[Request] Beamdog's BAM anim 3D->2D tool
swit
Member, Translator (NDA) Posts: 495
If I remember correctly during one of recent live streams (or maybe it was AMA?) one of the Beamdog devs mentioned that the only new internal tool developed for SoD was a program (macro?) that is able to auto rotate 3d model/position model viewer camera, in order to take snapshots of it, making creature anim conversion from 3D to 2D BAM format easier. It was mentioned that the tool could be released for modders if there is any interest in it.
@JuliusBorisov, please ask the dev team for a link. Let's get it before this useful peace of code is forever lost.
@Avenger_teambg
@JuliusBorisov, please ask the dev team for a link. Let's get it before this useful peace of code is forever lost.
@Avenger_teambg
Post edited by swit on
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Comments
"During the production of Baldur’s Gate: Siege of Dragonspear we used an internal tool which helped with the process of creating BAMs (it made creature animation conversion from 3D to the 2D BAM format easier). We’re working on updating this tool and plan to release it to the community. With this tool modders will be able to create new mods for our Infinity Engine games easier."
That is awesome looking forward to it.
Same!