Playing Multiple Versions/Platforms
Bloodstone
Member Posts: 99
So I have BGEE, SoD, and BG2EE that I got on Steam way back when they came out at various points. In the interim I found the Beamdog site and turned my attention there for all things BG related. Over the last period of time I have now acquired BGEE, SoD, and BG2EE, and IWDEE, thru the Beamdog client. This makes me happy today because Steam is a major pain with having to manipulate files all over the place in order to play Mods and stuff, things I'm not good at. My question is this:
Since I have the Steam versions can I play those as a Standard Vanilla game without Mods, then use my Beamdog versions to set up The EET Trilogy thru BWS and adding Mods, and be able to play that Modded version thru the Beamdog client?
I have paid for complete versions for both, which is fine at this point, and my intention is to set up EET on a totally separate drive and Beamdogs client makes it easy to choose install path's, and I don't have to fool around with Modmerge.
Is this possible? Sorry I'm such a dummy, your talkin to a guy who has the original BG CD's in their folding CD jacket, with the Map, and the original play thru manuals all the way to ToB, so I just wanna have fun.
Since I have the Steam versions can I play those as a Standard Vanilla game without Mods, then use my Beamdog versions to set up The EET Trilogy thru BWS and adding Mods, and be able to play that Modded version thru the Beamdog client?
I have paid for complete versions for both, which is fine at this point, and my intention is to set up EET on a totally separate drive and Beamdogs client makes it easy to choose install path's, and I don't have to fool around with Modmerge.
Is this possible? Sorry I'm such a dummy, your talkin to a guy who has the original BG CD's in their folding CD jacket, with the Map, and the original play thru manuals all the way to ToB, so I just wanna have fun.
0
Comments
-- Snip --
If you want to separate you saved games etc, in the 2.x games you can edit the 'engine.lua' to set the name of the saved folder.
As an example, by default BGEE 2.3.x is engine_name = "Baldur's Gate - Enhanced Edition". To prevent any conflict with the 1.3 games, I set my engine.lua to engine_name = "Baldur's Gate - Enhanced Edition.2.3". You can't change the 1.3 which seems to be hard set.
So in your case, you could prob use engine_name = "Baldur's Gate - Enhanced Edition.GOG" as the GOG saves or whatever makes sense to you.
-- End Snip --
This is about having 1.3 and 2.x games together but will still work for your scenario. Just work out what you want to call the save folders.
Gus
engine_name = "Baldur's Gate II - Enhanced Edition"
engine_mode = 1 -- 0 = BGEE, 1 = BG2EE, 2 = IWDEE
Just change the engine name to something like:
engine_name = "Enhanced Edition Trilogy"
engine_mode = 1 -- 0 = BGEE, 1 = BG2EE, 2 = IWDEE
Then save and close the text document and that's it. Your BGIIEE (from steam) .ini and .save files are now completely separate from your EET .ini and .save files.
Note that you don't need to use Steam AND Beamdog to do this. What you can do is something like:
Install BGEE to E:\BGEE
Install BGIIEE to E:\BGIIEE
Copy E:\BGIIEE to E:\EET
You now have 2 working BGIIEE folders, both of which run fine. Just tweak the engine.lua file in E:\EET, and then install EET there, and you're golden! Obviously, the above paths are just examples. You can make as many copies as you want if you are looking to try different mod configurations.
(Assuming enough harddisk space, obviously, something I often forget to warn about, as even like a 3.5 gig installation is still less than 0.1% of my available harddisk space.)
EET requires all the files from BGEE+SoD to run. While I don't think BeamDog minds a file here or there from one of their games to be included in a modpack for another of their games, including the entire games is an entirely different story.
Also note that if your BGEE+SoD version is from Steam or GoG, I think you need to run modmerge on it before installing EET. Not 100% sure on that, though.
So the question is do I need to add a baldur.ini file somewhere? copied over maybe? I don't know where to add the debug info since there isn't a baldur.ini in that folder.
OR
Because I haven't used EET before, I am not sure what adjustments it makes in baldur.lua (if any at all), you can edit baldur.lua with a text editor like notepad (make sure it doesn't add .txt when you save) and add the following line:
SetPrivateProfileString('Program Options','Debug Mode','1')
Gus