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Concerns regarding the new portraits & VO DLC

I know many people felt underwhelmed by the announcement of the new DLC for the EE family of games, because they counted on something bigger.

I'm not going to talk about that here, though, but about the issues in general I have with such a DLC. I'd be happy to hear other opinions on these matters.

1. Same DLC for multiple games - I admit I've not yet seen a single purchasable content pack for several different titles (even if they're part of a series). This raises several questions. Are players expected to pay multiple times for exact same portraits and soundsets, just to have them available in multiple games? I'm not exactly sure I feel good about this if that's the case. Someone could say that it's the same when I buy the same game for different platforms (i.e. PC and Android) so it's nothing to be surprised about, but I'd disagree. Developing a game for another platform is a much more difficult and time-consuming endevour than copying image and audio files from one game to another. In fact, if the DLC was only available for a single game, someone would probably port it themselves to the other titles day one. If it's officially released for all games, porting it would probably be considered piracy. I think it'd be simply fair for the DLC to cover all the EEs with a single purchase.

2. Others not able to see/hear the content - another thing I'm worried about is that players who didn't purchase the DLC wouldn't be able to see the DLC portraits and hear the DLC soundsets used by others in multiplayer. Similarly, in NWN:EE specifically, builders can't really use this content for their modules for NPCs, unless they don't care for players without the DLC. This is a problem that can only be resolved by adding (and locking from use) the DLC via patch to everyone's games, but only making it available for use for those who purchased it. This, obviously, would ease piracy of this content, but let's face it - piracy won't be stopped anyway and pirating portraits is as easy as screenshotting them on their official Steam page. I'd hope this would be Beamdog's approach here, but as far as I know, the "Heroes of Neverwinter" portrait pack was not given such compatibility-in-mind treatment, so I'm not counting on it.

3. Lack of localization - now this is something that Beamdog can hardly be criticized for, as there's no way I see to resolve it aside from not releasing a VO DLC pack altogether, but this does not change the fact that adding English-only voicesets will interfere with gameplay of players of different localizations. I'm eager to say that if the game is localized only partially, it might have as well not been localized at all. Sure, it's a bit of an exagerration, but I personally would revert back to English in such case. In fact, despite NWN:EE offering Polish localization, I tend to use the English version instead (even though I'd prefer to play it in my native language), just because most unofficial modules (and some premium modules, too) do not have a Polish version and reading NPC dialogue in English, while having all my interface, voicesets, spell descriptions, etc in Polish makes me cringe. Again, it's hardly appropriate to blame Beamdog for this, it's just the way things are, but I thought it's worth a mention.

To sum up:
1. I'm worried the same DLC will need to be purchased multiple times just to have the new portraits and soundsets available in all the EEs.
2. I'm worried the DLC will not be made with consideration for those who have not bought it, be it multiplayer or the use of this content in community modules for NWN:EE.
3. I'm unhappy about the DLC making non-English localizations incomplete (by offering only English soundsets).


Your thoughts?

Comments

  • ChroniclerChronicler Member Posts: 1,391
    The first concern doesn't really seem to be an issue. With The Faces of Good and Evil they just released it for one game and told the players to import it to the others themselves. Presumably, even if they do release the DLC on multiple games, you'll still be able to just buy it on one and import it to others if you're so inclined.

  • Taro94Taro94 Member Posts: 125
    Oh, that's cool, then.
  • AedanAedan Member, Translator (NDA) Posts: 8,550
    Those are all good points and I hope the developers will clarify each of them.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,723
    Check out the latest recap - it should address all these questions: http://blog.beamdog.com/2018/09/september-07-livestream-recap.html
  • RaduzielRaduziel Member Posts: 4,714
    edited September 2018
    Pretty much everything that was worrying the OP is happening.
  • AedanAedan Member, Translator (NDA) Posts: 8,550
    To recap:

    1. You have to buy the DLC for each game
    2. They still have to figure out how to handle the DLC with MM
    3. No VO support for foreign languages

    Well done!
  • ThacoBellThacoBell Member Posts: 12,235
    I can kinda see the logic of lack of foreign VO, being what is essentially a "celebrity" voice pack. Fans of the group would already be familiar with their voices, and people who aren't may not be interested. I don't fully agree, but I understand it.

    Not much of a good reason for having to buy the dlc separately for each game. Especialy since this has never been the case with other portraits or voices.
  • deltagodeltago Member Posts: 7,811
    I can't see why they can't bundle the VO for all the games into one package to purchase. Buying each one separately seems a little cash grabby which will turn off potential buyers.

    Or at least do a package deal where you can get it for all the Beamdog games for $5, or $1.50 each.
  • ChroniclerChronicler Member Posts: 1,391
    If it has unique lines for each game, then it seems reasonable to charge for each game separately imo.

    Presumably you can still import the voices across games if you want to, you just won't get the unique lines.
  • deltagodeltago Member Posts: 7,811

    If it has unique lines for each game, then it seems reasonable to charge for each game separately imo.

    Presumably you can still import the voices across games if you want to, you just won't get the unique lines.

    But is one or two lines of dialog worth the full price of the DLC?
    You'd think:
    XXXXXXXa.wav : Battle Cry
    XXXXXXXb.wav : Becoming Leader
    XXXXXXXc.wav : Tired
    XXXXXXXd.wav : Bored
    XXXXXXXe.wav : Badly Wounded
    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3
    XXXXXXXi.wav : Action Acknowledgement 1
    XXXXXXXj.wav : Action Acknowledgement 2
    XXXXXXXk.wav : Action Acknowledgement 3
    XXXXXXXl.wav : Being Hit
    XXXXXXXm.wav : Dying
    XXXXXXXw.wav : Reaction to Party Member Death
    Wouldn't change between games, and these are the sounds that play the most often.
  • ChroniclerChronicler Member Posts: 1,391
    deltago said:

    If it has unique lines for each game, then it seems reasonable to charge for each game separately imo.

    Presumably you can still import the voices across games if you want to, you just won't get the unique lines.

    But is one or two lines of dialog worth the full price of the DLC?
    You'd think:
    XXXXXXXa.wav : Battle Cry
    XXXXXXXb.wav : Becoming Leader
    XXXXXXXc.wav : Tired
    XXXXXXXd.wav : Bored
    XXXXXXXe.wav : Badly Wounded
    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3
    XXXXXXXi.wav : Action Acknowledgement 1
    XXXXXXXj.wav : Action Acknowledgement 2
    XXXXXXXk.wav : Action Acknowledgement 3
    XXXXXXXl.wav : Being Hit
    XXXXXXXm.wav : Dying
    XXXXXXXw.wav : Reaction to Party Member Death
    Wouldn't change between games, and these are the sounds that play the most often.
    I'd have to see the DLC in action to know, but the last DLC was only like two or three dollars. I'm not exactly stressed out about it.

    There's no particular reason to think any of those lines wouldn't be changed either. They could get away with leaving them unchanged, but they could leave the whole voicepack unchanged if they wanted to.
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