If we buy on GOG, do we have to have the GOG versions of NWN?
As gog.com says, "To play this game you also need Neverwinter Nights: Enhanced Edition." So you'd have to buy it again. It is 66% off right now though.
Are you sure this is the case? What's the point of any of this -- of cross platforms, if you have to buy their version of the base game over again?
If we buy on GOG, do we have to have the GOG versions of NWN?
As gog.com says, "To play this game you also need Neverwinter Nights: Enhanced Edition." So you'd have to buy it again. It is 66% off right now though.
Are you sure this is the case? What's the point of any of this -- of cross platforms, if you have to buy their version of the base game over again?
Well, this is the problem with digital purchases and DLC. Tyrants of the Moonsea is DLC. Most companies prevent you from buying DLC for games they can't verify you own because generally that results in customer service nightmares.
In addition to what @themazingness said there is also the fact that they each have individual features added - GOG Galaxy compatibility vs Steam achievements.
It is now over 2 months since this was released on stench (aka steam) and 1 month since it was released on GOG. Normally it should have been released on here first. What happened? Did stench have a contract to get all your releases first?
Before you say "Oh, but we gave you stench keys." I would remind you of a British saying -
You can lead a horse to water but you can't make it drink.
As someone who has been here sending in bug reports as requested, from day one I have to admit to feeling somewhat betrayed.
So what is the official stance of Beamdog on this subject? Are they going to make a copy of this module available on their official website or are we left with just the Steam and GOG products?
It's on our agenda. We'll make the module available on Beamdog.com as soon as we get resources. Currently, the team is trying to complete all the deadlines for the console launch of NWN:EE. Sorry for the long wait.
It's on our agenda. We'll make the module available on Beamdog.com as soon as we get resources. Currently, the team is trying to complete all the deadlines for the console launch of NWN:EE. Sorry for the long wait.
It's on our agenda. We'll make the module available on Beamdog.com as soon as we get resources. Currently, the team is trying to complete all the deadlines for the console launch of NWN:EE. Sorry for the long wait.
Thank you JuliusBorisov. It seemed to me anyway (though I may be wrong) that people were speculating that Beamdog was "selling out" to Steam or GOG (whatever that means), and not giving the community what they would like to see. I am glad you took the time to answer this question once and for all. I hope I can speak for the community when I say thank you for NWN EE and all you folks have done for the community. It is sometimes easy to forget all the work and effort that goes into making these games so (IMHO) awesome. Please finish what you need to do to make NWN EE worth every penny and more.
it does not help that on gog the older versions got delisted and you have to buy the ee which only lead to gog users calling beamdog's games cash grabs.
Am I the only one here to think people complaining about this already have the original game somewhere ?
it does not help that on gog the older versions got delisted and you have to buy the ee which only lead to gog users calling beamdog's games cash grabs.
Am I the only one here to think people complaining about this already have the original game somewhere ?
Yes.
Disc rot is the greatest problem of any physical storage medium. The IE CD's of old are no exception of this. Even my physical copies are now goners. So I can't exactly fault these folks for wanting to have their digital copies of the original games back up on their storefront of choice.
Is my understanding correct that Tyrants of the Moonsea is not yet available via Beamdog? Also, does NWNEE work on macOS (and how’s the progress so far on iOS)? I’m looking forward to playing this premium mod [and Darkness over Daggerford] on macOS and iPad. Considering that my laptop is not really meant for gaming, I still hope that the specs as low as that of Macbook Air can handle NWNEE and the said premium mods (even if the base is an old game). Please do more of this!
@Matthieu That we have it on CD doesn't make it any more irksome considering how few modern laptops make it easy to play from that / where those CDs may be stashed. I really appreciate Beamdog's work, but I can well understand why people are annoyed at Beamdog removing the option to just buy the original games. Even if the real reason may be licence restrictions, it comes across as if they were scared of competition.
@Illustair No, sadly it isn't. I'm still waiting as well, which I feel quite conflicted about, because I would love to do my part to boost sales so that we may see future premium modules in the future.
While I applaud that you have got the music pack on GOG, I am also somewhat disappointed. I am disappointed that while time can be found for that, we who have supported this project on Beamdog still can't buy it from BD. We have been told that BD doesn't have time to do it due to getting the console version out, yet you had time to do the soundtrack for GOG. Surely the approx 5 hours or less (my estimate) that it will take to do so can be found.
While I applaud that you have got the music pack on GOG, I am also somewhat disappointed. I am disappointed that while time can be found for that, we who have supported this project on Beamdog still can't buy it from BD. We have been told that BD doesn't have time to do it due to getting the console version out, yet you had time to do the soundtrack for GOG. Surely the approx 5 hours or less (my estimate) that it will take to do so can be found.
TR
I have to admit, I completely agree with this. The only reason that I purchased ALL the EE editions through BeamDog's store was to support the studio. Honestly, I would have bought them through GoG if I had known this would happen. Feels like a bit of a slap in the face.
Seriously. The add-on has been out on Steam since August, and on GoG since September. I get that the consoles were a priority. I really do. But for this company to prioritize a soundtrack over your own store and people who supported you by buying through it?
Not happy.
As someone who has been supporting Beamdog since 2012, I am not happy at all.
While I applaud that you have got the music pack on GOG, I am also somewhat disappointed. I am disappointed that while time can be found for that, we who have supported this project on Beamdog still can't buy it from BD. We have been told that BD doesn't have time to do it due to getting the console version out, yet you had time to do the soundtrack for GOG. Surely the approx 5 hours or less (my estimate) that it will take to do so can be found.
TR
I have to admit, I completely agree with this. The only reason that I purchased ALL the EE editions through BeamDog's store was to support the studio. Honestly, I would have bought them through GoG if I had known this would happen. Feels like a bit of a slap in the face.
Seriously. The add-on has been out on Steam since August, and on GoG since September. I get that the consoles were a priority. I really do. But for this company to prioritize a soundtrack over your own store and people who supported you by buying through it?
Not happy.
As someone who has been supporting Beamdog since 2012, I am not happy at all.
To me, the logic should be:
Beamdog.com has priority since it shows Beamdog gives customers priority who were willing to give Beamdog the full amount of their purchase.
Release to Steam/GoG around the same time as best as can be coordinated with those companies.
Release to non-PC platforms as soon as possible afterward, and coordinate them so mobile platforms get them around the same time as each other and console platforms get them around the same time as each other (not months/years later).
Development on other platforms should have no effect on getting already finished products to consumers. This should be considered a separate task that needs to be done in a timely fashion when development is done on a project. Development tasks shouldn't get in the way of marketing tasks since they are separate matters entirely and development is the means to the end which is the sale itself.
I can't think of a single gaming company that doesn't synchronize it's cross-platform releases other than Beamdog. It can't be healthy on sales or on customer rapport. As friendly feedback, Beamdog, please learn to prioritize your product releases like other developers do. It's only fair to yourselves and your customers.
I can't think of a single gaming company that doesn't synchronize it's cross-platform releases other than Beamdog.
I can, Oxide/Stardock with Ashes of the Singularity and Siege of Centauri did that.
I'm not saying others don't. I'm saying I follow many and the ones I follow don't. It's just bad business practice in the gaming industry.
Edit (trying not to post too much): Regarding my previous post, I'm also not saying it can't take a while for mobile/console to get their product. I realize porting takes extra programming resources and efforts. But I am saying if an expansion or patch releases on PC (or another platform) their should be a reasonable and decisive timeline to also have it on the other platforms.
Well, the console edition of NWN:EE is released today and the big PC patch released last night. Nothing should be in the way of Tyrants of the Moonsea coming to Beamdog.com soon.
Comments
Are you sure this is the case? What's the point of any of this -- of cross platforms, if you have to buy their version of the base game over again?
Well, this is the problem with digital purchases and DLC. Tyrants of the Moonsea is DLC. Most companies prevent you from buying DLC for games they can't verify you own because generally that results in customer service nightmares.
TR
TR
Before you say "Oh, but we gave you stench keys." I would remind you of a British saying -
As someone who has been here sending in bug reports as requested, from day one I have to admit to feeling somewhat betrayed.
TR
What a cute orc.
Okay, that means after December 3rd?
Thank you JuliusBorisov. It seemed to me anyway (though I may be wrong) that people were speculating that Beamdog was "selling out" to Steam or GOG (whatever that means), and not giving the community what they would like to see. I am glad you took the time to answer this question once and for all. I hope I can speak for the community when I say thank you for NWN EE and all you folks have done for the community. It is sometimes easy to forget all the work and effort that goes into making these games so (IMHO) awesome. Please finish what you need to do to make NWN EE worth every penny and more.
Am I the only one here to think people complaining about this already have the original game somewhere ?
Disc rot is the greatest problem of any physical storage medium. The IE CD's of old are no exception of this. Even my physical copies are now goners. So I can't exactly fault these folks for wanting to have their digital copies of the original games back up on their storefront of choice.
As this thread is about a Premium module (aka dlc) I do hope so otherwise they won't be able to play it.
TR
@Illustair No, sadly it isn't. I'm still waiting as well, which I feel quite conflicted about, because I would love to do my part to boost sales so that we may see future premium modules in the future.
The Official Soundtrack for TotM is now available on GOG.
TR
Seriously. The add-on has been out on Steam since August, and on GoG since September. I get that the consoles were a priority. I really do. But for this company to prioritize a soundtrack over your own store and people who supported you by buying through it?
Not happy.
As someone who has been supporting Beamdog since 2012, I am not happy at all.
To me, the logic should be:
Beamdog.com has priority since it shows Beamdog gives customers priority who were willing to give Beamdog the full amount of their purchase.
Release to Steam/GoG around the same time as best as can be coordinated with those companies.
Release to non-PC platforms as soon as possible afterward, and coordinate them so mobile platforms get them around the same time as each other and console platforms get them around the same time as each other (not months/years later).
Development on other platforms should have no effect on getting already finished products to consumers. This should be considered a separate task that needs to be done in a timely fashion when development is done on a project. Development tasks shouldn't get in the way of marketing tasks since they are separate matters entirely and development is the means to the end which is the sale itself.
I can't think of a single gaming company that doesn't synchronize it's cross-platform releases other than Beamdog. It can't be healthy on sales or on customer rapport. As friendly feedback, Beamdog, please learn to prioritize your product releases like other developers do. It's only fair to yourselves and your customers.
I can, Oxide/Stardock with Ashes of the Singularity and Siege of Centauri did that.
I'm not saying others don't. I'm saying I follow many and the ones I follow don't. It's just bad business practice in the gaming industry.
Edit (trying not to post too much): Regarding my previous post, I'm also not saying it can't take a while for mobile/console to get their product. I realize porting takes extra programming resources and efforts. But I am saying if an expansion or patch releases on PC (or another platform) their should be a reasonable and decisive timeline to also have it on the other platforms.
TR
I'd be happy to support the release on Beamdog.com as well as GOG.