Hello Newbie with questions
Avalean
Member Posts: 7
Hi all played NWN looooonnnggg ago, so back for round II.
Now as it seems the forums are never wnding, I have read the manuals, books, comments and such, yet to date I can not find one little bit of info I think is important for building a module.
Q: How the heck do you make your map visible to players as a part of the module with out them having to use console commands, hacks or such?
Example; building a village, I want players to be able to on module launch be able to see the entire village none of this "Fog of War" stuff.
Ideas, suggestions, fixes??
Thanks.
Now as it seems the forums are never wnding, I have read the manuals, books, comments and such, yet to date I can not find one little bit of info I think is important for building a module.
Q: How the heck do you make your map visible to players as a part of the module with out them having to use console commands, hacks or such?
Example; building a village, I want players to be able to on module launch be able to see the entire village none of this "Fog of War" stuff.
Ideas, suggestions, fixes??
Thanks.
1
Comments
I am by far NOT a programer nor computer whiz to begin with as is.
Some ideas for you to look through (at least, some of those that I've found extremely helpful) -
1) The NwN Lexicon 1.69 - Vault Download - or The NwN Lexicon Online Wiki-thingie
2) The NwN University (Document, Help, PDF, Reference Guide, Tutorial, XLS Collection)
3) The NwN Omnibus
Probably some of the best resources available, even for the "NOT a programer nor computer whiz" types! May you have much funs in all of your building endeavors!
I created a tile set of a village.
I want to make the area fully visible to players upon entry.
SO, I placed a NPC at the start point that ask if they would like to buy a map of said village.
There is two possible answers,
Yes or No.
If they select yes I wanted the entire tile set to be seen on their map when it opens.
If no then game on with maps "Fog of war" as usual.
SO; I highlight the Yes response and select "Actions taken" Tab
I then place in the following script.
void main()
{
object oPC = GetPCSpeaker();
object oArea = GetObjectByTag(Dunduree);
ExploreAreaForPlayer(oArea, oPC);
}
And save.
I get the Object Tag from going to properties on the tile set and looking for its TAG. Which in this case is Dunduree.
I save, start game all runs fine, NPC is on site, ask quesiotn, I respond with Yes and POOF no map revealed still "fog of war", so what am I missing here???
Any assistance would be welcomed.
void main()
{
object oPC = GetPCSpeaker();
object oArea = GetArea(oPC);
ExploreAreaForPlayer(oArea, oPC);
}