Skip to content

[Mod] Ascalon's Questpack (Kerzenburgforum)

123457»

Comments

  • jasteyjastey Member Posts: 2,785
    The mod updates to v5.1 with completed French version! Thank you to all translators!

    Changelog:

    -French version completed, by Deratiseur and Jazira
    -Russian Version proofread by Arkie
    -Fixed item description (Wostok's hammer version +5 does no missile damage)
    -Typo corrections
  • alibegoaalibegoa Member Posts: 1
    after installing this my BGEE does not start at all
    uninstalling and the game starts again
  • jasteyjastey Member Posts: 2,785
    This behavior is possible if a mod contains malformed text letters. But, Ascalon's Questpack has been installed and tested for a long time now, so I'd be (negatively) surprised if there were wrongly formatted texts inside.
    Please post your weidu.log (with Ascalon's Questpack), which game are you on, which platform?
  • drabljdrablj Member Posts: 2
    I had a problem with Serpents of Abbathor like others here. There was no warehouse key. Since you SHOULD have it by the time you need to enter that warehouse, here's the simplest solution. Just use console command C:CreateItem("ACQKEY02").
    I wrote a detailed walkthrough for this quest over here https://baldursgate.fandom.com/wiki/Ascalon's_Questpack_walkthrough#The_Serpents_of_Abbathor .
  • DaevelonDaevelon Member Posts: 610
    jastey wrote: »
    @Emardon_Lareous there is a dead quest end in the current version if you anger Draglon in the Undercellar before taking on Wostok's request to kill Draglon. For other combinations the quest should be finishable. What was your quest path until you angered Draglon? The assassin attack in front of the Blushing Mermaid happens always after Draglon disappears and has nothing to do with the warehouse key. Depending on the quest status, you should be able to go to Wostok in the temple after that to proceed with the quest. (Unless you didn't meet Wostok yet, then you hit a dead end because Wostok will send you after Draglon who is now gone - will be fixed in the next mod version.)

    Ahhh, too bad, i was searching about this exact issue. Too bad, i'll complete this quest next run.
  • jasteyjastey Member Posts: 2,785
    @Daevelon This quest path should be closed in the current version. ;-)
  • DaevelonDaevelon Member Posts: 610
    jastey wrote: »
    @Daevelon This quest path should be closed in the current version. ;-)

    Maybe it conflicts with "Shades of the Sword Coast" and/or the Tweaks Anthology, but i talked first with Draglon, then i talked with the priest of Helm, then i met Wostok in the sewers; after all these steps my journal entry says to meet Wostok at the temple but only the priest is here. I've downloaded from github version 5.2, so it should be the last i think... Anyway it's not a big deal, and thank you for both the mod (very enjoyable) and the reply.
  • jasteyjastey Member Posts: 2,785
    Hmm, sorry to hear about the troubles.
    Thanks for the kind words, the original quest is from Ascalon, I only maintained and polished it a little (not enough, apparently..)
  • jasteyjastey Member Posts: 2,785
    @Daevelon would you post your weidu.log contents, just in case someone finds the time to check whether the spawn script in the temple is blocked somehow? Thanks in advance.
  • DaevelonDaevelon Member Posts: 610
    jastey wrote: »
    @Daevelon would you post your weidu.log contents, just in case someone finds the time to check whether the spawn script in the temple is blocked somehow? Thanks in advance.

    No problem.
Sign In or Register to comment.