While doing a little independent research on different staff options in
Baldur’s Gate: Enhanced Edition, I stumbled upon a curious little item: the Staff Mace (
https://baldursgate.fandom.com/wiki/Staff_Mace).
This is supposedly a Quarterstaff +2 which “transforms” into a mace. It seems as though it is always wielded as a one-handed weapon in-game despite reportedly falling within the quarterstaff proficiency. This got me thinking: if one was to give something like the Staff Mace to a character, what would be a complimentary weapon style to put proficiency points into?
Two-Handed Weapon Style? If the Staff Mace is indeed counted as a quarterstaff, then this makes sense. However, this quarterstaff is unusual in that it seems to be wielded with one hand, rather than two, which makes me think that Two-Handed Weapon Style may not apply.
Singe Weapon Style? Again, if the Staff Mace is wielded in one hand, this makes sense. However, the fact that it is counted as a quarterstaff (and is in the quarterstaff proficiency) could mean that it wouldn’t be recognized as a valid weapon for Single Weapon Style.
Two Weapon Style? Sort of an extension of Single Weapon style, in that if it is eligible for one, then I imagine it would be eligible for the other as well. If the Staff Mace is wielded in one hand and you dual-wield with another weapon, would you get the benefit of Two Weapon Style, despite the Staff Mace technically being a quarterstaff (which is typically a two-handed weapon)?
I could see good arguments for all of these scenarios and thus thought I would pose the question here to see if anyone has any further insights to share.
Comments
Whether that makes sense or not is debatable, but that's how it works. The Staff Mace is treated as a one-handed weapon regardless of its proficiency.
And thank you, semiticgod, for sharing your knowledge! I think that your explanation makes sense (and I would personally be inclined to agree), but as this is a computer game and everything ultimately comes down to coding and programming, I wasn’t sure if the “quarterstaff” technicality would be an issue in how the game recognizes weapon choices and proficiency bonuses.
Again, I appreciate your insight!