May 25 Livestream Recap
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,758
in News
Greetings!
Enjoy the recap of today's stream.
http://blog.beamdog.com/2018/05/may-25-livestream-recap.html
Enjoy the recap of today's stream.
http://blog.beamdog.com/2018/05/may-25-livestream-recap.html
6
Comments
*EDIT*
Oh and to add to this. It makes it sting more knowing that a quest WAS planned for BG2 to resolve this, before Trent Oster changed his mind. I suspect it had to do with SoD's initial reception.
Looking forwards to hearing more of that. I absolutely love Baeloth and would very much like to see more of him in the future. Really I think there hasn't been a playthrough in a couple of years in which I haven't picked Baeloth.
I have no numbers, but measuring it to a new game does not fit, it's only bought by people who have and liked bg1ee and bg2ee per concept and known to beamdog in the beginning (I guess no sane buyer just bought and played sod only?).
So as long as it developed on the long run as expected, it was a success (and my assumption is that beamdog would be out of business if it was a really low performer).
Thanks.
I quote Qyburn from GoT on this: "Sometimes, before we can usher in the new, the old must be put to rest." Well, it's time to celebrate the great farewell that Beamdog made to the Bhaalspawn saga, with the EEs and then SoD, and wait for their next project.
Besides it is high time Beamdog flew of its own wings. They've proven competent enough to make their own games, with their own stories entirely, if they keep making EEs the "we can only improve 20yo games" reputation will definitely stick to their skin, and it's the last thing they want !
There's a reason why one of the most popular mods in the franchise is called Baldur's Gate Trilogy when there were only two games. A lot of players felt that Throne of Bhaal should have been a full-blown sequel instead of an expansion.
The Soul Taker expansion was originaly planned for BG2, so even if your reasoning makes somewhat sense, I'm not sure that's the real reason why Beamdog didn't make it.
Again, Beamdog purposefully created a cliffhanger in SoD with clearly obvious plan to do another expansion for BG2.
If SoD was a smashing hit, I don't believe for a second they would have just said: Oh no, we're too good to make another BG DLC now.
And yeah, Beamdog sure is hiring, but at the same time quality vet like creative director David Gaider left without producing a single title.
@Neverwhere The team was more rushed than they would have liked, but ToB was planned as an expansion from the beginning. BG3 was something different. (At least, according to an interview with David Gaider about Ascension that I read years ago.)