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[Deleted User]
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IMO that support should have been there from the beginning. Remarketing abandon ware to work on modern machines does seem like a cash grab.
My beef with requiring online play means that the game lives only as long as the game company lives. If Blizzard ever goes bankrupt (remote, but not impossible), might as well throw the game in the trash. If they ever decide to stop paying the servers and supporting the game, might as well throw the game in the trash.
I play games that are at LEAST 20 years old much more than games that are less than 5. Hell, I think HotS WAS the last game I bought, and that was like 2014.
Edit: Nevermind, I know now that the expansion will be part of the Warcraft III Reforged
I did some catching up on the story and lore of WoW recently up to the latest expansion...while I never played it, it seems they just keep making things even worse. I don't like the trend because while it's fun to look back to the past, there's also no real progress on any front and most of these remasters offer no new content anyway.
It's a stagnation for the entire the entire game industry in a way..
Beamdog is also taking the games and releasing it on different platforms (tablets, phones) that the original game wasn't released for.
It may stagnate, but it also revives the genre. This new CRPG trend wouldn't have been possible without the remake of Baldur's Gate IMO. Both Beamdog (on a high risk gamble) and Obsidian (on a low risk gamble) proved that there was still a market for these types of games and capitalized on it.
Beamdog was certainly one of the first companies that specialized in this field for PC RPG's. But they weren't by any means the foreriders of this concept. Even The Witcher 1: Remastered predates the release of BG:EE by a couple of years. Porting is another, separate oldschool strategy in the gaming industry. Just look at all those ports of The Bard's Tale for instance.
Whether or not Blizzard has screwed up their lore is up for debate, but you can't accuse them of not taking it seriously. They've been telling this story since 1994 and it's still going on. There have been a few retcons along the way, but not all that many. They also released 3 hardcover coffee-table histories of the Warcraft Universe that set all the canon lore out front and center. If you had told me when I got the Warcraft Battle Chest and spent a week reading the manuals for "Orcs and Humans" and "Tides of Darkness" before I actually got to play the games that this story would STILL be ongoing 24 years later, I'd have said you were nuts.