The most mods you've had installed at one time?
SharGuidesMyHand
Member Posts: 2,582
Back when the IE games were first released, I was often curious about mods, but was too intimidated by/unfamiliar with computer technology to actually try any.
With the release of the EEs, though, I've been trying my hand at mods for the first time, and now I routinely scout these forums and elsewhere for any mods that will keep my latest playthroughs seeming lively and original.
I'm currently mulling over an upcoming playthrough of BG2 with about 20-25 various mods installed at one time (mostly added NPCs, with a few romances). To me, this sounds like an insane amount of mods to have installed at one time, but given my comparative inexperience at using mods, I wondered if perhaps a number like that is actually just par-for-the-course for many of the veteran mod-users here?
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So the question should maybe be:
How many mods can you add and still have a workable game? For this I would follow @subtledoctor and install as much as BWS tells me is good and then add some I find missing to see if it still works. I put those to the end so I can remove them if there appear issue. Makes me end up with 40-50 in BG2EE and about 20 more in EET - depends on how you count mods that break down into various big components, like e.g. TDDz where each one is a big mod on its own right.
What I learned is that more is not always better. These days I find it's the right mixture that counts.
BG2: 29
This is fairly conservative for some. Megamodders can have over a hundred with BWS.
Best advice to avoid conflicts: read the readme, read the mod forum, and try to stick to mods that are recent or being actively updated. BWS does a decent job with conflict resolution as well.
With my current BGII:EE playthrough I have about 50 mods. I had to restart about 7 times to get the right mixture of mods. Generally speaking:
1. I never go for romance mods
2. I only go for added NPC mods if I know there is no romance involved
3. I use a lot of fixes/quality of life type mods
4. I like installing smaller questpacks
5. Not a fan of bigger mods that are almost conversions or straight up conversions
6. I've recently discovered a bunch of 'friendship' mods through BWS which I've installed, I much prefer extra friendship dialogues rather than romances.
Think about it! The games with the best dialogues, such as FFVII, Chrono Trigger and KOTOR, they all have two things in common; very or fairly linear game progression AND a rather small cast.
As a teen I liked the romance in my video games and movies, then I grew up and experienced real romances and my view on them has changed quite a lot.
So, about that broken promise. I'm sorry, but do you truly mean that the only dialogs our Charname and companions have are those banters we hear?! You never imagined other conversations?! You really play it the way, your small group is moving around for months only opening their mought for occasional comment on the quest?! Seriously?! You are serious! Amazing! Ok, let me explain to you how imagination works. Game/book/movie describes/shows you some critical or scenery points. It's like a plan, a roadmap for plot/relationship/whatever. Building on that points, user (player/reader/....) creates his/her own story, filling the gaps the way his/her creative side allows. It's called imagination But this is not what you are doing! You are saying "I am unable to grow garden on that piece of land. And I do not like gardening on the first place. But it's not my taste or skills which are at fault - no! It's because the soil is bad, sun is wrong, temperature is terrible and the instruments are of all kind of wrong size. Gardening is bad!"
Seriously, you had to stop at " I find it not fun" without attempts to rationalizing personal feeling with generalizations.
Part of this is that I play a lot on my creeky, old, coal-powered leather iPad and if there is too much difference between my iOS and MacOS versions I get a sense of dissonance. (That sounds silly even to me, but it started after the medical conditions I’ve talked about before.)
In our case, all romances (official and from mods) were called by @subtledoctor "bodice-ripping", "creepy", and "not believable". Sorry, but what does it make people who enjoy them?
@Artemius_I I can name quite few of those excessive mods myself, but a) it does not make all romances bad (even from mods), b) most of those mods called just that - romance, with intention to add romance on top of the of existing dialogs, c) it's not like "romance" is a synonym for bad writing or a measure of character annoyance. Imoen is annoying for me without romance, for example, yet Rasaad is enjoyable despite the presence of romance I rarely pursue.
Hence, "I do not like romances/certain NPCs/colors/TV shows/books/etc." better end with just that "I do not like" without explanations why others should not like those things too.
When I play RPGs with romances, I play for story - first, but romances would be close second, I love them, so I took your attack (too) personally. (This is not an excuse for rudeness, just an explanation of my overreaction)
Now, about my "rant". As simplified as it was, it does describe the process. Quantity of interaction has nothing to do with romance quality and "believability" (or the quality and "believability" of NPC to begin with). An example from DAO - Cullen. If you by chance not familiar with the game: Cullen has precisely 2 interactions with Protagonist (one of which can be easily missed), plus some silent participation in a cutscene. Yet, it was so touching and described character so well, that inspired countless fanfinctions (writings, pictures - what's not), a game mod (animated cutscene, no less) and a big move in the community, so, later in DAI he became a major character. Can give you many other examples of quality vs quantity.
Actually, you said it yourself - "a lot of romance mods are extremely explicit (seriously, way way too explicit), in ways that often diverge from what you might imagine is happening" - too much interaction can kill the character (even without explicit sex scene description). Whole gets lost in details. Sure, such amateurish writing happens! NPC modders want so much for everyone to see their character with their eyes they leave no room for imagination. But a good balanced writing - when character has just enough gaps to make his relations with every Protagonist personal - happens too. And I would consider many BG NPCs (with romances too) of that quality. Then we have nothing to argue about! "Don't like" is the strongest and valid argument on any hobby discussion. Just, please, remember some times there are people who do like this sort of content. After all, you dislike romances, I fall asleep in 5 min of detailed spell discussion, yet, we both play and enjoy the very same game. There is room for everyone in BG.
http://www.gibberlings3.net/bg2fixpack/
http://www.gibberlings3.net/bg2tweaks/
http://www.shsforums.net/files/file/1006-1ppv410/
Three really cool ones are:
Gerri's NPC Portrait Pack
Aurora's Shoes and Boots v5
Banter Pack v15
My favorite mod is Shadows Over Soubar (SOS) v1.13
I've probably spent 60 hours just researching the mods (content, location of download, how to install), and about 100 hours of installation time just loading-up and selecting the components of the various mods over the past two years since getting into mods. A couple attempts didn't work, several installations didn't work after making a couple of changes to them, some mods changed the game in a way I didn't like. The current 70 mod install took about 5 hours. A newbie would need at least 3 days I reckon.
Have fun!