As I progress through the levels of my pale master I frequently find that as I level up my special undead summoning abilities sometimes call weaker
undead at a higher
Take the regular Summon Undead feat:
First it summons a ghoul. The ghoul can fight reasonably well and diseases and stuns on hit. At the next stage it summons a pitiful shadow that can barely fight at all, drops like a fly, does next to 0 damage if it ever does hit something, and its only real perk is the strength drain attack. Next summon is a ghast, which is far and away the best thing this ability can summon. Next is a Wight which is far weaker than the ghast and its only real benefit over the ghast is its level draining attack. Downgrade again for the final summon of the ability with a wraith. The wraith fights about as well as the shadow and can drain constitution on hit. Its main perk is the concealment bonus it has, but I would still prefer the ghast, because that can at least hit things.
I haven't gone through the entirety of the Summon Greater Undead feat, but the early stages seem to be just as poorly balanced as the regular Summon Undead feat.
Honestly, the Pale Master seems to be a pathetically weak excuse for a wizard, aside from the fact that it can live longer with its special defenses from its feats. Its haphazard summoning progression leaves much to be desired.
I honestly would have given up on this run long ago had I not heavily modded the power level of this class in an upwards direction.
Anyway, I am curious about what people think about the Pale Master and its goofy summon skills.