Any way to get rid of a ghost Meck safely?
Maurvir
Member Posts: 1,093
My party is presently doing the Bard stronghold quest (I turned them all on for the PC) and while they were tackling some more of the Watcher's Keep, I suppose it was time to head back to the Five Flagons. Meck shows up outside the keep but he doesn't say anything. He just stands there. However, I know what that means, so the party returns and takes care of the matter.
Except now Meck is STILL standing outside Watcher's Keep scratching his arse. I can't sleep or save in the area because he is. Killing him is out for a variety of reasons (it's evil, would result in massive rep loss, and none in the party would be down for it), but I can't think of any other way to get him to wander back to Athkatla.
Any ideas?
Except now Meck is STILL standing outside Watcher's Keep scratching his arse. I can't sleep or save in the area because he is. Killing him is out for a variety of reasons (it's evil, would result in massive rep loss, and none in the party would be down for it), but I can't think of any other way to get him to wander back to Athkatla.
Any ideas?
1
Comments
Try it with @argent77 's mod - https://forums.beamdog.com/discussion/64524/mod-reveal-hidden-gameplay-options-for-all-ee-games-patched-to-v2-0-or-higher/p1
Also, can you really get the SoD style fog effects in BG1 and BG2? That would be awesome, but I figured the original games would have to be coded for it. I thought the atmospheric/ambient effects in SoD were amazing, and I definitely missed them when I started BG2.