For a Sorcerer: Farsight or Wizard Eye?
Rik_Kirtaniya
Member Posts: 1,742
Well, here's another of my "For a Sorcerer" polls.
I have often faced a dilemma selecting one out of these two. Both of these are level 4 Divination spells, used to achieve the same purpose, with somewhat (yet significantly) different functionalities. They have many uses: Scouting, Ranged spell attacks, Remote Summons Control and later controlling Projected Images from a safe distance, so it's wise to select one of them. So, which would you prefer?
I have often faced a dilemma selecting one out of these two. Both of these are level 4 Divination spells, used to achieve the same purpose, with somewhat (yet significantly) different functionalities. They have many uses: Scouting, Ranged spell attacks, Remote Summons Control and later controlling Projected Images from a safe distance, so it's wise to select one of them. So, which would you prefer?
- For a Sorcerer: Farsight or Wizard Eye?27 votes
- Farsight51.85%
- Wizard Eye48.15%
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Comments
For a party or if you absolutely have to I would say Farsight. Here again you can use scrolls for the Wizard Eye if needed, it works well with PI.
On the other hand, a couple offensive spells have an astonishingly long range, so the advantage of wizard eye/far sight is you can fire spells at creatures an entire screen away.
I vaguely recall wizard eye being kind of an exploit. You can tell it to attack (losing invisibility) and it was surprisingly hard to kill. Not sure if this was changed in the enhanced edition.
In a direct choice between the two I would go for Wizard Eye.
farsight, but as said above, I would only use them with a mage and not with a sorc, unless for RP reasons.
Edit 1: let's see if my poll reply will become visible.
Edit 2: nope.. it didn't.
The farsight spell is also in the priest's scrolls and the priest (or even the paladin) in the team can always spare a 4th slot easily.
If there isn't a priest in the team then considering the amount of damage a sorcerer can deal with one single PI, I'd prefer wizard eye, which can follow the PI around the map.
For me the appeal of a sorcerer is the sheer balls-to-the-wall power of it. I don't want to waste time looking ahead and planning like some pussy wizard.
This is because I have tried casting spells whose Range states "Visual Range of the Caster" using Farsight, hoping that I'll be able to cast it from a distance into the Farsighted region, but the caster always keeps on moving close to the target before casting, basically foiling my plans. Am I doing something wrong, or is it actually just like this?