New premium modules?
1varangian
Member Posts: 367
How come there hasn't been any news on EE premium modules? NWN: EE has been out a while now, but there still isn't anything new or exciting to play!
Premium modules seem like the perfect way to gradually introduce new HD content to the game. I'm imagining a module like Sunless Citadel with updated tilesets for town, forest and dungeon, with a 10-15$ price tag. Seeing new fancymapped HD screenshots would surely get everyone excited again. Give me something and take my money already.
Premium modules seem like the perfect way to gradually introduce new HD content to the game. I'm imagining a module like Sunless Citadel with updated tilesets for town, forest and dungeon, with a 10-15$ price tag. Seeing new fancymapped HD screenshots would surely get everyone excited again. Give me something and take my money already.
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Comments
I can't understand why Beamdog doesn't want to create new premium modules with EE. I would gladly buy new modules for € 15 - € 20 with new adventures for 15-20 hours. Maybe with a new tileset, a couple of new monster models or a prestige class.
Do any of you know why Beamdog does not go towards this business model?
We haven't said that.
The Aurora toolset is so powerful too. Making new adventures should be a breeze for professional devs. I'd like to buy new stuff more often too.
Also, I really do hope The Blades of Netheril will see its completion this time around. Unlike the other cancelled premium modules that one didn't even managed to get released on the vault.
The screenshots in the announcement looked like old renderer. Will there be models that make full use of the new tech?
Will the module release only after the renderer patch is final or will these two happen at the same time?
How about the remakes of old models and tilesets? Will those be released with Tyrants?