Do you still like to party?
Permidion_Stark
Member Posts: 4,861
When I started playing BG I always kept a full party of six when adventuring, these days I almost always solo or form a dynamic duo with Imoen. I've tried to go back to having a group of six but somehow it just seems like too many people. Plus they seem to have real problems getting through doors.
Anyway, I got to wondering what others prefer. Do you like to party or go it alone?
Anyway, I got to wondering what others prefer. Do you like to party or go it alone?
- Do you still like to party?52 votes
- For me it is a solitary pursuit.  9.62%
- Two is company (three is an unnecessary drain on EXP)  3.85%
- I like a threesome.  3.85%
- Four for me. It's the classic D&D party size.  9.62%
- Five. I keep a spare slot for emergencies.11.54%
- I like a six pack.61.54%
4
Comments
Soloing or playing as a duo does make the game much easier. You shoot up in levels and you can afford all the best equipment so it doesn't take long before you are outgunning every opponent you meet. To balance this I make it a rule that my characters aren't allowed to use any potions, scrolls or wands but still you can do a lot of the game on cruise control.
And I prefer a barrel to some six pack any day of the tavern.
Gathering the party before venturing forth is still relevant for the game, 20+ years later.
I didn't think the poll would be so one-sided.
I used to play a party of 4 before that and almost at the same time, I did a solo run with a FMT and later a solo run with a Sorcerer, unfinished.
I thought about doing a twin duo at some point (FMT + FMC or RC) and also, maybe a "family run" too at some other point, i.e. CHARNAME + Imoen + Jaheira and big S dude in ToB, only filling other slots for quest related things.
I tend to prefer Solo runs due to how powerful the character can feel at times, but I miss banter too much to be able to completely ignore NPCs... besides, I still feel bad about having to say no to some of them when they ask to join
((Saying NO to Imoen in Spellhold was really HARD in my first solo run ))
And I like to be versatile. I could imagine going with a party of 4, maybe. In BG2, at least.
The challenge to go solo or with very few companies is something for later, at least for me.
I do have some concepts out there that would lead to smaller parties, though. For example, a party of illiterates... let's see, I'll have a Dragon Disciple protagonist as that's the only way to have an arcane caster. Then there's Minsc, Wilson, and Yeslick... I need a thief too, so add a secondary PC for that. And, since I want a priest in both games, install the mod that brings Yeslick to BG2. A party of five (four in BG1), and it's very hard to justify going any higher. There aren't any other companions in the base game that qualify, and every mod NPC I've looked at has too much intelligence as well.
I don't think I'll be playing with any less than four long-term party members any time soon, and even the smaller party concepts allow for temporary members outside the core group.
Building parties around themes like this does solve the issue of deciding who to take and not to take. There's a list that best fits the theme, and everyone else gets left on the sidelines (most of the time).
It's too much effort looking after 6 people, understanding their abilities, and making best use of their capabilities. I'd much rather have one character, one set of equipment, one set of buffs, and one set of directions to give. It also makes games more challenging generally, which is good as 99% of modern games are far too easy by default.
and i micromanage a lot.
so for me 3 people is the sweet spot, using toons that have a good versatiliy potential like aerie, jan, haer dalis, anomen and jaheira. with 3 even a hard micromanaging is not too heavy and time consuming and i can pull off plenty of different tactics to deal with the enemies.
also a duo or a quartet works well for me. but i have played everything from 1 to 6 and i find fun in all the ways.
i don't feel that a solo is automatically super strong, it is true that gains levels very fast, but in end game when even the members of a 6 people party have high levels, and when the enemies are balanced for a 6 party of that level, the soloer imho becomes more a one trick pony, even if to play solo some classes end game need a lot of knowledge about items and the rest, if you don't play a super strong toon like a sorcerer or a FM-FMT.
for me 2-4 members give the right compromise between fast leveling and versatility/end game power.
but when i want to go for the real raw power i play with a party of 6, using my patented power leveling strategy
https://forums.beamdog.com/discussion/68460/effective-leveling-strategy-for-the-party-my-way
doing that i merge the fast leveling of a small party and the raw power of a large one, apr and spells/round wise. and yes that is over killing, so is not the way i usually play, but sometimes i just like to dominate with the most powerful 6 members party that i know about, if infinite xp loops or other tricks are not used.