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Why game journalists hate good RPGs?

SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
edited October 2018 in Off-Topic
The most famous gaming sites are IGN and gamespot. According to IGN, pathfinder kingmaker is a 6,8/10[1] and according to gamespot is 6/10[2], at the same time according to IGN diablo 3 is a 9,5/10 and DA:I is 8.8/10. According to IGN, Dragon Age Inquisition is better than Dragon Age Origins, and according to gamespot, baldur's gate 2 is just 7/10[3] while dragon age inquisition is 9/10[4]. Inquisition barely have any rpg element compared to origins or to bg2.

According to a reviewer of the most recent crpg.
My worst defeats, the kind a tweak in strategy or methodology couldn’t save me from, came from being ground down by long dungeons and hordes of enemies that applied “permanent” debuffs that could only be removed by resting. Without rations, there is no resting in these labyrinths, and watching my very limited supply of rations dwindle became a doomsday clock. I stayed in some dungeons for hours, slogging through the same encounters and situations, dying again and again, only to conclude that I just didn’t kit out properly or bring enough supplies. Thus, I had to abandon all progress and load a save where I could re-provision before giving it another go, wiser and considerably more annoyed.


IF you decided to go into a dungeon without resources to do it... Is your own fault. Deal with the consequences of your bad decision. If you decided to waste feats, is your fault, if you created an wizard with low INT, is your own fault... Not mention, the gamespot mentioned that "Combat can be unforgiving" and that the game require reading as a negative. Doesn't matter if the game have very low difficulty setting that they recommend for people not used to RPG. You can take only 20% of damage on the easiest difficulty.

I honestly think that is a problem of recent journalism. Baldur's Gate(classic) have an metascore of 91[5] while baldur's gate enhanced edition have an metascore of 78[6], apparently modern journalists are different than old journalists.

Outside of the traditional RPG, on aRPG the same happens. IGN heavily criticized Path of Exile while scored 95 to d3[7] and d3 is not a RPG. Sorry, but a game where reaching max level is just a tutorial and every character is a clone with different gear and monks/casters needs an big and sharp axe to have strong attacks(note that the axe disappears during animations) is kinda silly. I know that some people say that aRPG are not true rpg but at least on d1, a caster become better at a spell by reading tomes and on d2 by investing skillpoints instead of by finding an bigger and sharper axe(d3).

He mentioned about 2:22 that having to have gear with elemental resistance to fight elemental damage dealing bosses is a problem... Note that Path of Exile is not a niche game. According to steamcharts, is the 20th most played game on steam according to steamcharts at this moment[8]
https://www.youtube.com/watch?v=fbU27ITv5k8

--------------------------------

Apparently having to deal with consequences, having an in depth character progression and customization, having challenges, having to use your brain instead of a cod-like mindless rushing on the enemy is a cons to most journalists...

sources :
1 : https://www.ign.com/articles/2018/10/17/pathfinder-kingmaker-review
2 : https://www.gamespot.com/reviews/pathfinder-kingmaker-review-the-classics/1900-6417006/
3 : https://www.gamespot.com/reviews/baldur-s-gate-ii-enhanced-edition-review/1900-6415606/
4 : https://www.gamespot.com/dragon-age-inquisition/
5 : https://www.metacritic.com/game/pc/baldurs-gate
6 : https://www.metacritic.com/game/pc/baldurs-gate-enhanced-edition
7 : https://www.ign.com/games/diablo-iii
8 : https://steamcharts.com/top

Comments

  • sarevok57sarevok57 Member Posts: 6,002
    i think part of the problem is, a lot of gamers either dont care about "nostalgia" type games, and they want the newest and coolest looking games

    back in the day the bg series was great for its time, one might even say "revolutionary" but the problem is, that is no longer the case

    now adays game have to have certain "criteria" to be "good" which blows me away, because good gameplay is more important to me than "this is how we do things these days and you better like it" ugh so distasteful

    so that is why in general newer games that keep up with that AAA formula are going to get better reviews than games that have more of a "nostalgic feel" to it regardless on how good the "nostalgia" game is

    but also with that being said, pathfinder came out with an atrocious amount of bugs to the point were it was almost unplayable, bugs do happen upon release, but the bug mess that was pathfinder really hurt it, perhaps if it wasn't so buggy on release it would have scored better, problem with some reviews is that the reviews will play the game as soon as it comes out, play for maybe a week, and then never touch it again giving their affirmative review despite the fact if pathfinder was getting better bug wise

    all we can do is be lucky that we know of the gems that are the BG series and the like and know that we have a special little treasure to ourselves knowing that we are playing actual FUN games, not just AAA mildew greasing up our playing devices with sadness
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited October 2018
    sarevok57 said:

    i think part of the problem is, a lot of gamers either dont care about "nostalgia" type games, and they want the newest and coolest looking games

    back in the day the bg series was great for its time, one might even say "revolutionary" but the problem is, that is no longer the case

    now adays game have to have certain "criteria" to be "good" which blows me away, because good gameplay is more important to me than "this is how we do things these days and you better like it" ugh so distasteful

    so that is why in general newer games that keep up with that AAA formula are going to get better reviews than games that have more of a "nostalgic feel" to it regardless on how good the "nostalgia" game is

    but also with that being said, pathfinder came out with an atrocious amount of bugs to the point were it was almost unplayable, bugs do happen upon release, but the bug mess that was pathfinder really hurt it, perhaps if it wasn't so buggy on release it would have scored better, problem with some reviews is that the reviews will play the game as soon as it comes out, play for maybe a week, and then never touch it again giving their affirmative review despite the fact if pathfinder was getting better bug wise

    all we can do is be lucky that we know of the gems that are the BG series and the like and know that we have a special little treasure to ourselves knowing that we are playing actual FUN games, not just AAA mildew greasing up our playing devices with sadness

    I don't think that this games are just "nostalgia games", Path of Exile is the most played RPG on steam. Most successfull cases of croudfunding was on cRPG games.

    On tabletop market, when D&D abandoned his roots to try be more generic and """modern""" with 4th edition, it failed miserably. About Pathfinder Kingmaker, i agree that is a bugfest but journalists din't mentioned bugs, the fact that the game requires reading, thinking and planning is a con for journalists. Not mention, that Pathfinder Kingmaker recommends easy/story difficulty for new players on the genre.

    I like classic RPG because they make sense. There are no mechanics like cooldown, attributes too inflated that doesn't reflect anything, actions have consequences, you need to think a little, etc is not just by nostalgia. I don't like that on skyrim nothing that you do have consequences. You killed the emperor? Can join in the imperial legion and it have no consequence. Saved the world destroying the world slaying dragon god? Everyone treats you like when you are a lv 1. Wanna be the archmage? You dosn't need to have any spell knowledge. Conan the barbarian can be the archmage on Skyrim.

    My first RPG was Might & Magic VII For blood and honor. In that time i was a child incapable of reading on English, took an eternity to leave emeral island and i managed to realize that buff my fire resistance to fight monsters with high fire damage on certain parts is a good idea. This is not something hard, but for some journalists, a game where resistances, casting speed, etc matters instead of only your weapon damage like d3 is a "flaw"...

    I saw people complaining that they can't kill a Troll with a sword, and that skeletons are resistant to blades on pathfinder kingmaker. Doesn't matter if the game tells you on dialogs about what can kill trolls and makes sense that a bone creature will be resistant to slashing damage. What is the next? "i can't kill a fire elemental with fire spell"?
  • sarevok57sarevok57 Member Posts: 6,002
    which pretty much proves my point in paragraph 3 and 4, there is a way that games have to be now adays and if your game doesnt fit that formula, then basically your game is going to be considered "bad"

    now adays, "RPGs" are all about the DPS, apparently in 2018 the term "RPG" means if there is XP points and leveling up that is an RPG, and to me that is crap, like those games with "RPG" elements

    we need a new term for the newer "RPGs", i believe there was a discussion somewhere on this forum about this where "RPGs" now adays arent RPGs as in you dont play a role, you just kill stuff, get XP points, and grow up levels

    i think we need to call this type of game "Grind Simulators" which is basically what they are, because in all honesty there is no real difference between a fighter, mage or cleric in these grind simulators, everyone is dishing out the same amount of damage, with maybe a couple of almost useless different abilities to make the classes "feel" different, in Grind Simulators there is only one thing that matters, and one thing only: DPS dishing out those 12 digits of numbers vs baddies that have 13-14 digits of health, and that is another stigma of today's RPGs or just games of that caliber in general, this "unnecessarily bigger numbers is better" nonsense

    man does that annoy the urine right out of me, what is the point of doing a 12 digit number in damage vs a baddie that has 14 digits in number of HP when you can just do single numbers worth of damage vs an enemy with 100 HP? somehow the AAA gaming industry has made it "cool" and "fun" to do an absurd amount of damage against bad guys with absurd amounts of HP to justify the grind simulator of grinding better items to do more damage against bad guys with more HP and the even more ironic thing is, most of these games you replay the game over and OVER again so you can have the option of dealing even MORE damage to baddies with even MORE HP, WHY?!?!?!
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    I think the issue is the same thing with films right now. So many of them are too big to fail, and they wind up trying to cater to everybody, because they're too big to fail, that what you're left with is this mediocre mess that the lowest common denominator may pay $10 bucks to see. They can't afford to be provocative, edgy or unique. Because so much money has been sunk into them, they have to make it back, and in order to appeal to such a wide demographic, wind up being bland, unoriginal, uninspiring, generic and formulaic, because if they stray from that, they might not appeal to enough demographics to make their money back.

    That's not to say that there aren't exceptions, it's just the mainstream is ruled by mass appeal and the bulk of entertainment has always been bland and forgettable. Who remembers the dime novels from the 19th century? They were immensely popular at the time, but none of them really live on. People remember fantastic films from earlier eras, but forget that most flicks from every period actually sucked. Nobody remembers Zero Hour, the film that Airplane! parodies, but there's a fanbase that remembers Airplane! and other movies they did, because the parodies wound up being better than than what they were making fun of.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    sarevok57 said:


    man does that annoy the urine right out of me, what is the point of doing a 12 digit number in damage vs a baddie that has 14 digits in number of HP when you can just do single numbers worth of damage vs an enemy with 100 HP? somehow the AAA gaming industry has made it "cool" and "fun" to do an absurd amount of damage against bad guys with absurd amounts of HP to justify the grind simulator of grinding better items to do more damage against bad guys with more HP and the even more ironic thing is, most of these games you replay the game over and OVER again so you can have the option of dealing even MORE damage to baddies with even MORE HP, WHY?!?!?!

    Attributes are important to make comparasions. For example, in a country where the average guy is 1,80m tall we can tell if someone is tall or short based on his alture. In a world where the average STR is 10, someone with 18 STR is very powerful, if the number become too inflated, the number lose his meaning. Is like currency. An starving billionary on Zimbabwe is not rich. At the same way, if everyone have 512348916231486 STR, then his number means nothing. Is just a big number trying to be impressive.
    deltago said:

    (...)
    Higher difficulty levels should be for optimized characters after mastering the rule set.
    (...)

    I disagree. The game allows you to switch difficulty at fly. They don't recommend normal for those who never played cRPG. Honestly, i play in a custom difficulty. Most stuff are closer to pnp as possible, but kingdom management is on easy since i an awful at it.

    About a warnning, if you are a necromancer creating an undead army to protect you, will your put weaker skeletons to be a warnning? The dungeon design is as it should be. Some dungeons are a little confuse and some puzzles are annoying but you can easily reload your save and come with a better strategy or adjust the difficulty.

    Note that i din't talked only about PK, i talked about a lot of games. Dragon Age in special, how a game journalist can give a higher score to inquisition over origins?

    -----------------

    And DrHappyAngry , you are right.
  • ThacoBellThacoBell Member Posts: 12,235
    I find game reviewers in genreal to be unhelpful. They either baltantly praise the next "AAA" title, they have clear favoritism to certain comapnies (I wonder how much those companies pay for good reviews), or they seem to not like anything.
  • The user and all related content has been deleted.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    I've got to say, I don't like a lot of the games Rock Paper Shotgun likes, but in general I don't like the games that they hate. So they're still useful to me.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Only an update. On Pillars of Eternity that is a very mainstream cRPG(will play until wait for fixes for pathfinder kingmaker), they clearly DON'T RECOMMEND normal to newcomers, as i've said, newcomers on Pathfinder Kingmaker should play on story or easy.



    Anyway, game journalists doesn't represent the public. GOG score for PK is 4.7 /5 from verified owners rating, for critics is 7 according to metacritic.

    The biggest example IMHO is diablo 3. Compare user with critic score

    I think most people only want a small amount of complexity. They also want to walk into most areas without having to even think about preparing, more or less succeeding without great effort -- never at all failing and having to return later.

    I honestly disagree. If you look to the most played RPG on steam, Path of Exile the game is not simple and was funded by gamers who hated the diablo 3 from Jay "shut up pvp" Wilson. Most cRPG on steam are not criticized by complexity.

  • [Deleted User][Deleted User] Posts: 0
    edited October 2018
    The user and all related content has been deleted.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176

    I think most people only want a small amount of complexity. They also want to walk into most areas without having to even think about preparing, more or less succeeding without great effort -- never at all failing and having to return later.

    I honestly disagree. If you look to the most played RPG on steam, Path of Exile the game is not simple and was funded by gamers who hated the diablo 3 from Jay "shut up pvp" Wilson. Most cRPG on steam are not criticized by complexity.
    Yeah, games have their audience, but the things you noted about Pathfinder that people don't like are all complexity to me. Not having to manage party resources, not having to worry about enemy resistance, not having to build a character effectively. Maybe it's just reviewers and mainstream gamers who aren't into complex RPGs?
    I honestly think that is console games who are not used to think a little on their RPGs. The therm "pc master race" was created by a journalist criticizing the """"complexity"""" of Witcher 1, a very mainstream game for its time...

    About building character effectively, all of my characters on kingmaker are roleplay characters. What i mean by that? I created an silver dragon sorcerer, i will avoid get fire based spells, doesn't matter if i will fight enemies who are resistant or even immune to cold damage. If i die, i reload and try again, if i can't find a strategy to beat then, i will lower the difficulty.

    Pathfinder Kingmaker, Icewind Dale EE, Baldur's Gate EE, etc, etc, etc; ALL of then have very low difficulty settings. But no, people wanna play cRPGs on hardest difficulty possible without reading a single line about the rules, is like trying to play competitive Chess without knowing about anything about Chess rules.

    -----------------

    I play RPG to fell myself on another fantasy world, i wanna rules that makes sense, i wanna actions and consequences and if i did a mistake, i should face consequences.
  • Ludwig_IILudwig_II Member Posts: 379
    I agree with most of the things said here, apart from the things deltago said about pathfinder and the Rpgs which I completely disagree.

    Unfortunately I feel like the number of people who like challenge and complexity are decreasing each day. People generally have no patience, they just want to plug in, kill monsters for half hour or so and then get out. I think this is related to the general lifestyle we have in real life as well. Not enough time to do anything, do things fast, consume fast, and move on. The attention span in the society in general keeps getting shorter, which I believe has a big role in this.

    Reading books and lore in an Rpg, learning the rules and elements of the game to improve and get into the atmosphere can become tedious for most people. For me, that's where the fun is. When I play a game, I want to get lost in that world for hours. I want the game to challenge me, force me to look for solutions, preferably with realistic/consistent gameplay elements, like the ones in pathfinder. And then potentially play it again for the things I could have done differently. That's why I love old school rpgs. But there are many people who don't have the patience for this, and find it tedious.


    My first RPG was Might & Magic VII For blood and honor. In that time i was a child incapable of reading on English, took an eternity to leave emeral island and i managed to realize that buff my fire resistance to fight monsters with high fire damage on certain parts is a good idea. .

    Funny, M&M 7 was my first Rpg as well, and I didn't know any English at that time either. I played the whole game with a dictionary in my hand, and learned English mostly from playing RPGs.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited October 2018


    Anyway, game journalists doesn't represent the public. GOG score for PK is 4.7 /5 from verified owners rating, for critics is 7 according to metacritic.

    Actually, it's only 3.7/5 for Pathfinder in GOG (verified purchasers), which is roughly equivalent to the metacritic Metascore of 71 and User Score of 7.8.

    Scaling them all to scores out of 10:
    * GOG verified purchasers: 7.4
    * Metacritic users: 7.8
    * Metacritic critics: 7.1

    Most of the critic reviews say if you like BG/IWD, you'll like Pathfinder. They point out, however, the same issues that the top GOG user reviews point out: bugs, performance issues, game balance issues. Seems pretty well in agreement.



    https://www.gog.com/game/pathfinder_kingmaker_explorer_edition



    https://www.metacritic.com/game/pc/pathfinder-kingmaker
    Post edited by AstroBryGuy on
  • jjstraka34jjstraka34 Member Posts: 9,850
    The user-score for Diablo 3 is useless. Most of those reviews are for a completely different game than the one that exists now. The removal of the Auction House and the Reaper of Souls expansion completely changed the game. The only thing that remains the same is the combat engine. I mean, if I was looking to get into World of Warcraft in 2018, I certainly wouldn't be very concerned with how people felt about Burning Crusade when it came out.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited October 2018
    AstroBryGuy, you are right. I checked a different version in a different time, now gog received a lot of negative reviews. But look to D3 example, how users hated and """critiques""" loved an """""arpg""""" game that have less RPG elements than visual novels and that monks needs big and sharp axes, to be able to have strong punches by dis-materializing their axes and punching someone, then re materializing it.



    and look to path of exile https://www.metacritic.com/game/pc/path-of-exile
    Ludwig_II said:

    (...)
    Reading books and lore in an Rpg, learning the rules and elements of the game to improve and get into the atmosphere can become tedious for most people. For me, that's where the fun is. When I play a game, I want to get lost in that world for hours. I want the game to challenge me, force me to look for solutions, preferably with realistic/consistent gameplay elements, like the ones in pathfinder. And then potentially play it again for the things I could have done differently. That's why I love old school rpgs. But there are many people who don't have the patience for this, and find it tedious.(...)

    Well, if this is the game, i think that people who like cRPG and in depth experience still very big. More younger people tends to not like it due the lack of patience and the fact that they are too used to console an mobile games.

    Divinity Original sin, Pathfinder Kingmaker, Path of Exile, are all on top 100 most played steam games.

    The lack of time can be a problem for those who enjoy cRPG, for example, i had an harsh routine in 2016. Work 8 to 17h, then train at gym until 18:20 then study until near midnight, on weekend i usually hang out or spend my little time with my girlfriend(Ex girlfriend now) purchased M&M VIII Day of the destroyer and took more than half of a year to complete the game, almost 2/3 of a year... But the little time that i "lost" on the game, i fell like i was in another world... Doesn't matter how IRL i was fatigued, exhausted and frustrated. 20-30 minutes after i wake up was enough to "refresh my mind"...

    PS : Even get out of Emerald island was hard to me thanks to my lack of english knowledge

    The user-score for Diablo 3 is useless. Most of those reviews are for a completely different game than the one that exists now. The removal of the Auction House and the Reaper of Souls expansion completely changed the game. The only thing that remains the same is the combat engine. I mean, if I was looking to get into World of Warcraft in 2018, I certainly wouldn't be very concerned with how people felt about Burning Crusade when it came out.

    Most critiques to D3 still valide for today's D3. Doesn't matter how much the game changed, still not diablo and still a game of inflating your weapon damage to fight with more inflated hp mobs.

    Examples? Some high "helpful" user reviews on metacritic. As you can see, the critique is the wow-cartoonish graphics, lack of in depth character customization, lack of choices, etc


    brotha

    The company took almost every single thing that made the Diablo Series and removed it from the game.

    It is now a hollow shell resembling that which Diablo once was.

    38 of 39 users found this helpful


    Lokitana


    Game driven by Blizz' greediness . Every change they make reflects it fully .
    I've played D2 a decade ago, but this seems more like a miniature WoW rather than a hack and slash. Where you can just brag about your gear and call anyone with lower stats a noob, other than that not much to do.
    Also this system of taxes in both GAH and RMAH makes you feel you're some kinda Blizzard employee and in fact you are making money for them . Just like drug dealers do . Collapse
    19 of 21 users found this helpfu


    Georgb


    Cartoonish WoW-ish graphics on Diablo story & gameplay looks like those indie clones.
    Even Titanfall after release was more exciting than Diablo III. Sad that Blizzard thinks about new generation of kids and doesn't care about oldschool gamers.

    I've played Diablo 1, Diablo II and later fell in love with Diablo II: Lord Of Destruction in which I spent a lot of time replaying it.

    Blizzard, don't screw up with D2 remaster!




    FunkyGodzilla


    No depth, all grind

    (...)
    almost no customization whatsoever because there is hardly any real character "builds" to speak of in this game.

    there is no stat leveling, it's auto
    there is no skill leveling, you can swap them out at any time
    gear is all sets at end game, so instead of choosing 7-8 pieces of gear catering to your build or play style you basically choose ONE piece of gear then go the play style blizzard wants you to play.

    Honestly this game is just straight up INSULTING to actual lovers of the action-rpg genre
    this is not diablo
    this is not a real action rpg
    at BEST and if you take it for what it is, it's a decent isometric arcade beatem up.
    it was basically the next gauntlet game.

    Only good a-rpg I can see coming maybe lineage eternal or lost ark. A real drought lately.

    Grim dawn was pretty fun.

    Torchlight 2 was great, could have been perfect with just a tad bit more content but overall awesome game.

    Wasn't a fan of POE

    Blizzard please never touch a diablo game ever again, let someone else develop the next one.
    6 of 6 users found this helpful




    Thazari


    Lacks all the features that made diablo 2 great. Hardly any randomization in levels, boring stat system where only one stat per character class is important, no real character builds with skills and so on, dumb boss fights with cutscenes, no nice loot runs and it had a stupid real money auction house at launch as well which is just moneygrubbing.



    soulpain


    I've never been so disappointed in a game. The complete opposite of everything I loved about Diablo 2. Just putting the Diablo name on this is false advertisement. The least proactive character development imaginable. No atmosphere. Seems to prefer catering to kids at the expense of others. There is nothing here for me. $60 down the drain. Booo !!!
    5 of 5 users found this helpful
  • WormkingWormking Member Posts: 60
    edited November 2018
    I think its not only happen in gaming. Media in music, movies, etc. only favoring the wide audience or general people preference because people who love good RPG is only a minority compared to them
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Wormking said:

    I think its not only happen in gaming. Media in music, movies, etc. only favoring the wide audience or general people preference because people who love good RPG is only a minority compared to them

    I think that this only happens on gaming.

    Nobody who owns an car's magazine will hire an guy who doesn't know how to drive and doesn't know anything about cars to review cars. About people who love good RPG, they aren't minority depending the country. Gothic for example have most of his mods on non English.
  • WormkingWormking Member Posts: 60
    edited November 2018

    Wormking said:

    I think its not only happen in gaming. Media in music, movies, etc. only favoring the wide audience or general people preference because people who love good RPG is only a minority compared to them

    I think that this only happens on gaming.

    Nobody who owns an car's magazine will hire an guy who doesn't know how to drive and doesn't know anything about cars to review cars. About people who love good RPG, they aren't minority depending the country. Gothic for example have most of his mods on non English.
    Well I'm not an expert in car things so I can't argue with that but in music it happens, I doubt people who really like music ever cared to watch grammy.

    Regarding of gothic its no doubt that gothic is popular in german but outside that? In my country its sooo hard to find people who ever played gothic 1 or 2 even people who ever play baldur's gate are very little here
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Wormking said:

    Wormking said:

    I think its not only happen in gaming. Media in music, movies, etc. only favoring the wide audience or general people preference because people who love good RPG is only a minority compared to them

    I think that this only happens on gaming.

    Nobody who owns an car's magazine will hire an guy who doesn't know how to drive and doesn't know anything about cars to review cars. About people who love good RPG, they aren't minority depending the country. Gothic for example have most of his mods on non English.
    Well I'm not an expert in car things so I can't argue with that but in music it happens, I doubt people who really like music ever cared to watch grammy.

    Regarding of gothic its no doubt that gothic is popular in german but outside that? In my country its sooo hard to find people who ever played gothic 1 or 2 even people who ever play baldur's gate are very little here
    I think that depends a lot where you live. For example, on North America and Japan, console gaming is much more common. On Eastern Europe and South America, PC gaming dominates. Also, the language barrier is pretty strong. Is almost impossible to complete a cRPG without being able to read and comprehend English.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Only an update. Might and magic according to IGN

    M&M VIII = 6.5 - https://www.ign.com/articles/2000/03/23/might-and-magic-viii-day-of-the-destroyer

    M&M X Legacy - 7.3 https://www.ign.com/articles/2014/01/28/might-and-magic-x-legacy-review

    M&M IX - 6,7 https://www.ign.com/games/might-and-magic-ix

    So yes, for IGN an ultra linear game is better than an good cRPG. At least they writed an good score on M&M VI ( https://www.ign.com/articles/1998/08/12/might-and-magic-vi-the-mandate-of-heaven )
  • [Deleted User][Deleted User] Posts: 0
    edited December 2018
    The user and all related content has been deleted.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    You really should give kingmaker a shot, best game since Baldur's Gate 2. Pretty much all the game breaking bugs are fixed by now. You might hit something small, like not being able to complete a side quest, but the game's in far better shape than when it shipped.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited December 2018

    You really should give kingmaker a shot, best game since Baldur's Gate 2. Pretty much all the game breaking bugs are fixed by now. You might hit something small, like not being able to complete a side quest, but the game's in far better shape than when it shipped.

    On M&M VII literally on the first island you have an red dragon inside a cavern, the solution is pick the item that you need and run, if you got hit, on worst case scenario one or two party members will gonna die. You can resurrect then later. I think that over 95% of modern games will try fight the dragon without using any fire protection spell, die and write an review complaining about "difficulty spikes" and "unbalanced gameplay"...

    P:K Allow you to play on easy/story mode who are both very easy. I don't know why so many people complain about difficulty...
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    edited December 2018
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  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176

    Allow you to play on easy/story mode who are both very easy. I don't know why so many people complain about difficulty...

    I don't know about complaining, but if the game is designed such that playing on Easy mode is necessary in order to feel like you can really role-play, then it is perfectly valid to criticize that design. Normal gameplay for the type of game it is (e.g. RPG) should be viable on the normal difficulty level. It's not a complaint about something being too hard. It's a critique of game design.

    The same criticism holds for BG2 in some instances. Being the best RPG ever made doesn't mean it's perfect. Look at the Temple Sewers quest: "let's throw 15 beholders into a small area so the player has to plow through them" is crappy game design. Not because they are too hard - it's actually not a very hard encounter at all. But simply because it devalues what should have been an epic and terrifying encounter. It's bad design.
    You dont need to optimize your character. But need to think. I dint picked a single fire spell as a silver dragon sorcerer (for RP value) and got no problem on P;K. I soloed IWD and got no problem.

    One or two low tier spells can make tought encounters into a cakewalk.
  • voidofopinionvoidofopinion Member, Moderator Posts: 1,248
    Game journalists get paid by word and by review.

    As such a 100+ hour epic RPG represents a lot of work for little reward.
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