Ascension v2.0
DavidW
Member Posts: 823
Over the last few months I've been quietly working on a complete recoding of the (classic, wonderful) Ascension mod, to take advantage of modern tools and techniques, adapt more completely to the Enhanced Edition (while remaining compatible with the original BG2) and fix a very large number of small (and some not-so-small) bugs.
I'm pleased to say that - with the generous permission of Cuv (on behalf of the original authors), Wes Weimer (the now-retired maintainer of the original WEIDU version) and AlienQuake (the maintainer of v1.5-1.7) - I'm now ready to release version 2.0 of Ascension.
A download link to version 2.0 is here, and the readme can be accessed here.
I'm also pleased to announce - again, with the generous permission of Cuv, Wes and AlienQuake - that the Gibberlings Three will be providing a discussion forum for the new version of Ascension (link to follow soon once it's live), since the official forum at pocketplane.net has been moribund for many years.
EDIT: the new forum is here.
I'll put a fuller list of the changes in v2.0 in the next post down, but the biggest changes are:
I'm pleased to say that - with the generous permission of Cuv (on behalf of the original authors), Wes Weimer (the now-retired maintainer of the original WEIDU version) and AlienQuake (the maintainer of v1.5-1.7) - I'm now ready to release version 2.0 of Ascension.
A download link to version 2.0 is here, and the readme can be accessed here.
I'm also pleased to announce - again, with the generous permission of Cuv, Wes and AlienQuake - that the Gibberlings Three will be providing a discussion forum for the new version of Ascension (link to follow soon once it's live), since the official forum at pocketplane.net has been moribund for many years.
EDIT: the new forum is here.
I'll put a fuller list of the changes in v2.0 in the next post down, but the biggest changes are:
- Many small coding changes to accommodate the Enhanced Edition more fully
- A large number of small (and a small number of large) bugs fixed
- reorganization of the component structure for greater clarity
- breaking the main component into subcomponents
- extensive documentation (including of all changes)
Post edited by DavidW on
56
Comments
Is it likely that some mods that depend on Ascension- e.g. Turnabout, Longer Road will be incompatible with this new release for now?
turnabout always had some issues with ascension in the previous builds. it was mostly due to being an unoffical ee patch that never got updated since.
It depends on how they're coded; but quite possibly. I'll try to have a look when I have a chance.
any chance to make:
1) the following pool power passive? Focus (top pool) --> becoming you immune for X after getting
2) Making the slayer form not automatically kill you after X duration/not losing control? To be honest I would like to actually tweak the:
> duration parameters
> the losing control part
> the kill effect
I would make it so that at the beginning, I would always lose control of my character (95% chance).
But by actually improving the forms, my character gains the ability to lower the chance of berserk and not only that, also the times he can be morphed into the forms.
3) Readme is not clear in this part: <<There is a very narrow path by which an evil character with Wisdom 19+ can recruit Balthazar. Evil characters with lower wisdom cannot recruit him, but may be able to convince him to commit ritual suicide rather than fighting>>.
So you can recruit him or make him commit suicide? Or both?
BG2EE latest version, no other mods, I made a new character, teleported there with console and ran around the platform with the godbow.
edit: Bodhi seems to be the culprit. Getting in melee range of her bat form, and once attacking her from a distance, caused instant crash.
Fixed in current release. If you've already downloaded and don't want to reinstall, there's a hotfix here. (And sorry about this! - I did test this fairly extensively, but this one slipped through even so.)
For (1), (2), I am extremely reluctant to modify the actual core content of the mod given that I didn't write it and that it's been out there for 15+ years. This sort of thing lives more naturally in a mod of its own, to be installed after Ascension.
For (1) in addition, this would seriously shift the balance - managing the timing of the Focus power is a significant part of the tactics of the final battle.
For (3), I'm not sure what is unclear.
Evil, Wisdom 19+ : can recruit Balthazar.
Evil, lower Wisdom: cannot recruit Balthazar, can convince him to commit ritual suicide.
OK, I've now looked at this.
Turnabout installs successfully over Ascension 2.0. I'd tweaked a file so that the install would have been a bit glitchy, but it was easy enough to change that, and I've done so for 2.0.3. I haven't done a full test, but I *think* that Turnabout will work successfully over 2.0.
Longer Road is another matter. It doesn't install successfully over 2.0 and there is no very straightforward workaround on my end. LR will need updating to use with Ascension, and I'm not sure if it's currently maintained - if it is, if the current maintainer wants to get in touch then I can advise.
Please keep in mind that this mod is integrated with BGForge.net Translation Service https://tra.bgforge.net/projects/infinity-engine/ascension/
It means that anyone can easy contribute to the existing translations but it has to be done via web interface of the https://tra.bgforge.net, not via github.com. There is also easy way for importing already translated parts as .csv/other files.
I have a question regarding a bug potentially related to the old version of Ascension (1.7.2 according to the archive), but the old thread is already closed so I'm gonna ask here if that's ok.
Finished a playthrough yesterday (using EET) and didn't get any epilogues. Instead, after the ending cinematic the credits popped up straightaway, skipped them, popped up about 5 more times. I assume they got displayed instead of the epilogues. You think it could be a bugged Ascension installation, or something else?
Seems to have a script file for epilogues with a shitton of different routes too, easy to mess up somewhere, especially given the oversights that caused some of the other issues.
I'll try to look into it, since the mod author doesn't seem to be active anymore.
Imoen Romance installed fine with the new version (just did a fresh new install), but there could be issue somewhere in the mod itself.
Would WeiDU notify me if a mod overrides other mod's scripts/dialogue/etc, possible breaking it? Not sure how it resolves dependencies/conflicts.