if you play with a full party. That's not a problem in game play terms of course as most characters gain little benefit from their last few levels. If you're particularly keen though to end up with everyone at the XP cap I suggest you try a 4 man party next time.
The possibility of getting to the cap is also a nice little incentive to try some smaller party sizes - I think it's pretty easy to reach with a party of 4, for example (where as, in solo play, you get to it a little too quickly for my tastes).
Oh, I am pretty sure that after you leave the underdark, if you went the way of the Shadow Thieves, you can go back and slaughter them all.
Enjoy chasing down the elusive xp, it will change one more time how you look at the game.
Some might do that, mind you. I'd never stoop to that level myself. I keep my games clean. *COUGH!!!!!!*
I also have FMT in party which means I steal from everyone in the game and athakan guards carry a lot of 7-8 level spell scrolls.
Lastly I start from BGEE->SOD which means I start BG2EE with entire party at 500k instead of classic starting XP (over 2MIL saved XP this way).
so when i finish the final bhaalspawn challenge i go to yaga shura's enclave for the rest, because sometimes you will get potions of superior healing ( if you kill the giants fast enough ) and if you press the rest button fast enough ( and i mean super fast ) you can get multiple spawns, with one of the spawns being; fire giant x3, fell cat x2 and a fire elemental, thats 84 000 xp just for that group alone
BG 110 000 vs 89 000
ToTSC 195 000 vs 161 000
BG2 3,3 million vs 2,95 million
ToB 6,5 millioon vs 9 million
ToB is the one that does't fit in. In all the other games, the XP-cap was too low.
But maybe you should look at it the other way around - ToB is the only game that didn't make a mistanke with the XP-cap.
/J
in BG1, if i dont play a gold piece run, i skip werewolf island ( because it's virtually pointless to go there, unless the staff mace is one of your character's "ultimate weapon") and i don't hit the XP cap until i almost hit the last boss in the under city, so the XP cap in bg1 isnt too bad
in BG2, i remember the very first time i ever beat that game ( back in the day when ToB didnt exist ) my team was only around 2.63 million XP each, which it around 300 000 away from the XP cap, infact, before ToB came out, my idea on how BG2 was supposed to be played was: you get out of the first dungeon, you do the waukeen's promenade, you do the slavers quest in the slums, do jaheira's quest in the docks ( the one with xzar ) and then whatever your class is you do that "stronghold" quest and then off you go to spell hold and such, come back, take out bodhi, and then off to suldanessellar and go from there
back in the day game guides weren't as extensive as they were now if even existent at all, so it was basically whatever you found it, that is all you got, so back when these games first came out, it was very possible that you wouldn't reach that cap from all the stuff that you missed, in fact i believe the first time i ever beat ToB i was only around 6 million XP
but now adays, there are millions of great guides out there, and forums and the fact that people have played these games so many times, they know where absolutely everything is so hitting the XP cap now becomes a lot easier
Turning to stone and back to flash somehow is an exploit as you are supposed to get the killing xp only one time for each creature, so is imprisonment.
but the genie, having the needed WIS (low one), make different vampires spawn each time, killing them correctly gives xp as they are not summoned by the party mages. in the dialogue of an other limited wish choice where you ask for having more xp is clearly stated that fighting the creatures the genie summons is a legit and intended way to get xp. that choice can happen only one time in the game, the one that make him summon undeads can be chosen all day long, as long as you can cast the wish.
someones can think that "the devs did not intend...." or that "you are not supposed to... " or whatever he likes to think, and can avoid the whole thing, as everyone is free to play the game the way he likes.
but this does not make that tactic an exploit, is only casting multiple times a spell taking a repeatable choice (thing that is obviously not an exploit) and get xp from killing foe summoned by a creature that is supposed to spawn foe whose slaughtering gives xp.
What @Arunsun say about soloing until a certain level is true and is also not an exploit, is a big part of my fast leveling a 6 party people routine that i told about in a recent topic, but probably is not enough to hit the level cap. the only other 2 ways that i know that are not border line to exploit are the limited wish use and resting in dangerous areas.
imprisonment, flash to stone and scribing/erasing scrolls imo are borderline to exploits, and the fact that the latter is so widely used by players does not make it less exploiting.
i use in some runs the trick to turn to stone and back to flash foe and never use the erasing/scribing one, because i think that you should earn the xp and there is no challenge in having your thief drink multiple thieving potions and your mage multiple genius ones. but this is my playstyle, my personal choice, and does not make the one or the other less exploiting.
- Did you scribe scrolls with Imoen, Aerie, Jan, Nalia, Edwin and Haer'Dalis? That's worth about 6-7 million xp (without erasing and relearning any spells). If EE, Neera as well for another 1 million xp. A bit tedious but is worth a lot of xp's.
- Can carefully fight some continuously summoned Glabrezu's from the Demogorgon. We usually obtain another 1 million bonus xp's that way.
- After defeating he Demogorgon the party gets 100k xp per member; can also read the scroll (the one given by the Ghostly Apparition) quickly after exiting level 5 of Watchers Keep for an extra 80k xp per character.
Have fun!