Toolset Crash on Area Load
Andarian
Member Posts: 185
The toolset in the latest release is now broken for me. I cannot open the starting area in my module, Sanctum of the Archmage: The Sight. I get a repeated popup error saying "sqrt: DOMAIN error." The error won't clear and the area cannot be loaded. I can only stop the error by ending the toolset in the task manager. I have edited this area in EE before with no problem.
At first I thought this was a module corruption error from my new editing work. However the same thing happens when I try to load the currently released and working 1.69 Diamond version of my module, which has never even been opened in EE. Whatever is causing this problem is new in one of the more recent builds of the toolset.
At first I thought this was a module corruption error from my new editing work. However the same thing happens when I try to load the currently released and working 1.69 Diamond version of my module, which has never even been opened in EE. Whatever is causing this problem is new in one of the more recent builds of the toolset.
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this is hopefully fixed in the upcoming 8160.
In the meantime I've actually managed to find a way to work around this. Apparently, for whatever is causing it, there are a finite number of these errors. I pressed and held the "enter" key on the error popup for the better part of a minute, and it finally cleared and showed me the area. That must have generated hundreds of "OK" responses to the error dialog, but at least I can eventually bypass it.
Here's a full list of the offending tiles that I've found. These are the ones that were borking my already built areas; there may be other tiles in the set that are problematic as well.
City Interior Tileset: tin01_h02_01, tin01_h02_02, and tin01_h02_03
Castle Interior Tileset: tic_01_j16_01
Dungeon Tileset: tde01_a01_04
Ruins Tileset: tdr01_a44_01
, and possibly tdr01_a43_01I have yet to examine what specifically in these tiles is causing the problem. In the City and Castle Interior cases, those tiles have shafts of light streaming in through overhead windows. The Dungeon and Ruins tiles each have torch flames that may be the source of the error.
I'm still considering what exactly to do about this. Since I was already looking at alternative "facelift" haks for Sanctum:EE, I'm probably going to continue pursuing that.
I dunno if it's the same issue ( don't use NWNCQ), but it may be worth a peak. I've used Proleric's moneo script on another couple tilesets I was poking on my own to make sure nothing turned up sour for NWNee.
-Dave
I am going to look at alternatives before trying to fix up the tiles, though. I've already eliminated my reliance on the Forest makeover by replacing it with Wild Woods. I also found that Henesua broke out the individual tilesets for NWNCQ, so for the ones I keep I'll shift to only using the individual haks I need.
I then alter the mdl to add the renderhint NormalAndSpecMapped info and the toolset will not load the area with placeable,, however the game and placeable still works. Version 8162
Thanks to Symmetric and Laputian Bird for the assistance.
For further info refer to
https://forums.beamdog.com/discussion/69549/sqrt-domain-error-toolset-bug/p1?new=1
Yesterday I had a problem with toolset crash on area load when I updated the NVidia driver to the latest version 419.67 realised 03/25/2019. This issue solved after downgrade to older driver's version https://www.nvidia.com/Download/driverResults.aspx/142736/en-us