Region of Terror mod.
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I have a problem with this mod. Everything was fine until a djini popped up in the slums al told me that one of drizzt companions is in Arlax.Then the game said that my map has been updated but I can‘t find Arlax anywhere.I have bp-bgt worldmap installed so I don‘t get what is wrong.Maybe I just can‘t find the location because the map is too big.Can somebody tell me where Arlax is in that case?
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From my understanding of the Drizzt quest, is that you HAVE to have him in your party to do any of it. You can let the others die in favor of the regular NPCs. If you boot Drizzt he will leave forever, and all his party members will as well. The dialogue states this I believe as well when you boot Drizzt. I have only tested it once before...on normal BG2, so I do not know if anything changed in BG2EE or not.
I have played it on BGT, and it was the same. No Drizzt no party
Olá, vc sabe se existe esse mod para a versão mobile?
I dont think I understand, but if it is about installing the mod on iPhone or iPad you have to follow this guide:
https://forums.beamdog.com/discussion/66644/how-to-install-mods-on-ios-devices-no-jailbreak
it is not easy, but it is the only way to install mods on iOS .
@jastey: think it is a question about iOS - if my translation skills work
If you play on Android, then I am to no help. I only play on iOS.
But you could use this guide - I think:
https://forums.beamdog.com/discussion/87598/an-idiots-guide-to-modding-baldurs-gate-and-other-if-games-on-android-alone
The XP rewards are a little bit too much overall in the mod, though; I reached 8 million XP quite quickly, I think already at the end of Chapter 6. Some of the rewards also seem a bit too strong, in particular the final scimitar, but also before that, some of the item rewards (the bow for instance). Drizzt soloed the whole elven city with the scimitar and one-shotted the dragon via an insta-finger of death; granted, at that point he would have probably won solo anyway, even without the weapon, but the weapon seemed to make the fights even easier. If I would change just one thing, I would add an attrition stage for that weapon (e. g. not cause damage every round or two, but have some kind of recharge-delay; and probably also a cap per day, say, 3 of each use. This won't fix the balance-issues overall, but it may mitigate some of it).
Play-wise the mod is quite nice, although it also seems to not be 100% complete; some of it appears to have been not very fleshed out, probably as it was too much work. In particular the NPCs seem a bit generic. Contrast this to the NPCs in the Watergarden district; while they may not be 100% complete either, they seem a lot more plausible than many NPCs in the Region of Terror mod. This does not distract from overall playing the mod, mind you, but personally I think mods with more details such as Lava's mods etc... are, in the long run, better than mods that seem incomplete or lack detail.
One of my favourite area or (semi) side-quest was actually the demon-invasion part. For some reason this was a neat idea. The arena idea was also great, though it seems quite buggy; I could not progress after one round won as it would always say to ... come back next year (erm ... do I have to wait a full year really). Oddly enough the other party members could sometimes help with spells from the outside, which was strange (probably a bug).