weapon availability
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But there is a +3 staff in SoD.
It’s right before the elevator ride down:
http://www.gamebanshee.com/baldursgate/walkthrough/sod-avernus.php
SoD does lack some weapons though. And the mage spell enchant weapon is quite handy
I haven't played on the iPad, but if you play BGEE through the SoD engine I would expect the game to transfer to SoD automatically (as it does with Windows). Is that not the case?
For some iOS users it is. Perhaps just for some of tur iPads and iPhones. I am an old iPhone 6 and have zero problems.
But others cant export through the usual method (long tapping the quick save button, which gives you the options).
Btw. For the druid there are some more options:
- sling bullits +3 (vold stone shards)
- scimitar +3 (from the Rakshasa in the underground river),
- The root of the problem (a club that is given as a quest reward in “Druid quest”).
If you want, I can make a character with the weapons and stuff you need, and export in my iOS install. I could attach it in a post afterwards, so you could use it in your SoD game.
If so just state race, class, stats, gear and such and I will see what I can do
As for the boss, I don't recall, isn't he a Balor? Then +3 is correct.
i think his weapon immunity it more based on from his statistics from his original game, not necessarily for lore reasons
He's not a balor. He's either a pit fiend or some sort of archdevil.
Are you sure? He is listed as a Balor on Wikipedia. Either way, a Pit Fiend also requires +3 weapons to hit.
The 9 Archdevils are all named, so he can't be one I think. And if he were, he would probably be even harder to hit.
@sarevok57 : it may be based on the previous games, but does that matter if the previous game was based on P&P as well? +3 is the appropriate 2nd edition to hit requirement for a demon or devil of that stature.
I play exclusively on iPad, you can easily export BG1 saves or character sheets into SoD:
just tap and hold the quicksave icon (or export character button) and you get a pop-up allowing you to transfer to SoD, BG2, and other options too.
Note that exporting is a bit different if you go from the character sheet than exporting a save. In both cases though, you can't export your containers (as it has always been the case with exporting), which is annoying.
The offer is still valid. You can just post some screen shots from you BG1:ee character and I will see what I can do. My iOS save game / character export should be able to fit into your game.
Damm, that sucks.
I guess if he can't export, he can't import either ?
Although I was surprised (and killed) the first time I met SoD's end boss who resisted everything I threw at him, I have had much more fun preparing for that final battle in my different runs than I had in a long time (and in general, I find that this battle is the best part of SoD, despite or maybe because of its difficulty).
Plus, the weapon restriction can be removed by adjusting the difficulty. Not perfect sure, but there is a solution if the goal is just completing the game.
And there are quite a few +3 weapons available, so any character can wield one (even if you don't have proficiency points, but that's where buffs & companions come in, this battle is not supposed to be easy):
- there are 2 longswords (one being underwhelming though as it has no STR bonus damage)
- a staff
- arrows : one stack of "void arrows", at least 20 normal +3 arrows (+3 thac0 AND damage, better than their ToB counterpart)
- bullets: one stack of "voidstone" bullets, not sure if there are regular +3 bullets though
- one flail
- a two-handed sword
- a short sword
- 2 hammers (one being a voidstone, so underwhelming just like the sword)
- plus, there's the Enchanted Weapon arcane spell.
That's enough to arm a normal party. Going solo, you're in for a very difficult battle anyway and will have to powergame your character, so don't make it too difficult on yourself and just put get proficiencies in one of those
The +3 requirement is a problem to some extent. Mostly for
1) Solo players - especially playing clerics (clerics really get the worst treatment in the BG series don’t they?).
2) because of the excessive planning you need to do. My character creation in BG1 is always done with the fight against Belhifet in mind - ending with the same weapon proficiencies all the time. My charname should be able to deal with him with any weapon type even if dispelled (I know you can dodge the remove magic spell when it comes).
I like the old school proficiency system for BG1. If only the system was implemented for all the ee editions as well. You would end up using more weapons, and not just put a lot of fine weapons up for sale or in the bag of holding. I know that there are mods for this, but I would prefer it to be an ingame choice and not something I had to mod my way out of.
Btw the “root of the problem” (club) can hit Belhifet just fine, so that could fit into the mace category with some minor tweaks.
Though I'm not sure why your charname not having a weapon to hit, if you choose to ignore enchant weapon, is such a big problem. Its a party based game, just give an appropriate weapon each of the npcs.
1) Belhifet opens with a dispel magic / remove magic - centered at Caelar, and
2) the root of the problem is a quest reward in SoD - given by the druids on the top side of the underground river. It has a +3 enchantment versus unnatural beings - and can hit Belhifet
Just with the staff and the club, it means that any kind of character can hit the end boss. Provided they are buffed up and have good enough thac0 to actually land a hit, of course, but that's not what was debated here.
Evidently, given Belhifet's huge stats, not everyone could face it alone with just a random +3 weapon. Well, it wouldn't be a Demon Lord of the Nine Hells if my grandmother could wield a rolling pin and win.
I remember I felt the difficulty spike was too harsh and perhaps not the greatest of game design. It relies a bit too much on meta knowledge (though this is not the first time in a BG game that occurs ofc). When you know the next playthrough, things are pretty decently balanced. But that first time.. that was painful.
Indeed. Difficulty spikes are quite often in BG (we've just got used to them over the years, I guess). They also happen a lot in PoE and P:K.
Even the QA from Owlcat confirms it:
Q: I really enjoyed the optional difficult encounters of the game. Things like the wererat cave, the Owlbears near the swamp witch’s house or the Crag Linnorm when you first encounter it. As I enjoyed the Basilisk in the middle of nowhere in BG1, or the random liches hiding in a tavern cellar and the Shadow Dragon in BG2. Can we expect such encounters in WotR too?
A: Yes, you definitely can expect such encounters
As for big B - well, it's a game's boss. Melissan is hard to kill as well. And if you have much experience with BG, then you can install SCS + Ascension, and she'll be really hard to kill.