What do you not want to see in BG III?
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I see a lot of posts from people saying what they want to see in BG III but what are things people don't want to see from BG 1 + 2?
Be it combat mechanics, certain D & D rules, quests, camera angle, exploits, level design etc
Edit: I'm specifically talking about things from Baldurs Gate 1 + 2, not other games.
Be it combat mechanics, certain D & D rules, quests, camera angle, exploits, level design etc
Edit: I'm specifically talking about things from Baldurs Gate 1 + 2, not other games.
Post edited by drawnacrol on
1
Comments
Focus on romances. Maybe an unpopular opinion and it was unique in Baldurs Gate 2 but I've kinda gone off romance choices. Personal quests sure! But in depth romances have started to feel a bit weak since Dragon Age and Mass Effect ran them into the dirt.
RNG loot. Unique gear please not some random blue name breastplate with a bunch of percentages of stat changes.
I kinda don't want every single line of dialogue voice acted. It works well in Baldur's Gate with some opening lines voiced then leading into lots more dialogue that might be cut or simplified if it needs tons of voice acting especially for regular townsfolk and stuff.
Actually yea I would also say MMO like crafting stuff. Dragon Age Inquisition tried to do some kind of MMO lite crafting system and it sucked. Please do not do that.
Oops. Read the OP. Comical small folk probably still applies and Romances from BG2.
Other than that? Hmm. Maybe lack of specific weapons like making Spear proficiency a bit usless. Making all weapon types pretty viable. Also resting only healing how many hours you slepts. Just make rest fully heal always.
Sort of agreed on romances having seen them from DA:O and Deadfire. They're pretty bad in those, partly because they were made so systematically -- all the NPC's, any gender, and all the same length of dialogue. Ironically tho BG2 introduced them, I haven't really seen a game do them better. In part because they felt organic with how few and how different they were. I'd be fine with that for sure, but definitely against the kind of systematically-written romances we see now.
There needs to be melee engagement, imo. Or at least some other kind of punishment that forces some planning ahead in combat. RTS style cheesing was fun in the late 90s and early aughts, but give us something more complex now.
No kobold/hobgoblin/gnoll genocide in the early parts. Some of those are fine to warm up, but I don't want to spend the first 20 hours of the game mostly fighting melee-only mobs.
The trap detection-disarming needs a complete iteration. Standing around and waiting for a skill check timer then inching forward then waiting again then inching forward then... that is no longer cutting it. They need to invent something a little more dynamic here. The OS games show promise in this regard.
2. to much descriptive text. another isssue with crpg these days. they seem to think having a lot of text is good. most of the time however the text is to wordy and alot of it could have been cut down and nothing would change. see pillars
3. bringing back fan favorites just for the sake of it. say they bring back minsc for a small cameo and no role in the story. that sort of thing
4. having the returning character not like themselves. due to these not being the original writers it is safe to say if a character like minsc does come back he will be over exaggerated to an extreme.
5. ruining the story of bg 1 and 2. retcons mostly. i seee this one actually happening as this is 5th edition and a certain major part of the series was brought back.
I kinda miss read. Anything from BG1&2 would be welcome IMO. Oh ya, just read @DinoDin’s the reputation system has to be replaced with something better, that is probably it.
I want a noober family. You go into a house to rob it or explore. Go upstairs and down stairs the noober family of like 8-10 NPCs spawn in trapping you.
So noober, but an avoidable Easter egging Noober.
Since they're bringing in Spelljammer elements.
I would also like, as something that was not in the original games, a full implementation of familiars and animal companions.
In the BG series the romance conversations pop up regardless of circumstances which is actually immersion breaking, although I would imagine that today's engines can be much smarter about when to activate romance dialogues.
I've got both Jaheira and Viconia in my current BG2EE game and the two romances are almost more of a distraction really. To me, anyway. (I could tell them both to keep quiet but that's not in character lol.)
Not working with the modding community absolutely baffles me, especially with how easy it is to communicate and send files nowadays. Its crazy how fan patches don't get implemented into official releases.
"Lack of NPC, which one wants in the group. If 9 alignments are offered, then a full team per alignment is actually the minimum of proper Dungeon Mastering."
See, that's not gonna happen. It's just not going to. So the Alignment system if it's kept does need to be rethought as to how it applies in gameplay. The rep system sucked. I actually liked that NPCs could get into fights with one another or tell the player "it's me or them". I liked it because the way it was applied, alignment rarely came into it. I think only Keldorn outright refused to join a party with most evil characters and you know what, gnarled old Paladin, that makes sense. But everyone else tended to only do it over genuine personal animosity, and I hope they keep that kind of thing in.
The other thing would be the resting system needs reworked from the ground up. There's only two things I use the tweak mod to disable in these games that's major, one is the rep system causing characters to leave (Most characters who left at high rep, it made little sense why they would, those who left at low rep made more sense but, I just don't do low rep runs but I like using most of the evil characters so I use that fix) and ambushes while resting because I'd just be tapping that rest button till I got to do it anyway.
9 x 6 = 54 NPCs! That is too much and will definitely water down the writing between them. I don't know why people think they can't dip into neutral to complete their evil or good party and I personally like parties that have conflict - having all these types of people band together for a common purpose, attempting to put aside their differences rather than like minded people striving for the same goals.
Let's break it down a bit further though and do a proper count on how many recruitable NPCs should be in the game (Of course, this is my opinion):
Divine
3 Clerics (G,N,E), 1 Druid (N)
Roguish
2 Rogues (N,E), 1 Bard (N)
Arcane
2 Wizard (G,E) 1 Sorc (N), 1 Warlock (E)
Fighters
1 Barb (N), 1 Fighter (E), 1 Monk (E), 1 Paladin (G), 1 Ranger (G)
16 NPCs. Covers all the classes and with 8 different Handbook races, gives each race 2 NPCs. I think that would be reasonable.
I believe Volo is long dead...
Forget it. I just discovered he's still alive somehow...
https://forgottenrealms.fandom.com/wiki/Volothamp_Geddarm
In BG2 I have a really hard time making a party. NONE of my favourites from BG1 made it to BG2 (Dynaheir, Coran, Ajantis, Kivan, Branwen) which was extremely annoying. The only pure Wizard is evil and obnoxious. The only pure Cleric is evil and a difficult personality. There are way too many mage/thieves and no fighter/thieves and too many ladies who are a bit whiny. I basically only liked Keldorn, and then he wanted to stop adventuring and I had to let him go.
So I'd like to see a big enough cast to make parties you like and changing them up for news playthroughs.
A century after the events of BG2 Volvo will have passed on, so no worries there. :-D
Oops, I see now that he was trapped for a century by an Imprisonment spell prior to the Spellplague.
These are just a few things to spring to mind. I don't really mind any of them, but they aren't perfect IMHO.
About thac0 and classes attack bonus it's totally gone , in 5e all classes use the same modifier (proficiency + ability) .
-Bonuses on races are minimal besides stats and the elves´improved proficiency.
-Bards´casting and songs (That will change if they go with D&D 5e)
-The entire sneak-detect traps system. Requires too much micromanaging and the ui is not very friendly (see cleric-thieves, for example).
-Lack of equipment for monks/shaman/pure druids.
-Not being able to customize your companions from the beginning.
-Not having a camp or a complex resting system like the one in Pathfinder.
I am fine with the romances if they are optional, as with whatever mechanic that will add banters. And please, just give me more lore, books, and text to read.
Yea sorry about that. I needed someone in my life that was constantly wrong about things. For that reason life without Volo just felt incomplete.