ToB is way smaller. I added that part mostly to make him available in ToB at all, added few talks, banters...
...and yes, he obviously will never trust Sarevok, but the symbol of distruct is handled with normal banter. There are some mods that add dialogue that fires right after joining Sarevok... I think I wrote such mod myself, but I don't remember which one it was. Anyway, if all mods had such a dialogue, it would become problematic as there is a chance PC would get flooded by 4 talks all at once, because Sarevok is now in the team. I wanted to avoid that.
Anyway, thanks for playing the mod. I bet Pixel_Kaiser will be happy to know there are people who still enjoy his NPC!
I enjoyed this mod on my most recent playthrough. A recommend from me.
Yeslick didn't seem to talk to any of the EE NPCs though, and since I went with Rasaad, Neera, Wilson, and Imoen, his banters were a bit thin on the ground.
Yeslick NPC for BGII updates to v5!
Verion 5 comes with fixes, optimization of dialogue triggering, a small tweak to account for the SoD events, and compatibility with Imoen4Ever!
Changelog:
- Fixed banter: Yeslick should not banter if the other NPC is not in party; Yeslick should not say first line of the other NPCs.
- Compatibility with Imoen4Ever added.
- Optimized scripting of friendship path: dialogues cannot trigger too early if NPC is klick-talked to.
- Corrected I_C_T2 to I_C_T.
- Disabled part of dialogue about PC leaving BG city as a hero in case SoD happened.
@dustbubsy late reply, but Yeslick should have one banter in each SoA and ToB with every EE NPC (including Wilson!). One in SoA is more of the lower side, but if you saw none then something went wrong.
Version 5 fixes some banter triggering, maybe the banters bugged out on your game.
Late reply on this, but I'm absolutely floored that people are still enjoying this old thing. I don't even remember a single line of dialogue I wrote, it feels like a lifetime ago. Thank you so very much to Lava, Gwendolyne, Jastey and everyone else who has helped maintain and update the mod, and of course to my good old pal K'ae for coding the original mod back in the day.
What a wonderful, heartwarming thread this is. Ya'll have made my day, truly.
Do you have an online link to this kit somewhere that it was sourced from? I can't seem to find anything around the kit itself although I know I played Fighter/Cleric one in tabletop many years ago.
Comments
...and yes, he obviously will never trust Sarevok, but the symbol of distruct is handled with normal banter. There are some mods that add dialogue that fires right after joining Sarevok... I think I wrote such mod myself, but I don't remember which one it was. Anyway, if all mods had such a dialogue, it would become problematic as there is a chance PC would get flooded by 4 talks all at once, because Sarevok is now in the team. I wanted to avoid that.
Anyway, thanks for playing the mod. I bet Pixel_Kaiser will be happy to know there are people who still enjoy his NPC!
Yeslick didn't seem to talk to any of the EE NPCs though, and since I went with Rasaad, Neera, Wilson, and Imoen, his banters were a bit thin on the ground.
Everything else was great.
Verion 5 comes with fixes, optimization of dialogue triggering, a small tweak to account for the SoD events, and compatibility with Imoen4Ever!
Changelog:
- Fixed banter: Yeslick should not banter if the other NPC is not in party; Yeslick should not say first line of the other NPCs.
- Compatibility with Imoen4Ever added.
- Optimized scripting of friendship path: dialogues cannot trigger too early if NPC is klick-talked to.
- Corrected I_C_T2 to I_C_T.
- Disabled part of dialogue about PC leaving BG city as a hero in case SoD happened.
Version 5 fixes some banter triggering, maybe the banters bugged out on your game.
What a wonderful, heartwarming thread this is. Ya'll have made my day, truly.
Do you have an online link to this kit somewhere that it was sourced from? I can't seem to find anything around the kit itself although I know I played Fighter/Cleric one in tabletop many years ago.
No worries, I found it - FYI it's in the Forgotten Realms Demihuman Deities handbook, page 61