Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Dark Dreams of Furiae - a new module for NWN:EE! Buy now
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

New PWs on Consoles

Hi guys,

So we have had NWN out on console for some time now. I completely understand that things needed to be tested out on Arelith and Ravenloft.

But its time to let other servers shine as well. I think it is vital that we get some sort of roadmap or guide to how to get our servers compatible for consoles.

Please Beamdog,

Drake

Comments

  • ChassChass Member Posts: 26
  • FreshLemonBunFreshLemonBun Member Posts: 757
    I can't think of any reasons that makes either of those servers good for testing anything, rather they're not better or different to other servers in that respect. One of them opened an action version that was apparently for console players, but it never took off. Although I've heard some critics say those servers are basically action anyway because they're so grind intensive, so it could be console players stuck to the main servers.

    Given the unremarkable player numbers this winter I don't think there was enough change to argue both points that A: sales continue to spike population with new players, and B. console brought in a significant amount of new players. That suggests either they're hemorrhaging PC players and gaining a lot of console players, or the console adoption rate for NWN is minimal at best.

    All that said I'm skeptical that more or at least a significant amount of other persistent worlds will be made available on console, and worse yet I'm inclined to believe it would have no real impact. As far as I can tell, with respect to persistent worlds, the console port was a failed experiment. They still should have had a more transparent selection process open to all persistent worlds however.

  • TemplarDrakeTemplarDrake Member Posts: 38
    I can't think of any reasons that makes either of those servers good for testing anything, rather they're not better or different to other servers in that respect. One of them opened an action version that was apparently for console players, but it never took off. Although I've heard some critics say those servers are basically action anyway because they're so grind intensive, so it could be console players stuck to the main servers.

    Given the unremarkable player numbers this winter I don't think there was enough change to argue both points that A: sales continue to spike population with new players, and B. console brought in a significant amount of new players. That suggests either they're hemorrhaging PC players and gaining a lot of console players, or the console adoption rate for NWN is minimal at best.

    All that said I'm skeptical that more or at least a significant amount of other persistent worlds will be made available on console, and worse yet I'm inclined to believe it would have no real impact. As far as I can tell, with respect to persistent worlds, the console port was a failed experiment. They still should have had a more transparent selection process open to all persistent worlds however.

    Well those two servers are the largest servers out there. So if there were some technical things that needed testing I would say that they were optimal candidates. Some say that there was a call out made to servers who wanted to go online on console, I just never personally saw this.

    I am still seeing way more players on EE than 1.69 had at the end, so I would still call it a success.

    I am also seeing a lot of activity regarding consoles. So if it was more open to more servers I think it would gather more interest as well. Regardless of being failed or not MP should be open for more servers and not just 2.

    - Drake

  • FreshLemonBunFreshLemonBun Member Posts: 757
    It's not so simple as just looking at the numbers at one moment. For example in the months before NWN EE the original version had 800 or so players briefly most likely due to a recent sale. During the months after the console release the online numbers were just over 600 players while there were also various winter sales for the PC version too. You can then say that the difference was very minimal OR new PC players stopped joining multiplayer. Currently the original version is not going on sales (no population peaks, stable playerbase) but the new version is frequently on sale (lots of temporary population peaks, stable playerbase during quiet seasons only). As for individual pw populations we must remember that existing player groups often tend to migrate due to internal strife or closures.

    Currently we're seeing an uptick in almost every online game and service as people are finding ways to spend time with others and not be alone while being alone. I'll make the assumption that NWN is no different in that regard.

    That said you're right that it ought to be open to all persistent worlds, but I see nothing to indicate that it would have a significant impact or any impact at all on longterm pw populations. It's still very much a PC game.

    Zwerkules
Sign In or Register to comment.