SetName() or HideName()/UnHideName()
GM_ODA
Member Posts: 177
Especially true for shape changers in a role-playing sense, it is awkward to accomplish some role play goals (like deceiving the other factions) when your PCs name is plainly displayed above the head of that innocent looking deer (druid on recon mission). Being able to change the displayed name of a thing, or hide/unhide the name (this option might default to a name based on form e.g. elf, deer, badger, etc.) while still preserving the original value for Name.
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I realise that the player's true name can't be hidden from some players and only disclosed to one player, but logically you'd expect that if one player discovers that another player is hidden nearby in polymorphed form, they'd immediately disclose it to everyone present under most circumstances, so this isn't a huge issue.
(Yes, I can think of cases where you wouldn't want it disclosed immediately to everyone, but my understanding is that the game just isn't designed to do that kind of thing, and changing the game in that way would be a huge issue requiring a lot of work, even presuming it could be done at all)
If it's possible to change the game so that a single player can know a polymorphed player's true identity, then I agree that would be a far preferable method of dealing with disguised players.
The method which GM_ODA described sounds like a good compromise, though.
A's name can be seen as "Paul" from C, and "Yuri" from D but actually the real A's name is "Vecna".
I guess it's one of the best features that Beamdog can develope for EE since it really gives the possibility to play a complete disguese system.
This, of course, would be complementary to the "hide/unhide" player name (account name) during chat (clicking on the portrait).