Ring of Infravision: Finally Found a Use
Quartz
Member Posts: 3,853
So... the Ring of Infravision. Most games I loot it from Nimbul's cold, dead corpse and proceed to pawn it ASAP. For once I decided I would keep it. Arbitrarily, I gave it to Imoen. She sounds like a bit of a kleptomaniac in the first game anyway ("those monks never have anything good on them"!), so it seemed fitting enough.
I found myself using it without even realizing it. Every time I went to find a shadow so she could hide in shadows easier, her sprite would become reddish and I could tell when to click the button.
I realize you can tell if someone is "in the dark"/in a shadow without infravision, but it makes it more readily apparent anyhow. I also realize one can simply turn on party infravision.
So it's not a game-changer, but convenient anyway!
I found myself using it without even realizing it. Every time I went to find a shadow so she could hide in shadows easier, her sprite would become reddish and I could tell when to click the button.
I realize you can tell if someone is "in the dark"/in a shadow without infravision, but it makes it more readily apparent anyhow. I also realize one can simply turn on party infravision.
So it's not a game-changer, but convenient anyway!
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Comments
I should edit his items and script like I had several years ago--as soon as his dialogue ends and he goes hostile he would cast horror, then use a potion of invisibility, then use throwing daggers against any party member who was not state_panic.
Quarterstaff backstab with better scripting maybe? She casts invisibility so that wouldn't be much of a stretch.
EDIT: Wouldn't giving Silke thief levels improve her THAC0 when swinging her staff, and also give her more HPs? Just a thought.
Back to the subject of infravision, a neat way to make infravision more useful would be to slightly reduce the vision range of creatures without infravision during the night and in dark places.
The only thing is that every body in your party can access the whole group's visual range. So with a full party it doesn't really make a difference if one or two of your guys don't have infravision.
Furthermore, if lack of infravision did reduce vision range at night, it would be apparent if an elf in the party saw a hostile human at the edge of the fog of war and the human did not attack.
What does Group Infravision even mean?
For group Infravision only one party member needs to have it and then any selected party member will have it (see characters red when they are in the dark).