Character 1: berserker 9 > mage. This character will grandmaster axes and then some blunt weapon, with intention of using the throwing axe when not slinging spells. I think character 1 is the only one who can get a familiar, so it’s best to give it to one who is most likely to go into melee.
Character 2: fighter 7 > cleric. Slings and flails. I would’ve chosen berserker but missile weapons are great and ***** > * in any game. I chose a less than optimal level to dual class so that the two fighters won’t be dualled at the same time, which really hurts.
Character 3: fighter/druid multiclass. Druids rock this game, fighter gives me more slings stones fired and a lot more damage.
Character 4: swashbuckler 5 (or 6) > fighter. This is my archer who will handle all the locks and traps. I just can’t remember if the swashbuckler gets a bump at 5 or 6. He’ll also be decent in melee if needed by dual wielding blades.
Character 5: elf sorcerer. We all know you find scrolls too slowly in this game. The sorcerer solves that problem. Concentrating on control spells is the path to victory.
Character 6: skald. Half elves get a little bit of a bonus over humans, and skalds rock this game.
How can I improve this party? TIA