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No reload. Can you choose my class? I'm undecided

ArthasArthas Member Posts: 1,091
(good) Kensai\wild mage OR Ranger-cleric


(evil) Barbarian\druid

Choose please :D


  • SamAxeSamAxe Member Posts: 5
    OP multiclass EEKeeper in No Reload eh

    Wild Mage in a no reload? :#

    Barbarian/Druid would be the easiest (and my recommendation).
    Speedy, GREAT summons, Barbarian rage to avoid game ending things like Maze, Could potentially hit over 100% Physical Resistance thanks to the Druid to get Armor of Faith.

  • ArthasArthas Member Posts: 1,091
    Barbarian rage does not make you immune to maze :P

    What's the op multiclass you're referring to?

  • deltagodeltago Member Posts: 7,042
    Both Kensai/Mage and Old School Ranger/Clerics are considered OP.

    A wild mage no reload, taking the good with the bad would be fun IMO.

  • Grond0Grond0 Member Posts: 5,737
    Arthas said:

    Barbarian rage does not make you immune to maze :P

    It does. Unlike berserker rage it doesn't give immunity to imprisonment as well though.

  • semiticgodsemiticgod Member, Moderator Posts: 14,092
    @Enuhal: Is that the solo list or the list in general?

  • EnuhalEnuhal Member Posts: 498
    @semiticgod This is the general list. I don't maintain a seperate solo list (which would be much longer).

  • ArctodusArctodus Member Posts: 996
    That’s a very surprising list, @Enuhal. No specialist mage except Enchanter and Wild mage (of all things !!). No Bounty Hunter, no cleric/ranger. No single class cleric. Seems there’s still plenty of work to do !

  • EnuhalEnuhal Member Posts: 498
    @Arctodus Well, Priest of Lathander is a single class cleric with at least one success. Still, single-class divine spellcasters really fall off in the lategame compared to what other classes can do, which is propably why they aren't a popular choice. The missing bounty hunter is indeed a bit confusing, and I'd imagine that at some point, someone will finish a run with that kit; As for the specialist mages, my thinking is that they're rarely played because of the popularity and universal power of sorcerers. The Wild Mage success is, iirc, the result of @Grond0 trying to run one over and over again until he finally stopped having bad luck with wild surges for once.

  • lroumenlroumen Member Posts: 1,924
    edited August 2018
    Is that trilogy, tetrology or simply SoA+ToB?
    Also, are odd duals included?

  • EnuhalEnuhal Member Posts: 498
    edited August 2018
    @Iroumen Only full runs (which means trilogy in vanilla or pre-SoD EE and tetralogy in current EE) are included; SoA+ToB only runs are not part of the list.

    Duals are not included at all, simply because the list of possible combinations is simply too high - as even within the same dual combination, dualling on different levels can arguably lead to very different results. That's why I basically decided to only include classes/kits/multis which you can directly choose during character creation.

  • lroumenlroumen Member Posts: 1,924
    That is still very interesting. I am doing SoA ToB currently but maybe i should also do a solo tetra one of these days

  • Grond0Grond0 Member Posts: 5,737
    Enuhal said:

    The Wild Mage success is, iirc, the result of @Grond0 trying to run one over and over again until he finally stopped having bad luck with wild surges for once.

    The runs that ended in success minimized the risk to a pretty low level through playing the game in a particular way, so I don't think much luck was needed in the successful run. However, that success was in a BGT installation and was made far easier by being able to stack chaos shields in a sequencer in order to eliminate the possibility of spell failure later in the game. That's not possible in the EE, which means bad luck becomes a much greater possibility (as I found out when imprisoning myself late on in ToB) ...

  • semiticgodsemiticgod Member, Moderator Posts: 14,092
    The missing Bounty Hunter run is an anomaly. @Blackraven got very far in his solo no-reload Bounty Hunter run, @Alesia_BH (who more or less invented the Bounty Hunter metagame) made it to the end of ToB with a solo no-reload Bounty Hunter before dying at Melissan, and @Harpagornis nearly took down Melissan as well in a solo no-reload Legacy of Bhaal mode run. The kit is perfectly capable of handling the challenge, even solo, and has been used by three extremely talented players (who are the only reason we know it's doable in the first place), but due to chance, those three Bounty Hunters just barely failed to make it past ToB.

  • ArthasArthas Member Posts: 1,091
  • semiticgodsemiticgod Member, Moderator Posts: 14,092
    @Arthas: I believe all three had the vanilla ToB limit of 7 traps on hand at once, so spamming traps infinitely was not an option. Spike Traps were certainly a part of high-level gameplay, but Maze traps are just as important, if not more so. Maze traps can apply an area-effect Maze that bypasses magic resistance and offers no saving throws, which is extremely important for handling enemy pressure. They're instrumental in dealing with Ascension Melissan and the Five.

  • ArthasArthas Member Posts: 1,091
    isn't maze just temporary, though? So if you maze one of the five, they'll come back after a certain amount of time..

  • semiticgodsemiticgod Member, Moderator Posts: 14,092
    @Arthas: That's actually a good thing. They each come back at a different time, which means you can deal with them one at a time. It also means you can set new traps so that whoever comes back first takes a lot of trap damage all at once.

  • ArthasArthas Member Posts: 1,091
  • DrakeICNDrakeICN Member Posts: 623
    Enuhal said:


    If you're looking to do something new, here's a list of all the classes that haven't had a full documented no-reload success in these forums or the old bioware forums:

    Dwarven Defender
    Priest of Helm
    Priest of Talos
    Priest of Tempus
    Priest of Tyr
    Shadow Dancer

    Really? All these classes are kind of strong!

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