I need an item critique.
John_Doe
Member Posts: 9
I am planning to add the following item to a body in AR2401, Elven Temple Ruins.
Faeryvian +4
This powerful moonblade was created by the smiths of ancient Myth Drannor who forged such moonblades to be used in the long process of selecting a ruler for the isle of Evermeet. While initially enchanted using elven High Magic, the moonstone in the hilt allows each successive wielder to contribute a power to the sword, represented by a rune on the blade. A moonblade chooses its owner though an elven Bladerite ritual, and this blade will undoubtedly only allow an elf of good alignment to wield it. It is believed that this sword last belonged to the elven adventuress Laerune Moonwhisper who was killed during the final battle with Grintharke, the balor ruler of Hellgate Keep, where the blade is believed to have been lost.
STATISTICS:
Equipped abilities:
– Regenerate 1 Hit Point per round
– Immunity to all forms of death magic
Combat abilities:
– 1 extra attack per round
– Each hit drains the target's Magic Resistance by 5% and bestows it on the wielder for 2 turns
Charge abilities:
– Summon the moon dog Cerebus once per day
Special: As per Moon Dog Figurine
Range: 20 ft.
Duration: 1 hour
THAC0: +4, +6 vs. evil creatures
Damage: 1d8+4, +6 vs. evil creatures, double damage vs. fiends
Damage type: Slashing
Speed Factor: 1
Proficiency Type: Long Sword
Type: One-handed
Requires:
6 Strength
Weight: 2
I am not a powergamer modder but would like to have a little bite for a good aligned elven character but still remain balanced.
Thoughts on power level / location?
Should I drop the +4/+6 to +3/+5, etc.?
Faeryvian +4
This powerful moonblade was created by the smiths of ancient Myth Drannor who forged such moonblades to be used in the long process of selecting a ruler for the isle of Evermeet. While initially enchanted using elven High Magic, the moonstone in the hilt allows each successive wielder to contribute a power to the sword, represented by a rune on the blade. A moonblade chooses its owner though an elven Bladerite ritual, and this blade will undoubtedly only allow an elf of good alignment to wield it. It is believed that this sword last belonged to the elven adventuress Laerune Moonwhisper who was killed during the final battle with Grintharke, the balor ruler of Hellgate Keep, where the blade is believed to have been lost.
STATISTICS:
Equipped abilities:
– Regenerate 1 Hit Point per round
– Immunity to all forms of death magic
Combat abilities:
– 1 extra attack per round
– Each hit drains the target's Magic Resistance by 5% and bestows it on the wielder for 2 turns
Charge abilities:
– Summon the moon dog Cerebus once per day
Special: As per Moon Dog Figurine
Range: 20 ft.
Duration: 1 hour
THAC0: +4, +6 vs. evil creatures
Damage: 1d8+4, +6 vs. evil creatures, double damage vs. fiends
Damage type: Slashing
Speed Factor: 1
Proficiency Type: Long Sword
Type: One-handed
Requires:
6 Strength
Weight: 2
I am not a powergamer modder but would like to have a little bite for a good aligned elven character but still remain balanced.
Thoughts on power level / location?
Should I drop the +4/+6 to +3/+5, etc.?
0
Comments
Remove the regeneration, reduce the bonuses to +3/+5 and lower the MR drain duration to 5 rounds at most. This is an ToB level weapon as it is. If you really want the super-OP version then add an upgrade in ToB.
As for the moon dog, I simply thought it might be an appropriate summons from a moonblade lorewise. Do you have another summon creature suggestion?
Once that extra APR is removed, well, you have a slightly more powerful upgraded Hindo's Doom (which is a endgame ToB weapon, but a pretty weak one), so you're pretty fine, but I would definitely lower the duration of the MR reduction to 5 rounds as it was suggested already, or maybe allow a save (vs spells at -2 I would say)
Is the +6 against evil on top of the +4? If yes lower that to +2-3, otherwise it's fine.
You'll have an OK power level, some lategame SoA weapons are more powerful (Carsomyr, Flail of Ages, Celestial Fury,...) most will be about that powerful or slightly less.
@Artemius_I You are unfamiliar with the Axe of Unyielding?
Equipped abilities:
– Regenerate 1 Hit Point per round
– Immunity to all forms of death magic
Combat abilities:
– Each hit drains the target's Magic Resistance by 5% and bestows it on the wielder for 5 rounds
Charge abilities:
– Improved Haste once per day
Duration: 20 seconds
Area of Effect: The user
THAC0: +3, +5 vs. evil creatures
Damage: 1d8+3, +5 vs. evil creatures, double damage vs. fiends
My only question is what happens when you hit an enemy with no magic resistance? If it still adds 5 MR to the wielder then that seems a bit abusable.