Any "non melee" ways to deal with spell immune creatures in IWD?
SorcererV1ct0r
Member Posts: 2,176
I finished my first "playthrough" with a solo Dragon Disciple at insane difficulty. Against golems in OC, i tried everything. spells to lower his magick resistance, a lot of powerful spells, and even tried a "one time wish" to kill then(they took no damage). The solution was time stop + melee attack, then time stop again and melee attack(...), against the final boss, i have used a eqquipment to increase my character speed(since my defenses are dispelled) to let me take distance and used some spells, without Tenser's transformation, Time Stop and Black Blade of Disaster and meatshield summons to give some time, i probably will never be able to complete the game.
Spell resistance is IMHO a think that makes no sense at all. A "summoned piercing object" and a "non summoned piercing object" should work the same way. A electricity summoned and a natural electricity should work the same way too. In D&D 3.5, some spells allow SR and some won't allow SR. Like Arc of Lightning, in nwn2 OC i have used this spell against golems. In nwn1, i use the same tactic of IWD since a lot of spells that won't allow SR in PnP like Incendiary Cloud allow in game(by no reason).
http://nwn2.wikia.com/wiki/Arc_of_Lightning
I don't know how Magic resistance works in D&D 2.0 and in IWD to be honest, but there are any way to use offensive spells, against Iron Golems and the final boss? There are any "non melee" way to deal with spell immune creatures in IWD? If in my second playthrough i play as a Druid, how can i defeat iron golems?
Spell resistance is IMHO a think that makes no sense at all. A "summoned piercing object" and a "non summoned piercing object" should work the same way. A electricity summoned and a natural electricity should work the same way too. In D&D 3.5, some spells allow SR and some won't allow SR. Like Arc of Lightning, in nwn2 OC i have used this spell against golems. In nwn1, i use the same tactic of IWD since a lot of spells that won't allow SR in PnP like Incendiary Cloud allow in game(by no reason).
http://nwn2.wikia.com/wiki/Arc_of_Lightning
I don't know how Magic resistance works in D&D 2.0 and in IWD to be honest, but there are any way to use offensive spells, against Iron Golems and the final boss? There are any "non melee" way to deal with spell immune creatures in IWD? If in my second playthrough i play as a Druid, how can i defeat iron golems?
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hence the reason why you have a party, to help diversify the list of skills you have so no matter what situation is thrown at you, you are still able to over come the challenge
now, when it comes to the golems, im assuming you mean the 2 iron golems in malavon's lair, for solo play there is a way better strategy for them:
when it comes to the final battle, Belhefit is immune to all spells of level 7 and lower, so if you want to lower his magic resistance you will have to use pierce shield to do so, and even if you do, you can only use level 8 or 9 spells on him
when it comes to fighting the golems, you can try out the elemental summoning spells, i know in BG2 they attack with "+4" weapons and golems/last boss require +3 weapons or higher to hit
so with that being said, sometimes you can luck out on darts that are +3/+4, so if you find any of those, keep them around for iron golems and the last boss
Contrary to what @Sarevok57 says above, Belhifet is also immune to level 8 and 9 spells, so there's no point in using any offensive spells on him. Stick to summons and buffs. In your Druid playthrough, Creeping Doom makes effective meat shields. If you do Heart of Winter before finishing the main campaign, you can also pick up a ranged weapon that works against Belhifet and his golems.
why not just make it so belhefit is immortal and as soon as you see him he kills you in one hit, deletes your save file and laughs at you, jeez
Thanks for the hints. About the game supposed to be played on party, i agree but if some enemy have infinite armor class (aka can only be hurt by spells), he will be broken too IMHO. Also, if someone wanna roleplay a "mage school association" in bg/iwd?
if infernal harpies are to be trusted
one unfortunate thing about this though, i dont recall if BBoD is in IWD but in HoW instead, so you would have to import/use EE keeper to get it before HoW ( if you were a fighter/mage )
the way enemies from the entire map constantly follow, mob *and* face you even when you are fully invisible and undetected.
currently in dragon eye level 2 with 30 trolls, 1 APR and no fire weapon due to randomness. it's such a mess that the game lags to hell because of AI pathing
life finds a way! but level 3 is gonna be shit
Only a small gameplay
https://www.youtube.com/watch?v=VsBh0wUFG_I Pretty impressive considering how "invisible" and stealth are broken in IWD; In my first gameplay, i completed IWD with more than 10 million XP, solo - insane. With a medium(3/4 characters) to a big party and at normal difficulty, will be impossible to get this amount of XP.
are you using the double XP for higher difficulty? or just grinding a bit? because even 10 million sounds kind of high for IWD
Sounds like try defeat mephistopheles in nwn1 - hotu without epic/high tier spells...
This second playtrough with a melee caster is ridiculous easy...
1. old type BG enemies that just follow at the last seen spot and stand still forever
2. "wanderers" enemies that constantly move around with no purpose if there's no enemy, (they even like to move through solid walls and obstacles, comically enough)
3. "homing" enemies that constantly move to your position forever regardless of sighting, come in huge squads, never give up, even go in area transitions, try to bodyblock you, and all this even when you are invisible
Honestly I wouldn't have noticed this stuff without doing a solo thief run
Fire Elementals in IWD:EE use +4 attacks and are one option for taking down Iron Golems.
Theoretically, you can kill Belhifet by summoning beetles. The Bombardier Beetles' acid attack goes right through Belhifet's immunities and can deal enough damage, given enough castings, to kill Belhifet as a solo druid, whether in normal mode or Heart of Fury mode. It's subject to some chance, though, since you might summon Boring Beetles instead of Bombardier Beetles. That would allow you to kill Belhifet without using spells or using weapon damage.
Besides, as it appears in NI, Mordy's sword is immune to many status effects (including Poison, Disease and Fear and most Mind-affecting spell-effects). How about casting Protection From Fire (the Level 3 Wizard version, not the Cleric one) on a bunch of those swords and see if they work against the bad boy?