Elemental Princes +2 weapon?
wdarkk
Member Posts: 12
The Adventurer's Guide lists the elemental prince summons as striking as +2 weapons. That seems fairly pathetic for an "ultimate" Druid summon, considering that the regular elementals you can summon as early as level 14 strike as +4. Is that really the case?
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I play AD&D for seventeen years and I never had a campaign where every single character of the party had a full set of magical items (boots, rings, amulet, armor, shield, weapons, etc). And the few magical items that we had was nothing compared to Crom Fayer, for example.
Tone down the weapon enchantment resistances would require a tone down to the availability of weapons through all the saga.
This needs to become part of the Tweaks Anthology.. preferably several years ago.
Also, Demiliches might still need +4.
EDIT: I had a friend check, and it is a +4 minimum. At least people who aren't paladins, fighters, or rangers can do more than one damage at a time.
Attacks by Chan, Sunnis and Zaaman Rul all strike as +3 weapons (their weapons' enchantment is 3), while attacks by Fire Elementals strike as +4 weapons.
Filed a public ticket for now - https://support.baldursgate.com/issues/35213
How many things require +4 to hit anyway? Demiliches (2), Mel, ?
I know I forget one or two but basically the only ones I can name right now are the demiliches, the death shade and the demon lord in Ust Natha. These last two take +5 weapons! +5 weapons are normally reserved to demigods, archdevils and the likes in lore.
The only few people that have a legit +5 weapon lore-wise in BG are Melyssan, Demogorgon, and maybe the ToB Bhaalspawns, and arguably The Winged since she is a former high ranking celestial general.
I mean, even Drizzt only has +3 scimitars and he is a legendary hero.
- The Ravager
- Demilich (only 2 of them, Kangaxx and WK's one)
- Aurumach Rilmani (WK's last fight before Demogorgon)
- the werewolf woman person (Annath) in Umar Hills (you need +5 for her)
- The end game Solar (you are not supposed to fight her)
(credit goes to @SomeSort and @sarevok57 here and to @Demivrgvs here)
@Demivrgvs here says you might be alright with +3 weapons against:
- the Demon from the Underdark
- the Devil Shade from the Deck of many things
4HD = bypass immunity to normal/silver/cold-iron weapons
6HD = bypass immunity to +1 or lower
8HD = bypass immunity to +2 or lower
10HD = bypass immunity to +3 or lower
Would have to omit the partial HD limits, but whatever. Just about any (non-ammo) weapon without a proficiency could be updated with these effects, excluding FIST and MFIST variants of course. It does make the Monks progression look pathetic though. Polymorph's could go either way, using the casters HD, or having unique weapons with preset enchantment levels.
so it's not like this impressive items are game breaking when you get them early