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BelgarathMTH wrote: »
I think I might wind up having more fun if I *don't* do the other two games in the trilogy with an overpowered party, instead starting new parties in each of the three games separately, just to enjoy the graphics enhancements and new build choices.
Ammar wrote: »
It's the sort I find fascinating from a technical point of view, i.e. it is challenging to create and making it work is a great accomplishment. At the same time I have zero interest to play since:The games have a clear chronological order of events
At the end of each game (in the case of MM6 quite a bit earlier) your character development is completed and you just get somewhat higher number
Either large parts of the content become trivial or you have to use non-sensical level-scaling where a cave of troglodlytes ends up being tougher than a Kreegan Hive
Each game has unique gameplay elements: in MM7 it is the permanent decision between Light and Dark. In MM8 it is being able to play monster races. Transferring those to other parts of the series seems like a bad idea.
Pokota wrote: »
I generally don't mess with dual wield, as MM6 is my home and it's completely broken there (and not in a good way).
I'd expect Axe+Sword to be a better melee combo than Sword+Spear, as both Axe and Sword have recovery improvement for Expert, but you'll be splitting your offensive points across three skills at that point (Axe, Sword, Armsmaster) and Sword doesn't get damage from skill (sword gets AC at GM)
But I don't think that dual-wield is actually all that great in the MM6-8 games - your recovery times are damaged by having both weapons in exchange for slightly better damage and To-Hit, which puts it at the exact opposite of the D&D method of "you get a separate attack with the second weapon with a To-Hit penalty." The main thing I'd use an off-hand weapon for is for an unusual enchantment, like Vampiric, that I can't get on a shield (and my Archers/Sorcerers are usually using polearms which universally come with AC from skill at Expert, so no real opportunity to do that there)
Grammarsalad wrote: »
Oh, super cool!
Edit: question: is there a wiki?
Edit 2: can you create all 5 characters or is it just the four (as I think that was how it was originally in mm8)
But you don't need to read everything obviously, it is more than a wiki, it has bug details and implementation queue as well there.