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Region of Terror mod.

I have a problem with this mod. Everything was fine until a djini popped up in the slums al told me that one of drizzt companions is in Arlax.Then the game said that my map has been updated but I can‘t find Arlax anywhere.I have bp-bgt worldmap installed so I don‘t get what is wrong.Maybe I just can‘t find the location because the map is too big.Can somebody tell me where Arlax is in that case?

Comments

  • AngulimalaAngulimala Member Posts: 93
    Arlax is waaayyyy down to the Southeast. Hope you found it.
  • Doctorgaming69Doctorgaming69 Member Posts: 23
    Sadly no.Is it near of any cities by any chance?
  • Doctorgaming69Doctorgaming69 Member Posts: 23
    Do you know the area code?Maybe I can teleport there.
  • AngulimalaAngulimala Member Posts: 93
    edited August 2019
    @Doctorgaming69 The area code is RR3100. On my map it is located near Erlkazar, due east of Saradush. Directly south of Snowflake Mountains and Windspear Hills. Also might find more help in BG II Mods forum.
  • Doctorgaming69Doctorgaming69 Member Posts: 23
    Nope it‘s not there.But I tried the area code and it worked.I am just gonna play the mod with the area codes now.Thanks for you help btw.
  • AngulimalaAngulimala Member Posts: 93
    Weird. Well, enjoy!
  • ensbanaensbana Member Posts: 80
    I’m still in chapter 2 and don’t want to start Dritzz’s quests yet. Is any of the quests a timed quest and is it safe to leave Dritzz out of my party and come back for him later (might have to put him in a closed room before kick him out of the party)?

  • Grumnar1982Grumnar1982 Member Posts: 21
    ensbana wrote: »
    I’m still in chapter 2 and don’t want to start Dritzz’s quests yet. Is any of the quests a timed quest and is it safe to leave Dritzz out of my party and come back for him later (might have to put him in a closed room before kick him out of the party)?

    From my understanding of the Drizzt quest, is that you HAVE to have him in your party to do any of it. You can let the others die in favor of the regular NPCs. If you boot Drizzt he will leave forever, and all his party members will as well. The dialogue states this I believe as well when you boot Drizzt. I have only tested it once before...on normal BG2, so I do not know if anything changed in BG2EE or not.
  • AzyraAzyra Member Posts: 26
    Olá boa madrugada, alguém pode me informar se esse mod está disponível na versão mobile? Se sim alguém o teria disponível ou sabe onde posso encontrar-lo? Obg
  • jasteyjastey Member Posts: 2,802
    In English, please!
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    edited January 2024
    ensbana wrote: »
    I’m still in chapter 2 and don’t want to start Dritzz’s quests yet. Is any of the quests a timed quest and is it safe to leave Dritzz out of my party and come back for him later (might have to put him in a closed room before kick him out of the party)?

    From my understanding of the Drizzt quest, is that you HAVE to have him in your party to do any of it. You can let the others die in favor of the regular NPCs. If you boot Drizzt he will leave forever, and all his party members will as well. The dialogue states this I believe as well when you boot Drizzt. I have only tested it once before...on normal BG2, so I do not know if anything changed in BG2EE or not.

    I have played it on BGT, and it was the same. No Drizzt no party
  • AzyraAzyra Member Posts: 26
    ensbana wrote: »
    I’m still in chapter 2 and don’t want to start Dritzz’s quests yet. Is any of the quests a timed quest and is it safe to leave Dritzz out of my party and come back for him later (might have to put him in a closed room before kick him out of the party)?

    From my understanding of the Drizzt quest, is that you HAVE to have him in your party to do any of it. You can let the others die in favor of the regular NPCs. If you boot Drizzt he will leave forever, and all his party members will as well. The dialogue states this I believe as well when you boot Drizzt. I have only tested it once before...on normal BG2, so I do not know if anything changed in BG2EE or not.

    I have played it on BGT, and it was the same. No Drizzt no party

    Olá, vc sabe se existe esse mod para a versão mobile?
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Hi @Azyra
    I dont think I understand, but if it is about installing the mod on iPhone or iPad you have to follow this guide:
    https://forums.beamdog.com/discussion/66644/how-to-install-mods-on-ios-devices-no-jailbreak
    it is not easy, but it is the only way to install mods on iOS .

    @jastey: think it is a question about iOS - if my translation skills work
  • AzyraAzyra Member Posts: 26
    Eu uso o sistema Android. Obrigado por responder. Você sabe como eu faço para instalar no Android?
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Hi @Azyra
    If you play on Android, then I am to no help. I only play on iOS.
    But you could use this guide - I think:
    https://forums.beamdog.com/discussion/87598/an-idiots-guide-to-modding-baldurs-gate-and-other-if-games-on-android-alone
  • shevy123456shevy123456 Member Posts: 315
    edited November 2024
    In a recent (short) test-run, something messed up some mods (could be another mod, and I had a strange overwriting of some mod content with gibberish again). I could visit most of the areas installed by Region of Terror, but the arena map did not show up at all, which was strange, as usually it is shown on the main city map when the rest of the mod is installed as well. I may need some install-helper tool aside from weidu that can manage/verify installations of add-ons; it is quite peculiar because most other components of the mod appear to work fine (e. g. I could solve the bandit hideout subquest just fine; the announcers also called for battle in the arena, just that the arena submap was not shown on the city overview map at all).
  • shevy123456shevy123456 Member Posts: 315
    edited March 2
    In one of the recent play-throughs, I finally managed to play through most of the mod, including the final chapter / fight, as well as the big dragon. \o/ (In attempts before that, the dragon always obliterated the party, until I realised a pattern I could exploit, e. g. splitting up my own party.)

    The XP rewards are a little bit too much overall in the mod, though; I reached 8 million XP quite quickly, I think already at the end of Chapter 6. Some of the rewards also seem a bit too strong, in particular the final scimitar, but also before that, some of the item rewards (the bow for instance). Drizzt soloed the whole elven city with the scimitar and one-shotted the dragon via an insta-finger of death; granted, at that point he would have probably won solo anyway, even without the weapon, but the weapon seemed to make the fights even easier. If I would change just one thing, I would add an attrition stage for that weapon (e. g. not cause damage every round or two, but have some kind of recharge-delay; and probably also a cap per day, say, 3 of each use. This won't fix the balance-issues overall, but it may mitigate some of it).

    Play-wise the mod is quite nice, although it also seems to not be 100% complete; some of it appears to have been not very fleshed out, probably as it was too much work. In particular the NPCs seem a bit generic. Contrast this to the NPCs in the Watergarden district; while they may not be 100% complete either, they seem a lot more plausible than many NPCs in the Region of Terror mod. This does not distract from overall playing the mod, mind you, but personally I think mods with more details such as Lava's mods etc... are, in the long run, better than mods that seem incomplete or lack detail.

    One of my favourite area or (semi) side-quest was actually the demon-invasion part. For some reason this was a neat idea. The arena idea was also great, though it seems quite buggy; I could not progress after one round won as it would always say to ... come back next year (erm ... do I have to wait a full year really). Oddly enough the other party members could sometimes help with spells from the outside, which was strange (probably a bug).
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