TES4: Oblivion: EE
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Morrowind received such attention thanks to OpenMW. The merits are clear as day: native Windows, Linux, Mac and even Android support being some of the more prominent ones. As well as a brand new and far more powerful Construction Set... and best of all? OpenMW CS works natively on Linux and Mac, too! Something which even NwN:EE didn't manage with its toolset.
Heck, even Daggerfall followed OpenMW's example with it's Daggerfall Unity engine.
If we go for what game is the most modded one out there, then the clear winner is Skyrim (the original one). According to the Nexus it currently hosts 59.3k Oldrim mods, 28.9k Oblivion mods, 15.4k Skyrim SE mods and 5.3k Morrowind mods. Honestly, the latter really deserves more love.
As for Morrowind-in-Oblivion-engine I personally never liked it. On top of lacking certain things that made the original memorable (levitation, complete enchanting freedom, etc...) the art direction is simply too different to faithfully recreate the atmosphere. In my eyes at least, but this is a YMMV case.
OpenMW is frankly the best thing for Morrowind lovers.
- Oblivion dialogue system is totally unsuited for the amounts of dialogue in MW
- MW had superior spell-making and enchanting. Oblivion does not even have on-use items
- MW had many more equipment slots, which *matters*. Getting all pieces of Daedric Armor was a real achievement in MW and even Wraithguard does not have a proper place in the Oblivion equipment system
- Most-controversial one in the list: I like the combat in MW much better. It is fast and governed by your in-game skills.
- Finding things was a core part of Morrowind; it needs neither map markers (as in your screenshot) nor quest markers.
OpenMW is fine, but I personally will never touch Skywind or Morroblivion. And when I look at that screenshot I don't see Morrowind.Nothing specific to Elder Scrolls, really. I will the same about Ultima or BG remakes. E.g. Ultima V: Lazarus is a great game in it's own right, but it is not Ultima V.
In any case Oblivion is fairly enjoyable by itself, assuming one gets rid of its horrible level scaling. I still prefer Morrowind all around but Oblivion is colorful and kind of silly at times and I vaaaaastly prefer it over the bland attempt at a quote-unquote-grimdark world that Skyrim ended up to be. It also has some of the best quests in the franchise.
I also have not seen any good on-use enchanting mod. You can do a by-item workaround using scripting, but 1000s of additional scripts running in the background will certainly not help performance or stability. The closest I am aware of is is this: http://tesrenewal.com/forums/morroblivion/mods/2657. And it still has very significant limitations.
All this with the caveat, that I have not looked for these kinds of mods in a long time (though I now did a quick google search.
As for map markers and quest markers, those can obviously be turned off. But once this feature is there, both the official and the mod designer start to work under the assumption that you have them on. Skyrim radiant quests point to a random location, without dialogue. It's often similar in Oblivion. They don't really support directions instead of markers.
On-use items are part of my play-style, so any issue with that is larger for me anyway. As for how many armor types/equipment slots there are, I don't have strong feelings about it in general, but again, would argue that Morrowind is designed and balanced with this in mind.
As said, I would feel something is missing if I don't need to track down all the Daedric Armor items that old Morrowind has. Or necessarily running around with a bare arm if I have Wraithguard equipped. There are other minor things, as e.g. I really like collecting all the books in Elderscrolls Game, and they just display nicer in bookshelves in Morrowind. The physics for this can really mess it up (btw I am the author of the original book placement mod for Oblivion, so I actually worked on improving that part).
But of course everyone can play it in whatever engine preferred.
And maybe I am surprised in the future and those features will be added without issues, but I doubt it unless they work directly on the engine. As said, it is the other way around for MW: there are mods that add Oblivion style combat, followers and daily routines, but they are always hacked-in a bit and have minor issues due to that.