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Pathfinder : Kingmaker

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  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Kinda surprised you had that much trouble, especially after they made it a lot easier to get the 3rd key through the mist.

    So did you do the optional extra chapter or just decide to end it there?

    Only found the third key thanks to a youtube video, but already found her and finished the game.
    rgxIyD0.jpg

    Oh wow it was the witch's key you were missing? That was one of the easier ones to find, at least for me on my first run I got the key from her first. You still didn't mention if you did the optional extra chapter or not. It's a lot more fun than the house at the edge of time.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Kinda surprised you had that much trouble, especially after they made it a lot easier to get the 3rd key through the mist.

    So did you do the optional extra chapter or just decide to end it there?

    Only found the third key thanks to a youtube video, but already found her and finished the game.
    rgxIyD0.jpg

    Oh wow it was the witch's key you were missing? That was one of the easier ones to find, at least for me on my first run I got the key from her first. You still didn't mention if you did the optional extra chapter or not. It's a lot more fun than the house at the edge of time.

    Yes, i did, had a lot of trouble (obviously spoilers)
    getting rid of the curse. I who an used to be magician, be restricted to low tier spells and with few casts / rest from my class spell like abilities, it was one of the hardest parts. Luckly, my kineticist could use his powers at will and saved me until i lifed an big portion of the curse.

    As for the lantern king, he is a piece of cake compared to spawn of rovagug, my first icy prison landed on him on all stages...

    One thing that i really wish hard is that they implement fly and climb rules. Dragon Form would be so amazing...
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Ya, it's hard, but I felt like it was pretty fair, although
    That fight with the lantern king is freaking brutal. In my no reload run, I completely cheesed it and dropped multiple sirocco, blade barrier and polar midnights into the middle of the room, some of them empowered or extended.
    I still had a lot of fun with that last chapter and felt like it was a better end than at the house at the edge of time.

    That would be neat to have flight, but hard to implement. At least they have some of the stuff with wings, like the dodge bonus and immunity to terrain difficulties.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited August 2019
    That would be neat to have flight, but hard to implement. At least they have some of the stuff with wings, like the dodge bonus and immunity to terrain difficulties.

    Yep. And allow you to assume an dragon form an conjure an army. How many games allow you to do it????

    PfJtwhx.jpg
    PS : Finally an decent skin for silver dragon.
    PS 2 : I an not sure(need to test) but looks like be in dragon form increases the spell range(not tested, is just an impression)
  • SkatanSkatan Member, Moderator Posts: 5,352
    Rerolled a new char for the first time in .. half a year or so? Figured I would give it a new try. Rolled a twohanded fighter goblin aiming for slashing grace and a DEX build. Goblin because it's funny when the small races utilize massively oversized weapons. Chose elven curve blade (it looks cooler than the falchion but have the same stats) and hope to get enough crits together with the whole cleave chain of feats to proc a lot of added attacks (cleave from kills should proc more often with more crits, at least that's the plan), but let's see. I still don't know much about the unique weapons available per weapon type, but I added the bag of tricks mod so if I realize there aren't enough good ones in my chosen weapon category, I might respec. This guy is intented to be decently strong throughout. My last char came to the troll invasion but since I aimed for the longrun (sword saint -> duelist using aldori swords) he was rather weak and it was getting tedious waiting for him to blossom considering there's no known exploits I know to quickly gain levels as there is in ie BG.

    Amiri is a twohander/barbarian and I noticed she had too much added damage to her attacks. She should have 5 from STR with +3 from power attack and +1 from her weapon netting at +9, yet she has +11 damage instead. My guy with the exact same setup (but DEX) has the +9 he should have, but I reckon I've missed something (as usual in this game).

    Let's see how far I come this time before restartitis. Added a bunch of mods, among them several new archetypes (skald, warpriest, witch) so now there's even more to chose from! It's HARD to pick just one build :) But planning the char is almost half the fun for me in these games. Unfortunately, I'm one of the few (?) who doesn't love the actual game PKM as much.

    Put kingdom down to effortless since that part of the game doesn't interest me at all. Was contemplating Automatic, but couldn't easily find out what it does or how it affects the gameply. Used a custom difficulty with most things on 1 and normal (damage, enemies, etc) but allowed rest to negate debuffs and modded the fatigue to allow for quicker travel and less resting.

    So far everything has melted before me (two strikers, me and amiri, usually one-hitting the lesser opponents). Realized they had changed the fangberry cave a lot since I played last. Now it's full of more spiders and less swarms and the swarms only come on at a time. Made it manageble to take directly after Oleg's with alchemist fire and the fire torches you get. Also managed to take out the first technic league encounter easily and the camp.

    Will probably replace Amiri soon with the trickster girl and replace harrim with the elf cleric dude.

    Skill points on pure fighters are atrocious though. Needed 13 STR for the cleave feats so had to sacrifice CON more than I wanted to have a decent INT. Knowing from what you all have posted, it seems charname pretty much must have persuasion maxed out for any chance at all that juicy exp later in the game. Not sure if it's even possible without an actual charisma build though. Saw that screenshot with a DC40 for 297k exp and it would be madness to not aim for that.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Skatan wrote: »
    <...>it seems charname pretty much must have persuasion maxed out for any chance at all that juicy exp later in the game. Not sure if it's even possible without an actual charisma build though. Saw that screenshot with a DC40 for 297k exp and it would be madness to not aim for that.

    The char was sorcerer(CHA) who started with 18 CHA and invested everything into CHA and persuasion on leveling and eqquiped items to boost his CHA and picked skill focus persuasion, my CHA at end game was 30. I ended the game with far more XP than the level cap. Played most of the game with both XP share disabled.

    Only one question. Sorcerer is my favorite class(as you can see by my nick), this persuasion checks are an big XP boost for me, but someone who hates sorcerer and wanna play with an low CHA barbarian half orc for eg, this guy can create an high CHA caster mercenary only to do the checks or the checks are restricted to the main character only???

    One more thing. Soul Eaters are amazing. Mainly due WIS damaging capabilities. it makes spells that use WILL save so amazing. Your life in this game is much easier if your charname is evil.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited August 2019
    Skatan wrote: »
    <...>it seems charname pretty much must have persuasion maxed out for any chance at all that juicy exp later in the game. Not sure if it's even possible without an actual charisma build though. Saw that screenshot with a DC40 for 297k exp and it would be madness to not aim for that.

    Only one question. Sorcerer is my favorite class(as you can see by my nick), this persuasion checks are an big XP boost for me, but someone who hates sorcerer and wanna play with an low CHA barbarian half orc for eg, this guy can create an high CHA caster mercenary only to do the checks or the checks are restricted to the main character only???

    At the very least a good deal of the mattering Diplomacy/Persuation/Intimidate checks require the Baron to roll them, not the companions or mercenaries.

    That is to say Eldtich Arcana Updated has introduced traits that really do help non-CHA builds to fare better in Kingmaker.
    • Wisdom in the Flesh (Faith Trait) lets you use your Wisdom stat for all Intimidate checks, amongst other choices.
    • Clever Wordplay (Social Trait) lets you use your Intelligence stat for all Persuation ckecks.
    • Empathic Diplomat (Regional Trait) lets you use your Wisdom stat for all Diplomacy checks.

    Also of note are its freshly added Drawbacks. Just like in good ol' Daggerfall. The mod author even added the Physique Drawback "You were Cursed (Undead Curse)". So your character can be fully undead as long as you have taken Urgathoa as your patron.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Thanks @Kamigoroshi, I think I added 10+ mods but I don't think I added Eldritch Arcana. I'll add it and see if I can continue on my save or if I have to reroll. Using INT for clever wordplay sounds perfect! I like the times you can spend feats to decrease MAD, like with finesse/slashing grace to only pump DEX and with clever wordplay then for INT and can ignore CHA. That would be perfect since it would leave enough points for 13 STR for cleave etc and a few spare points in CON.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Skatan wrote: »
    Rolled a twohanded fighter goblin aiming for slashing grace and a DEX build.
    You know slashing grace only works with a one handed weapon and nothing in your offhand, right? Rogue finesse training that they get for one weapon for at levels 3, 11 and 19 is the only way you can add your dex to damage and use a 2 handed weapon or dual wield.

    What annoys me is there's not equivalent for blunt weapons. So even if you take 3 rogue levels, there's no way to make nunchaku do dex damage, even though the weapon is finessable.

    Also was Amiri raging when you looked at her damage bonus? That might be where the extra came from.
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited August 2019
    It works with elven curve blades @DrHappyAngry (I have the char right now, so I know for a fact it works and it's not a mod that does it). It also worked with aldori dueling swords the last time I played, but as said, that was more than 6 months ago and before they released the current version of the game.

    The only thing I'm not sure if it works or not is the twohanded fighter's increased factor on power attack, if that still applies to DEX. But if it doesn't, I'll just respec into something else. Worth a shot though.

    Edit: If you read the description it specifically says "choose any light or one-handed weapon", so all light weapons no matter their class are also included and elven curve blade is a light weapon it seems.
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited August 2019
    Found out why Amiri has more damage than my charname, her STR is added 1,5 times due to twohanded weapon, but my guy doesn't get that with DEX/Slashing grace. His DEX is only added normally as with onehanded weapons. So trading AC for damage with a build like this. I assume the Power attack bonus from twohanded fighter feats might be the same and that's kinda the whole point of this build.. so let's see. Gonna cheat level him up to try it out.

    I did something similar 6 months ago stacking piranha strike, power attack with Duelist level to damage, but that was nerfed. But now I don't remember which of the three that was nerfed, hehe.. I think it was the duelist class that wasn't added any longer of a patch, making the elven curve blade no longer eligable for those feat and class levels.

    Edit: Well Piranha and Power attacks still stack and the twohander fighter feats seem to work ok as well, though its hard to calculate since the game doesn't show the math behind the figures.

    A level 15 two handed fighter with +6 DEX bonus get around basic +13 with specializion and greater specialization plus the twohanded weapon feat adding damage from the class. He gets around 16 from power attack and another 13 or so from piranha. The feats says power attack should give him 200% more, meaning 100% added damage compared to a normal power attack and it seems I got to around 1D8 +40 damage on the first strike on enemies, so I guess it kinda works. Not as good as my old aldori/swords saint/duelist in pure damage (I think they got around +57 or so, but it was too long ago to remember), but with all the cleave feats and crits on 15-20, it should still be pretty decent, especially against many opponents and less so against single targets. With weapon + greater weapon focus the -AB from piranha/power attack is somewhat negated. His AC is crap though, didn't take a single defensive feat, but to be frank, I don't get the cleaving finish feats. Regular cleaving and greater cleave seem better. Tried it now woth both cleave/greater cleave and cleaving finish and greater finish and after a kill charname sometimes stood for 3 seconds waiting our his round even when he had regular attacks not yet done (3 APR on level 15).

    Overall a decent char, but should only really shine vs mobs of groups. I don't know if the added damage from twohanded fighter from the weapon groups + power attack bonuses really outshines pure damage from ability improvements like vivisectionist's mutagen or barbarian rage bonuses. I don't think so.. the feat progression is nice on fighter of course, but ultimately you don't need all the crit feats if you got a keen weapon. You only really need the cleave feats and the focus/specialization(s) so perhaps stop at 7 fighter and go some barb and add some extra rage. Or just pure Vivi to get the sneak attack as well.

    it's kinda sad that the owlcat forum has so few threads about builds..
    Post edited by Skatan on
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Trading chance to hit for more damage seems really bad to me. And to take both Power Attack and Piranha Strike seems ultrabad. I think only point of Power Attack is to open up other feats, not to use itself. Unless you are guaranteed to hit on every attack (95% chance) in a full attack, which of course you are not, it must be mathematically losing by a large margin.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Skatan wrote: »
    It works with elven curve blades @DrHappyAngry (I have the char right now, so I know for a fact it works and it's not a mod that does it). It also worked with aldori dueling swords the last time I played, but as said, that was more than 6 months ago and before they released the current version of the game.

    The only thing I'm not sure if it works or not is the twohanded fighter's increased factor on power attack, if that still applies to DEX. But if it doesn't, I'll just respec into something else. Worth a shot though.

    Edit: If you read the description it specifically says "choose any light or one-handed weapon", so all light weapons no matter their class are also included and elven curve blade is a light weapon it seems.

    I thought I had tried that at some point, but that was many patches ago, so interesting it's working differently now.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Trading chance to hit for more damage seems really bad to me. And to take both Power Attack and Piranha Strike seems ultrabad. I think only point of Power Attack is to open up other feats, not to use itself. Unless you are guaranteed to hit on every attack (95% chance) in a full attack, which of course you are not, it must be mathematically losing by a large margin.

    Power attack and Piranha are both modal, so you can turn them off when you need to and go back to your normal BAB. Playing a full BAB class though let's you get a good AB even with one or both turned on. Playing a DEX build let's you get only one ability to pump to get both damage/AC/AB. I can't see the downside really. Even if you turn them off, you still have spec and greater weapon spec + a fairly impressive DEX+ to damage which is better than most other classes, plus of course all the APR from being full BAB class.

    Same with Cleave and it's feat chains, it's modal. Use it when the situation is good for you, turn it off when it's not. I've read some more about the different cleaves; greater vs finishing, and I'm not sure which is better or both. A pure fighter has enough to do both, but that's late in the game.

    Anyways, long story short, I decided to restart and respec anyways. Playing a Vivi now instead. It's more fun to have a little bit of everything and since the Combat tricks let me get as many feats as a Fighter, it leaves many different paths to go down.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    I was looking to archivements on STEAM and "the price you pay"/"apocalypse can wait" made me think. (minor spoiler)
    There are enemies stronger than Spawn of Rovagug on OC and the rogue like DLC???? How do i get this achievement?

    Anyway, tested a little of the rogue like mode after working a little today. Reached floor 38 but can only process via lowering the difficulty(something that i don't wanna to do) and enemies are extremely buffed... Anyway, i tested the evil summons and IMO they are better than good ones for casters by a lot of reasons
    1. They are better meatshields
    2. Soul Eaters deals WIS damage and lower enemy WILL saves
    3. Thanadaemon inflict negative levels on enemies and due his size, is a relative solid meatshield with 172 HP
    4. The Frost Gigants are amazing tanks too
    5. They deal way less friendly fire(mainly electricity friendly fire)

    Same screenshot, in same place, but as an larger dragon with an bigger army >

    NpTnZgu.jpg
  • SkatanSkatan Member, Moderator Posts: 5,352
    Played like 20 hours on Friday and Sunday, heh.. :P

    In the Troll Invasion Chapter two after cleaning out most of Chapter one's locations in Chapter one. Even managed to take down the dreaded wererats at level 3-4 (charname was 4 and I think Val, rest were 3 and Octavia level 2). Hilarious laughter FTW. Got Jubilost and Ekun yesterday and added Jubilost instead of Octavia for a while. Gonna try him out as I'm a big fan of the Alchemist class. I know I should probably switch out Linzi and Amiri sooner or later considering they add the least, but it's hard. I don't know why, but Linzi feels like a staple in my team and her songs are great buffs now that it adds +2. She's my perceptive specialist with like +23 at level 6. Ekun I don't get really, the ranger class seems so lackluster. I've read many consider ranged to be "OP" in this game, but he has nothing to add damage so not sure what's so OP with it? Maybe there are better bows out there later in the game or maybe I'm just stupid.

    So after a some contemplation I made my charname into a Rogue 3/Vivi 3+. Probably the wrong call. He's specced for pure DEX using dual wielding kukris and get the slashing damage on both hands. Realized after reading that Nok Nok apparently is doing the same kind of build, so if I want to use him we'll be chasing after the same items, heh. I knew of that character but not his build before and I had planned to have him and my charname goblin to make an unusual adventuring duo of GobbleTrouble (TM) :P.

    This game has made me really like the Alchemist class, Grenadier and Vivi primarily. An amazing class, it has a bit of everything but it not so stretched thin it becomes watered down like some other hybrids. I wish the game had less main classes and more prestige classes though. I like to strive for prestige classes and having to MC to reach them where as most classes have archetypes that are already combining pretty much any and all MC classes already into one, like how the Warpriest has the Sacred Fist. Sacred fist was a PRC in Kaedrin's in NVN2 for example and you had to MC monk and a divine class to reach it.

    Wish I could skip work and stay at home and play today, heh.. I've deliberately not gone to the Witch hut yet. That was the map that made me quit last time with all those encounters that I couldn't beat then (owlbears, some kind of wisp/spirit in a chest etc).
  • PsicoVicPsicoVic Member Posts: 868
    edited August 2019
    The owlbears of the witch hut are part of a quest of a chapter much later on, so usually, they overlevel you the first time you travel to the Witch hut.
    Strangely even if you defeat them, you cannot grab the prize and you have to go back again to the owlbear´s clearing later to complete the quest when they give the quest to you.

    I like to go 4 levels of rogue because of "uncanny dodge" and extra talent. It is very useful for characters with dex-based defense and you could get "improved uncanny dodge" as a vivisectionist later on. I even use it on dex monks and other frontline dex fighters. But you have a strong build without it, nonetheless.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Ah nice, then I won't feel like my completionist side "have" to clear out that area now! That's great news @PsicoVic. I have this obsession to unveil all fog of war and clear out everything the first time I'm on a map. I know multiple ppl, and even the loading screen tips, says sometimes it's better to just cut and run and come back later. But that's just hard for me to do, hehe.. at least on new games. I have no trouble at all in BG to just run in and cherry pick the one thing I want on a map and then run out again, but since this game is rather EXP barren, I want to maximize since I'm a exp craving madman! :)

    So workday is over. Perhaps I have time to take down the troll king this evening. Feels good to be able to keep leveling the Vivi part of the build after slowly taking 3 levels of rogue.
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    I'm near the end of the game in my psychokineticist run...and it has become such a grind. How many wild hunt scouts /Vilravens (or whatever they are called) do I need to kill? Everything after defeating Nyrissa in House at the Edge of Time has been painful and boring. The House at the Edge of Time itself was great btw, had some good fun shifting between the alternate realities and trying to figure out the puzzles. Still never figured out how to open the locked third door on the second floor, but managed to find the keys and progress the game.

    But after that...oh please. The Lantern King's curse was annoying but didn't take long to get rid of it. So pointless diversion really. And then I tried to move to final battle only for Kanerah/Kalikke resolution to pop up. So had to do that. Now in the ravaged capital, it's all so confusing, areas I can't seem to access, same opponents everywhere, multiple levels, keep getting bloodbaned, just constantly moving 10 feet and then another fight. Particularly annoying that I have guards/allies joining in so I can't even use my deadly earth freely as that slaughters my allies which I don't want to do, it's all so cramped so then I have to wait a minute after each battle for the deadly earth and clouds to fade before I can move freely and so on. It's the first time in the game where I just can't even be bothered to play it out, just move me to the final confrontation already.

    A bit sad that such a great and well balanced game has such a tedious ending. It's just not interesting to have 3 ravaged capital maps, which all have same layout, same confusing side areas, and you are just fighting the same two opponents over and over again. Would much rather have one or two huge battles, say with 40 or 50 opponents simultaneously and more variety, than 30 battles fighting groups of 6 of the same opponents.

    Please end :/
  • PsicoVicPsicoVic Member Posts: 868
    edited August 2019
    Just for the record, I have 3 or 4 saves just before talking to Irovetti for the last time, with all sidequests completed, level 16-20 and ready to take on the wild hunt horde... saves untouched for months.

    Every time I psyche up myself to finish those I remember the wyldhunt and restart a new game instead.

    It is not only that you do not have kingdom management anymore, and it is not because those are hard fights (they are if you go unprepared), it is because there are a LOT of hard and long fights in rapid succession. I know you have free movement, great shout, the wyvern totem, wail of the banshee, the mace with free movement,... that makes the fight manageable, but that does not reduce the time and the number of fights involved.

    So yes, please End.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    I actually enjoy the optional last chapter a lot more than the house at the edge of time. I just felt like the house dragged on too long and the battles in the optional chapter were pretty tight and a great revisit to a lot of areas and characters you saw throughout the game. That last chunk of it leading up to the final battle felt longer than it needed to be, though. I can see why it'd be really hard if you were relying on a big area of effect ability or soloing/small party, too.
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    It's not hard (it's easy), it's just tedious and therefore boring. I liked the House because there was a mystery element to it, trying to find the keys, the books, and when I needed to switch through the fog to make progress. The last chapter has no mystery, just fight a load of the same opponents.

    Btw what do you mean by optional last chapter? I wasn't given an option - I beat Nyrissa, Horned Hunter pops up to announce himself as Lantern King, went through the portal, got cursed etc. What/where is the option?
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    It's not hard (it's easy), it's just tedious and therefore boring. I liked the House because there was a mystery element to it, trying to find the keys, the books, and when I needed to switch through the fog to make progress. The last chapter has no mystery, just fight a load of the same opponents.

    Btw what do you mean by optional last chapter? I wasn't given an option - I beat Nyrissa, Horned Hunter pops up to announce himself as Lantern King, went through the portal, got cursed etc. What/where is the option?
    The curse and the kingdom getting merged with the first world is the optional last chapter. When you beat Nyrissa and the last grain falls into the cup, you can give it to her and just end the game right there and go home. The Lantern King is pleased with the results and doesn't mess with you after. If you kill or romance Nyrissa He'll be pissed off at you for taking away his toy.

    The start of the optional last chapter isn't the same. You're revisiting areas and fighting a lot of the enemies that were there before. All the while dealing with being crippled. It's kind of fun to get to team up with Vordakai if you kept him. It is linear, though. But the last piece after you've taken care of the curse and need to make your way to the lantern king gets repetitive, especially since it's the same enemies you were just fighting in the house at the edge of time. They really could have cut that to just one map area instead of two and it wouldn't have suffered.
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Thank you. Had no idea I could avoid that by not satisfying revenge.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited August 2019
    <...>

    A bit sad that such a great and well balanced game has such a tedious ending. It's just not interesting to have 3 ravaged capital maps, which all have same layout, same confusing side areas, and you are just fighting the same two opponents over and over again. Would much rather have one or two huge battles, say with 40 or 50 opponents simultaneously and more variety, than 30 battles fighting groups of 6 of the same opponents.

    Please end :/

    Just lower the dififculty to kill the wild hunt spam quickly.

    This part was little annoying, but comapred to the walk simulator + loading screen simulator + gimmicky puzzles that i hate of the House, i think that was good.

    And about the final enemy
    I found an piece of cake compared to spawn of rovagug


    edit :

    Some (dumb) complaints that i saw against PF:KM on internet
    • I can't kill an swarm with an axe(classic)
    • Enemies using chain armor drops chain armor. How dare his armor not being transformed into an random item??????
    • There are too (many or few) enemies in a dungeon
    • My cleric who was with CON damage got OHKilled and it is not my fault by letting him exposed
    • I an dealing zero damage to skeletons even when i hit(probably with an sword)
    • I need to use too many buffs(play with an class who require micromanaging or tries to tank with an rogue)
    • Perma effects doesn't work on video games(despite it worked in many games an PF:KM allowing you to remove perma effects upon resting on the difficulty menu)
    • I din't liked encounter X in a dungeon, so the 150+ hours of game is equally bad.
    • The companions don't have an good story(only played one chapter and din't know anything about companion sidequests)
    • Din't liked side/quest "A", so all the game is bad.
    • Din't liked the kingdom management and don't wanna turn into effortless or automatic
    • Din't liked soul eater encounter since i was with no cleric and din't lowered the difficulty or come back with an cleric an wards to protect from negative stats/level, so all the game is bad

    PF:KM has problems. Sneak attack, few dungeons like house at the edge of time and bugs(most got fixed), but some critiques are ludicrous...
  • BallpointManBallpointMan Member Posts: 1,659
    It's not hard (it's easy), it's just tedious and therefore boring. I liked the House because there was a mystery element to it, trying to find the keys, the books, and when I needed to switch through the fog to make progress. The last chapter has no mystery, just fight a load of the same opponents.

    Agreed.

    I remember getting to the House at the End of Time one night and thinking "Okay. Tomorrow I'll beat this game"

    I beat the game after three more days of playing. Eeesh.

    Lots of fun, but the end was a bit grindy/repetitive. The payoff being so near, and the trash mobs in the way were unfortunate.
  • bleusteelbleusteel Member Posts: 523

    And about the final enemy
    I found an piece of cake compared to spawn of rovagug

    If you do it right
    You get to fight the silver dragon AND the spawn at the same time
    Lots of fun ;-)
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    bleusteel wrote: »

    And about the final enemy
    I found an piece of cake compared to spawn of rovagug

    If you do it right
    You get to fight the silver dragon AND the spawn at the same time
    Lots of fun ;-)

    How, how i do that?
  • bleusteelbleusteel Member Posts: 523
    bleusteel wrote: »

    And about the final enemy
    I found an piece of cake compared to spawn of rovagug

    If you do it right
    You get to fight the silver dragon AND the spawn at the same time
    Lots of fun ;-)

    How, how i do that?
    There are 4 items you need to find for each boss. Once you find the 4 items (one per dungeon level) for that boss, kill the boss and they will drop a fifth item. Take these “fifth items” from the four bosses back to the silver dragon at the entrance and confront him. You’ll be teleported to the Spawn and all hell breaks loose.

    Hardest fight in the game.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    bleusteel wrote: »
    bleusteel wrote: »

    And about the final enemy
    I found an piece of cake compared to spawn of rovagug

    If you do it right
    You get to fight the silver dragon AND the spawn at the same time
    Lots of fun ;-)

    How, how i do that?
    There are 4 items you need to find for each boss. Once you find the 4 items (one per dungeon level) for that boss, kill the boss and they will drop a fifth item. Take these “fifth items” from the four bosses back to the silver dragon at the entrance and confront him. You’ll be teleported to the Spawn and all hell breaks loose.

    Hardest fight in the game.

    Thanks a lot. Any info about the 4 items?

    This is how you probably het the The Price You Pay/Apocalypse Can Wait achievements that only 0,1% of people got ( ( https://steamcommunity.com/stats/640820/achievements )...

    Anyway,
    silver dragon. He casts powerful spells? And why an silver dragon is helping an spawn of the god of destruction?
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