New PWs on Consoles
TemplarDrake
Member Posts: 44
Hi guys,
So we have had NWN out on console for some time now. I completely understand that things needed to be tested out on Arelith and Ravenloft.
But its time to let other servers shine as well. I think it is vital that we get some sort of roadmap or guide to how to get our servers compatible for consoles.
Please Beamdog,
Drake
So we have had NWN out on console for some time now. I completely understand that things needed to be tested out on Arelith and Ravenloft.
But its time to let other servers shine as well. I think it is vital that we get some sort of roadmap or guide to how to get our servers compatible for consoles.
Please Beamdog,
Drake
2
Comments
Given the unremarkable player numbers this winter I don't think there was enough change to argue both points that A: sales continue to spike population with new players, and B. console brought in a significant amount of new players. That suggests either they're hemorrhaging PC players and gaining a lot of console players, or the console adoption rate for NWN is minimal at best.
All that said I'm skeptical that more or at least a significant amount of other persistent worlds will be made available on console, and worse yet I'm inclined to believe it would have no real impact. As far as I can tell, with respect to persistent worlds, the console port was a failed experiment. They still should have had a more transparent selection process open to all persistent worlds however.
Well those two servers are the largest servers out there. So if there were some technical things that needed testing I would say that they were optimal candidates. Some say that there was a call out made to servers who wanted to go online on console, I just never personally saw this.
I am still seeing way more players on EE than 1.69 had at the end, so I would still call it a success.
I am also seeing a lot of activity regarding consoles. So if it was more open to more servers I think it would gather more interest as well. Regardless of being failed or not MP should be open for more servers and not just 2.
- Drake
Currently we're seeing an uptick in almost every online game and service as people are finding ways to spend time with others and not be alone while being alone. I'll make the assumption that NWN is no different in that regard.
That said you're right that it ought to be open to all persistent worlds, but I see nothing to indicate that it would have a significant impact or any impact at all on longterm pw populations. It's still very much a PC game.
I never did PWs much but the one variety I did play extensively were the battle arena ones. King of the Hill, free for all, team battles, etc. When stopping your opponent matters as much or more than defeating them, strategies change.
The available PWs on consoles are those who responded to our initial call for servers & worked with us during development. We have no current plans to add new servers, but this could change in future. New PWs would need to be compatible with NWsync & be smaller than 4GB.
I don't think you can because I don't think it exists.
I understand you're just passing on the message here and you're not responsible for the validity. However I remember nobody else knew about it and asked what the process was. I also remember fair criticism about Beamdog's continued biased relationship with Arelith and Ravenloft, only to be told it was part of a secret trial phase and there would be more information later.
That doesn't line up with what you just posted.
More transparency and an actual application process in place would do more to alleviate those concerns than anything else.
https://discord.gg/mAm8M3T our official discord and you can talk to Grumpycat there
I don't know where this "call" went out, but it certainly wasn't on Discord, Reddit, Twitter or during any of the streams. I think this was advertised very poorly.
If it is anywhere on this forum and a link can be provided I will crawl back into my hole and say that I missed my chance, but I fear this is not the case.
Tried there, didn't find them, what hours should we look for them? I have to agree, seems the word did not spread as one would have hoped, I would have certainly answered the call to help provide more PW variety to the list.
she is UK based but her hours vary
So, is there any further information available on prerequisites, and subsequent approval process for the purpose of making ones Persistent World available to console players?
Thank you!