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Baldurs gate @60 fps ????

Really hoping this game renders at 60fps so scrolling and movment is smooth.
Can anyone confirm that the game is indeed running at this speed ?
I sure hope its not running at the old 30fps.
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Comments

  • AberdashAberdash Member Posts: 42
    If the fps was at 60 it would be doubling the speed of the game. That is just how the engine works so have fun with that.
  • subterrasubterra Member Posts: 49
    Aberdash said:

    If the fps was at 60 it would be doubling the speed of the game. That is just how the engine works so have fun with that.

    What ?? you can scale a game so that it runs at 60 and its not double the speed, what on earth are u talking about ?
  • AberdashAberdash Member Posts: 42
    "A game" is not Baldur's Gate. If you change the fps you change the speed of the game.
  • subterrasubterra Member Posts: 49
    Aberdash said:

    "A game" is not Baldur's Gate. If you change the fps you change the speed of the game.

    They can make the game run at 60fps and the game can still run at an acceptable speed they simply upscale it, i dont think u actually know what u are talking about.

  • AberdashAberdash Member Posts: 42
    And I don't think you know how the infinity engine works.
  • subterrasubterra Member Posts: 49
    edited November 2012
    Aberdash said:

    And I don't think you know how the infinity engine works.

    its called the enhanced version for a reason buddy i doubt very much it wont run at 60... nuff said.

  • AberdashAberdash Member Posts: 42
    You can doubt all you want but don't get your hopes up.
  • AscerionAscerion Member Posts: 271
    As far as I know, changing the FPS in the config.ini from 30-40 sped my game up substantially. I did it so that I could get around quicker, but any more than about 40 and it becomes way too fast.

    60 FPS could very well double the game speed.
  • subterrasubterra Member Posts: 49
    Aberdash said:

    You can doubt all you want but don't get your hopes up.

    E.N.H.A.N.C.E.D V.E.R.S.I.O.N

  • AberdashAberdash Member Posts: 42
    subterra said:

    E.N.H.A.N.C.E.D V.E.R.S.I.O.N

    From what we've seen it is just BG on BG2s version of the engine and some mods thrown in.

  • ElofElof Member Posts: 42
    subterra said:

    They can make the game run at 60fps and the game can still run at an acceptable speed they simply upscale it, i dont think u actually know what u are talking about.

    Upscale and fps don't belong in the same sentence.

    Enhanced doesn't mean they rebuilt the Infinity Engine to decouple the graphics engine from the game engine.

    It would be nice if they have done that, but honestly I would have though that is unlikely. What's wrong with 30fps anyway? I never noticed an issue. BG isn't Crysis.
  • AberdashAberdash Member Posts: 42
    Elof said:

    It would be nice if they have done that, but honestly I would have though that is unlikely. What's wrong with 30fps anyway? I never noticed an issue. BG isn't Crysis.

    I always felt 30fps was kind of choppy. I set it to 32 in BG2 and it seemed much smoother with little speed gain.

  • subterrasubterra Member Posts: 49
    edited November 2012
    Elof said:

    subterra said:

    They can make the game run at 60fps and the game can still run at an acceptable speed they simply upscale it, i dont think u actually know what u are talking about.

    Upscale and fps don't belong in the same sentence.

    Enhanced doesn't mean they rebuilt the Infinity Engine to decouple the graphics engine from the game engine.

    It would be nice if they have done that, but honestly I would have though that is unlikely. What's wrong with 30fps anyway? I never noticed an issue. BG isn't Crysis.
    "Upscale and fps don't belong in the same sentence"
    Im not a computer games programmer and used a word that i thought may help to express what i was talking about no need to be a smart ass.

  • elminsterelminster Member, Developer Posts: 16,317
    Yea personally I tried changing the FPS to 60 out of curiousity and the game was going too fast for my tastes.
  • FoerthanFoerthan Member Posts: 23
    Let me put it like this.

    In the Infinity Engine, the rendering code and game logic appear to be intertwined. Without anyone having the source, there's no way for us to say how difficult it would be to separate the two - it could range from nearly trivial to an absolute nightmare. I'm inclined to believe it's probably the latter in this case, so I wouldn't get your hopes up for it running at 60FPS.
  • FrecheFreche Member Posts: 473
    I usually change the FPS to 35-40, just so people don't crawl. Going above 40 and it's getting too fast.
  • FoerthanFoerthan Member Posts: 23
    edited November 2012
    Aosaw said:


    It has to do with the animations. Each action has a set number of sprite animations that are used to execute it. Because they're literally just sprite frames, you can't increase the FPS without increasing the speed at which the animations occur.

    This is not true, your updates to the sprites (swapping between each image in the animation) simply can't be tied to the drawing code. Basically, rather than swapping to the next sprite every frame (or every x number of frames), you swap based on time. And it's not just animations that are tied to frame rate in IE, but logic updates as well. Anyways, on the animation thing:

    For example, let's say I have an animation that's 25 frames and should last a total of 5 seconds, and each frame of the animation should be evenly spaced. I can implement this two ways. First, I can set the animations to shift every number of frames based on my goal. If it's 60fps I'd shift every 12 frames, 30fps I'd shift every 6 frames, etc. The other way is to have it shift every 200ms. The first case, which is what the IE seems to do, will mean that the actual time of the animation will change if you're not sticking specifically to the targeted fps. If your FPS is higher the animation will finish quicker, or if your FPS is lower it'll finish slower. In the latter version, you'll still have issues (skipped frames, preferably) if you don't meet the targeted FPS, but on higher than targeted FPS, it will look entirely the same.

    The issue is that if you write your code using the first model, it can (will) become increasingly complex to swap to the second model, and I find it unlikely that they've spent to resources to do that. Quite frankly, I don't mind if they haven't - it looks fine at 30FPS.
  • LinkamusLinkamus Member Posts: 221
    I think what the OP is wanting is for the sprite animations to have at least 60 separate pictures per 1 second animation. Sorry to tell you this isn't the case, and can never be the case unless they were to remake the sprites.
  • Twilight_FoxTwilight_Fox Member Posts: 448
    In IWD my FPS was set to 40, the npc we're moving realy fast but because of the screen resolution it was ok. In BG 35 was more than enough but with the new screen resolution, maybe 40-45 also but 60 will be messy imo.

    @subterra

    In the infinite engine, the FPS boost the speed of everything; mouvement, casting time, ennemi reaction, etc. So, if its still the case in bg:ee, that how its work.
  • A5koA5ko Member Posts: 3
    It will not run at 60fps whilst retaining a suitable speed.

    As mentioned multiple times above, they have not altered the engine in such a way as to allow it. Blame time restrictions or lack of data, either way 30fps it is.

  • KhyronKhyron Member Posts: 636
    Err.. I'm pretty sure that I at one point read that they had separated framerate of the game (or at least the GUI framerare) and the actual contents speed. I'm very, very sure actually.. But I've been wrong before.
  • AdhinAdhin Member Posts: 3
    edited November 2012
    Yeah 30fps will probably be the baseline still. They wouldn't have to alter the actual graphics for it but they'd have to alter some engine stuff to accommodate increased frame rate with how the animation plays out in relation to the higher rate (animation speed ratio stuff) and, at some point, some things stop matching up.

    Now, 30 to 60 would 'fit' just fine but they'd ultimately have to remove the option to set total frames and have pre-set options. In either case that is a lot of engine re-tooling for the sake of something you can't visually see take place with in the own games animations.

    30 FPS shouldn't effect your 'scroll speed' to any real extent, and that being the only reason to want a higher FPS just.. kind of sounds like whiny nitpicking.
  • ankhegankheg Member Posts: 546
    The scrolling problems of the original game has nothing to do with FPS, I guess it was bad memory management. About sprite animation, well, technically they don't have to create new frames (manually) there are some really good morph/warp algorithms. Altough I believe 30 FPS is good as long as vsync is working.
  • VecaVeca Member Posts: 1
    Ascerion said:

    As far as I know, changing the FPS in the config.ini from 30-40 sped my game up substantially. I did it so that I could get around quicker, but any more than about 40 and it becomes way too fast.

    60 FPS could very well double the game speed.

    Does anyone know if this is possible in BGEE ?
    I cant seem to find either the config program, or an ini file to edit.
    I used to play infinity games at 45 fps just to get an acceptable speed, 30 fps is imo too slow.
  • KukarachaKukaracha Member Posts: 256
    Why such a hurry ?
    I enjoy my BG with my cat and a cup of tea. And Minsc.
  • MaxbuuMaxbuu Member Posts: 11
    edited November 2012
    subterra said:

    Elof said:

    subterra said:

    They can make the game run at 60fps and the game can still run at an acceptable speed they simply upscale it, i dont think u actually know what u are talking about.

    Upscale and fps don't belong in the same sentence.

    Enhanced doesn't mean they rebuilt the Infinity Engine to decouple the graphics engine from the game engine.

    It would be nice if they have done that, but honestly I would have though that is unlikely. What's wrong with 30fps anyway? I never noticed an issue. BG isn't Crysis.
    "Upscale and fps don't belong in the same sentence"
    Im not a computer games programmer and used a word that i thought may help to express what i was talking about no need to be a smart ass.



    I am a game programmer.
    There is no point on run the game at 60FPS, all game animations are probably made with few FPS.
    And to change a game from 30FPS to 60FPS limit, is something really complex (old games).
    The game gets faster, because the computer thinks like that. There is some code technics that make the FPS dont be a problem, but it has been created in 2000 ~ 2001. Baldur gates probably doesnt have this.

    :)
    (Sorry about my English, I am not from USA)

  • MungriMungri Member Posts: 1,645
    So how do you manually increase the FPS? I want to make the game a little faster, thats all. Like 32-35 FPS.
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