Having some difficulty getting started with BGEE
CharlestonianTemplar
Member Posts: 855
Basic game runs fine.
I want to start adding fixes, tweaks, mods, npc's a little at a time.
So, here I am trying to install the latest version of NPC Project, i.e., bg1npc-v23.3.exe
I'm getting the fatal error message that I need to install into the Infinity game engine folder.
I'm installing bg1npc-v23.3.exe into what I THINK is the game folder but I must be wrong about something. I tried to add some screen shots to show you what folder I am installing but I guess there's no way to do that here.
Any thoughts? Once I get going I'll be fine. I modded Tutu big time and don't remember having this issue.
I realize this is very basic... but I'm a basic kind of guy. CT
I want to start adding fixes, tweaks, mods, npc's a little at a time.
So, here I am trying to install the latest version of NPC Project, i.e., bg1npc-v23.3.exe
I'm getting the fatal error message that I need to install into the Infinity game engine folder.
I'm installing bg1npc-v23.3.exe into what I THINK is the game folder but I must be wrong about something. I tried to add some screen shots to show you what folder I am installing but I guess there's no way to do that here.
Any thoughts? Once I get going I'll be fine. I modded Tutu big time and don't remember having this issue.
I realize this is very basic... but I'm a basic kind of guy. CT
0
Comments
Let me try that. THANKS.
Now, just figuring out which mods are compatible. Sadly, two of my favorites aren't, i.e. Hard Times and Level 1 NPCs.
CT
CT
Install it exactly where you installed the other mods. Extract the SETUP and the folder called NPC_ee into the main game folder. Ignore the files called .gitignore and the Readme (though you'll want to read it, of course). Then run the SETUP.
As to WHEN to install it, install it as one as the very last mods, after anything that changes non-player characters, items, spells, or anything really.
In your other thread, I gave you an install order for the particular mods I like use, based on a close reading of the READmes. I am but a humble gamer and not a modder, but some of the major worthies of the modding community confirmed that list for me.
In the READMEs to Subtledoctor's many mods, he gives the following generalized installation order. Treat it as Holy Scripture, and you will have no problems.
Subtledoctor:
"My personal install order looks something like this:
[quest mods]
[NPC mods]
[item mods including Item Revisions]
[spell mods including Spell Revisions]
[small kit mods]
Divine Remix
Song & Silence
Rogue Rebalancing
Monastic Orders of Faerun
Tome & Blood
Faiths & Powers
Might and Guile
[tweak mods including Tweaks Anthology]
Scales of Balance
SCS
[end-of-order mods like LevelOneNPCs, NPC_EE, Randomiser, etc.]"
Docs order is perfect & it mirrors Leonardo Watson's BGT order - so it doesn't make me nervous.
Thanks again, CT
By the way, Isra and Gavin are pretty cool NPCs. Don't recall if I ever used them.
Back to more installations.
Thanks to ThacoBell, Jastey, Contemplative_Hamster for your assistance. CT
BUT, I do have a problem now. After playing a short game to check out Isra and Gavin, I tried to add the Crusader kit. It installed, I thought, fine. But the Crusader kit never showed when I tried to create a character with that class.
So, I unistalled and tried to move forward.
However, when I try to create a new PC now, I can't get past the skills screen.
Instead of weapons and weapon types, I have basic game instructions, e.g. for the first one instead of a weapon, I can put two pips on, "Talk to priests as you would an innkeeper..." These are the instructions when you go through Candlekeep as a beginner. The others are the same, i.e., To open doors...", etc.
Any idea how to get me back to basics again? I've already uninstalled everything I installed so I was hoping for vanilla EE but the skills screen is still the same.
I know it's a bit of a pain, but I would recommend starting again from scratch, i.e. reinstalling BGEE and then adding your desired mods.
In fact, I've got 6 copies of the game nestled snugly side by side. One clean copy, 5 copies of my install (given above in a previous post)
in various stages of completion, to save me the hassle of starting the installation process over from scratch if the 11th mod, say, messed something up - which is something that happens. I rename each folder a shorthand version of the mods installed in it, for quick reference.
@Jastey, thanks for your list of EE compatible mods.
I am looking at both closely.
I notice in your list C_H, you label 'end of order' mode like LevelOneNPCs...' My question is, is there an EE compatible LeveloneNPCs? I've looked and don't see one. This is my favorite mod (allows me to make the NPCs more like old D&D) and if it works I am definitely going to use it.
Both of you, I flat out don't understand what is happening with Deities of Faerûn and Faith's and Pantheons. I think I like the idea, as an old 80s D&D player, but there are so many moving parts, I can't get my head around it. I see you use Divine Remix C_H, which I used in my non-EE BG/TotSC and SoA/ToB.
Any comments on the Rough World and Rashemi Berserker mods?
Btw, @jastey, looking forward to 're-installing Gavin (as well as Isra which worked fine). That's a good mod.
Sorry for this post. Just getting my bearings straight before I start installing stuff again.
Lower level NPCs
And all praise for Gavin goes to berelinde, I'm only the maintainer.
So you edit the NPC when they join you?
Also doc, et al, can you tell me which mod the 'rest anywhere' option is (like I said, been a couple of years)? I always use that, e.g. if I want to rest in the shed near Nashkel Mines, rather than sleeping out in the rain.
CT
NPC kits can be changed the moment you recruit them, and you should be able to pick any kit possible for that class, including kits added by mods (assuming those mods are installed before NPC_EE). Tweaks Anthology has an option to let you rest anywhere, as well as preventing guards from interrupting you, or monsters from spawning (in different components, so you can pick and choose):
https://forums.beamdog.com/discussion/66940/version-4-of-tweaks-anthology-now-available/p1